xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/CrossNoInline.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half2 ah;
9*c8dee2aaSAndroid Build Coastguard Worker    half2 bh;
10*c8dee2aaSAndroid Build Coastguard Worker    float2 af;
11*c8dee2aaSAndroid Build Coastguard Worker    float2 bf;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_ff2f2(float2 a, float2 b);
19*c8dee2aaSAndroid Build Coastguard Workerhalf cross_length_2d_hh2h2(half2 a, half2 b);
20*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_ff2f2(float2 a, float2 b) {
21*c8dee2aaSAndroid Build Coastguard Worker    return determinant(float2x2(a, b));
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Workerhalf cross_length_2d_hh2h2(half2 a, half2 b) {
24*c8dee2aaSAndroid Build Coastguard Worker    return determinant(half2x2(a, b));
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
27*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
28*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
29*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor.x = cross_length_2d_hh2h2(_uniforms.ah, _uniforms.bh);
30*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor.y = half(cross_length_2d_ff2f2(_uniforms.af, _uniforms.bf));
31*c8dee2aaSAndroid Build Coastguard Worker    return _out;
32*c8dee2aaSAndroid Build Coastguard Worker}
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