xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/CrossNoInline.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float2 _9_ah : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float2 _9_bh : packoffset(c0.z);
5*c8dee2aaSAndroid Build Coastguard Worker    float2 _9_af : packoffset(c1);
6*c8dee2aaSAndroid Build Coastguard Worker    float2 _9_bf : packoffset(c1.z);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_hh2h2(float2 _23, float2 _24)
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    return determinant(float2x2(_23, _24));
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_ff2f2(float2 _15, float2 _16)
23*c8dee2aaSAndroid Build Coastguard Worker{
24*c8dee2aaSAndroid Build Coastguard Worker    return determinant(float2x2(_15, _16));
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
28*c8dee2aaSAndroid Build Coastguard Worker{
29*c8dee2aaSAndroid Build Coastguard Worker    float2 _38 = _9_ah;
30*c8dee2aaSAndroid Build Coastguard Worker    float2 _42 = _9_bh;
31*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.x = cross_length_2d_hh2h2(_38, _42);
32*c8dee2aaSAndroid Build Coastguard Worker    float2 _49 = _9_af;
33*c8dee2aaSAndroid Build Coastguard Worker    float2 _53 = _9_bf;
34*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.y = cross_length_2d_ff2f2(_49, _53);
35*c8dee2aaSAndroid Build Coastguard Worker}
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
38*c8dee2aaSAndroid Build Coastguard Worker{
39*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
40*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
41*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
42*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
43*c8dee2aaSAndroid Build Coastguard Worker}
44