xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/CrossNoInline.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 ah;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 bh;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 af;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 bf;
7*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_ff2f2(vec2 a, vec2 b);
8*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_hh2h2(vec2 a, vec2 b);
9*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_ff2f2(vec2 a, vec2 b) {
10*c8dee2aaSAndroid Build Coastguard Worker    return determinant(mat2(a, b));
11*c8dee2aaSAndroid Build Coastguard Worker}
12*c8dee2aaSAndroid Build Coastguard Workerfloat cross_length_2d_hh2h2(vec2 a, vec2 b) {
13*c8dee2aaSAndroid Build Coastguard Worker    return determinant(mat2(a, b));
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Workervoid main() {
16*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.x = cross_length_2d_hh2h2(ah, bh);
17*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.y = cross_length_2d_ff2f2(af, bf);
18*c8dee2aaSAndroid Build Coastguard Worker}
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