1*c8dee2aaSAndroid Build Coastguard Worker40 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Worker[immutable slots] 4*c8dee2aaSAndroid Build Coastguard Workeri0 = 0xC0400000 (-3.0) 5*c8dee2aaSAndroid Build Coastguard Workeri1 = 0x40C00000 (6.0) 6*c8dee2aaSAndroid Build Coastguard Workeri2 = 0xC0400000 (-3.0) 7*c8dee2aaSAndroid Build Coastguard Workeri3 = 0x40C00000 (6.0) 8*c8dee2aaSAndroid Build Coastguard Workeri4 = 0xC1400000 (-12.0) 9*c8dee2aaSAndroid Build Coastguard Workeri5 = 0x40C00000 (6.0) 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg v0..1 = src.rg 12*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 13*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $11..13 = testMatrix3x3(0..2) 14*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $4..6 = $11..13 15*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $4..6 = ($4..6).yzx 16*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $11..13 = ($11..13).zxy 17*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $14..16 = testMatrix3x3(3..5) 18*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $7..9 = $14..16 19*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $7..9 = ($7..9).zxy 20*c8dee2aaSAndroid Build Coastguard Workermul_3_floats $4..6 *= $7..9 21*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $14..16 = ($14..16).yzx 22*c8dee2aaSAndroid Build Coastguard Workermul_3_floats $11..13 *= $14..16 23*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $7..9 = $11..13 24*c8dee2aaSAndroid Build Coastguard Workersub_3_floats $4..6 -= $7..9 25*c8dee2aaSAndroid Build Coastguard Workercopy_3_immutables_unmasked $7..9 = i0..2 [0xC0400000 (-3.0), 0x40C00000 (6.0), 0xC0400000 (-3.0)] 26*c8dee2aaSAndroid Build Coastguard Workercmpeq_3_floats $4..6 = equal($4..6, $7..9) 27*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $5 &= $6 28*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $4 &= $5 29*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $11..13 = testMatrix3x3(6..8) 30*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $5..7 = $11..13 31*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $5..7 = ($5..7).yzx 32*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $11..13 = ($11..13).zxy 33*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $14..16 = testMatrix3x3(0..2) 34*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $8..10 = $14..16 35*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $8..10 = ($8..10).zxy 36*c8dee2aaSAndroid Build Coastguard Workermul_3_floats $5..7 *= $8..10 37*c8dee2aaSAndroid Build Coastguard Workerswizzle_3 $14..16 = ($14..16).yzx 38*c8dee2aaSAndroid Build Coastguard Workermul_3_floats $11..13 *= $14..16 39*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $8..10 = $11..13 40*c8dee2aaSAndroid Build Coastguard Workersub_3_floats $5..7 -= $8..10 41*c8dee2aaSAndroid Build Coastguard Workercopy_3_immutables_unmasked $8..10 = i3..5 [0x40C00000 (6.0), 0xC1400000 (-12.0), 0x40C00000 (6.0)] 42*c8dee2aaSAndroid Build Coastguard Workercmpeq_3_floats $5..7 = equal($5..7, $8..10) 43*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $6 &= $7 44*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $5 &= $6 45*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $4 &= $5 46*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_active_lanes_eq branch +3 (label 0 at #39) if no lanes of $4 == 0xFFFFFFFF 47*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $0..3 = colorGreen 48*c8dee2aaSAndroid Build Coastguard Workerjump jump +3 (label 1 at #41) 49*c8dee2aaSAndroid Build Coastguard Workerlabel label 0 50*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $0..3 = colorRed 51*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000001 52*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 53