1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker row_major float3x3 _7_testMatrix3x3 : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c3); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c4); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _23) 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker float3 _27 = cross(_7_testMatrix3x3[0], _7_testMatrix3x3[1]); 19*c8dee2aaSAndroid Build Coastguard Worker bool _59 = false; 20*c8dee2aaSAndroid Build Coastguard Worker if (all(bool3(_27.x == float3(-3.0f, 6.0f, -3.0f).x, _27.y == float3(-3.0f, 6.0f, -3.0f).y, _27.z == float3(-3.0f, 6.0f, -3.0f).z))) 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker float3 _47 = cross(_7_testMatrix3x3[2], _7_testMatrix3x3[0]); 23*c8dee2aaSAndroid Build Coastguard Worker _59 = all(bool3(_47.x == float3(6.0f, -12.0f, 6.0f).x, _47.y == float3(6.0f, -12.0f, 6.0f).y, _47.z == float3(6.0f, -12.0f, 6.0f).z)); 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker else 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker _59 = false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker float4 _60 = 0.0f.xxxx; 30*c8dee2aaSAndroid Build Coastguard Worker if (_59) 31*c8dee2aaSAndroid Build Coastguard Worker { 32*c8dee2aaSAndroid Build Coastguard Worker _60 = _7_colorGreen; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker else 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker _60 = _7_colorRed; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker return _60; 39*c8dee2aaSAndroid Build Coastguard Worker} 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 42*c8dee2aaSAndroid Build Coastguard Worker{ 43*c8dee2aaSAndroid Build Coastguard Worker float2 _19 = 0.0f.xx; 44*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_19); 45*c8dee2aaSAndroid Build Coastguard Worker} 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 48*c8dee2aaSAndroid Build Coastguard Worker{ 49*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 50*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 51*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 52*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 53*c8dee2aaSAndroid Build Coastguard Worker} 54