1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 6*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 7*c8dee2aaSAndroid Build Coastguard Worker uvec4 uintValues = uvec4(testInputs * 100.0 + 200.0); 8*c8dee2aaSAndroid Build Coastguard Worker uvec4 expectedA = uvec4(100u, 200u, 275u, 300u); 9*c8dee2aaSAndroid Build Coastguard Worker const uvec4 clampLow = uvec4(100u, 0u, 0u, 300u); 10*c8dee2aaSAndroid Build Coastguard Worker uvec4 expectedB = uvec4(100u, 200u, 250u, 425u); 11*c8dee2aaSAndroid Build Coastguard Worker const uvec4 clampHigh = uvec4(300u, 400u, 250u, 500u); 12*c8dee2aaSAndroid Build Coastguard Worker return ((((((((((((((clamp(uintValues.x, 100u, 300u) == expectedA.x && clamp(uintValues.xy, 100u, 300u) == expectedA.xy) && clamp(uintValues.xyz, 100u, 300u) == expectedA.xyz) && clamp(uintValues, 100u, 300u) == expectedA) && 100u == expectedA.x) && uvec2(100u, 200u) == expectedA.xy) && uvec3(100u, 200u, 275u) == expectedA.xyz) && uvec4(100u, 200u, 275u, 300u) == expectedA) && clamp(uintValues.x, 100u, 300u) == expectedB.x) && clamp(uintValues.xy, uvec2(100u, 0u), uvec2(300u, 400u)) == expectedB.xy) && clamp(uintValues.xyz, uvec3(100u, 0u, 0u), uvec3(300u, 400u, 250u)) == expectedB.xyz) && clamp(uintValues, clampLow, clampHigh) == expectedB) && 100u == expectedB.x) && uvec2(100u, 200u) == expectedB.xy) && uvec3(100u, 200u, 250u) == expectedB.xyz) && uvec4(100u, 200u, 250u, 425u) == expectedB ? colorGreen : colorRed; 13*c8dee2aaSAndroid Build Coastguard Worker} 14