xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/ClampUInt.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    uvec4 uintValues = uvec4(testInputs * 100.0 + 200.0);
8*c8dee2aaSAndroid Build Coastguard Worker    uvec4 expectedA = uvec4(100u, 200u, 275u, 300u);
9*c8dee2aaSAndroid Build Coastguard Worker    const uvec4 clampLow = uvec4(100u, 0u, 0u, 300u);
10*c8dee2aaSAndroid Build Coastguard Worker    uvec4 expectedB = uvec4(100u, 200u, 250u, 425u);
11*c8dee2aaSAndroid Build Coastguard Worker    const uvec4 clampHigh = uvec4(300u, 400u, 250u, 500u);
12*c8dee2aaSAndroid Build Coastguard Worker    return ((((((((((((((clamp(uintValues.x, 100u, 300u) == expectedA.x && clamp(uintValues.xy, 100u, 300u) == expectedA.xy) && clamp(uintValues.xyz, 100u, 300u) == expectedA.xyz) && clamp(uintValues, 100u, 300u) == expectedA) && 100u == expectedA.x) && uvec2(100u, 200u) == expectedA.xy) && uvec3(100u, 200u, 275u) == expectedA.xyz) && uvec4(100u, 200u, 275u, 300u) == expectedA) && clamp(uintValues.x, 100u, 300u) == expectedB.x) && clamp(uintValues.xy, uvec2(100u, 0u), uvec2(300u, 400u)) == expectedB.xy) && clamp(uintValues.xyz, uvec3(100u, 0u, 0u), uvec3(300u, 400u, 250u)) == expectedB.xyz) && clamp(uintValues, clampLow, clampHigh) == expectedB) && 100u == expectedB.x) && uvec2(100u, 200u) == expectedB.xy) && uvec3(100u, 200u, 250u) == expectedB.xyz) && uvec4(100u, 200u, 250u, 425u) == expectedB ? colorGreen : colorRed;
13*c8dee2aaSAndroid Build Coastguard Worker}
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