xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/AbsInt.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_testInputs : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c1);
5    float4 _7_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    int4 expected = int4(1, 0, 0, 2);
19    bool _56 = false;
20    if (abs(int(_7_testInputs.x)) == 1)
21    {
22        int2 _42 = abs(int2(int(_7_testInputs.xy.x), int(_7_testInputs.xy.y)));
23        _56 = all(bool2(_42.x == int4(1, 0, 0, 2).xy.x, _42.y == int4(1, 0, 0, 2).xy.y));
24    }
25    else
26    {
27        _56 = false;
28    }
29    bool _76 = false;
30    if (_56)
31    {
32        int3 _59 = abs(int3(int(_7_testInputs.xyz.x), int(_7_testInputs.xyz.y), int(_7_testInputs.xyz.z)));
33        _76 = all(bool3(_59.x == int4(1, 0, 0, 2).xyz.x, _59.y == int4(1, 0, 0, 2).xyz.y, _59.z == int4(1, 0, 0, 2).xyz.z));
34    }
35    else
36    {
37        _76 = false;
38    }
39    bool _94 = false;
40    if (_76)
41    {
42        int4 _79 = abs(int4(int(_7_testInputs.x), int(_7_testInputs.y), int(_7_testInputs.z), int(_7_testInputs.w)));
43        _94 = all(bool4(_79.x == int4(1, 0, 0, 2).x, _79.y == int4(1, 0, 0, 2).y, _79.z == int4(1, 0, 0, 2).z, _79.w == int4(1, 0, 0, 2).w));
44    }
45    else
46    {
47        _94 = false;
48    }
49    bool _98 = false;
50    if (_94)
51    {
52        _98 = true;
53    }
54    else
55    {
56        _98 = false;
57    }
58    bool _105 = false;
59    if (_98)
60    {
61        _105 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y));
62    }
63    else
64    {
65        _105 = false;
66    }
67    bool _112 = false;
68    if (_105)
69    {
70        _112 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z));
71    }
72    else
73    {
74        _112 = false;
75    }
76    bool _115 = false;
77    if (_112)
78    {
79        _115 = true;
80    }
81    else
82    {
83        _115 = false;
84    }
85    float4 _116 = 0.0f.xxxx;
86    if (_115)
87    {
88        _116 = _7_colorGreen;
89    }
90    else
91    {
92        _116 = _7_colorRed;
93    }
94    return _116;
95}
96
97void frag_main()
98{
99    float2 _17 = 0.0f.xx;
100    sk_FragColor = main(_17);
101}
102
103SPIRV_Cross_Output main()
104{
105    frag_main();
106    SPIRV_Cross_Output stage_output;
107    stage_output.sk_FragColor = sk_FragColor;
108    return stage_output;
109}
110