xref: /aosp_15_r20/external/skia/tests/sksl/intrinsics/AbsInt.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
7*c8dee2aaSAndroid Build Coastguard Worker    ivec4 expected = ivec4(1, 0, 0, 2);
8*c8dee2aaSAndroid Build Coastguard Worker    return ((((((abs(int(testInputs.x)) == expected.x && abs(ivec2(testInputs.xy)) == expected.xy) && abs(ivec3(testInputs.xyz)) == expected.xyz) && abs(ivec4(testInputs)) == expected) && 1 == expected.x) && ivec2(1, 0) == expected.xy) && ivec3(1, 0, 0) == expected.xyz) && ivec4(1, 0, 0, 2) == expected ? colorGreen : colorRed;
9*c8dee2aaSAndroid Build Coastguard Worker}
10