1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 trueSide_h4h4(vec4 v) { 6 return vec4(v.x, 1.0, v.zw); 7} 8vec4 falseSide_h4h4(vec4 v) { 9 return vec4(v.x, 0.0, v.zw); 10} 11vec4 main() { 12 return bool(colorGreen.y) ? trueSide_h4h4(colorGreen) : falseSide_h4h4(colorRed); 13} 14