1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workervec4 multiplyByAlpha_h4h4(vec4 x) { 5*c8dee2aaSAndroid Build Coastguard Worker return x * x.wwww; 6*c8dee2aaSAndroid Build Coastguard Worker} 7*c8dee2aaSAndroid Build Coastguard Workerfloat add_hhh(float a, float b) { 8*c8dee2aaSAndroid Build Coastguard Worker float c = a + b; 9*c8dee2aaSAndroid Build Coastguard Worker return c; 10*c8dee2aaSAndroid Build Coastguard Worker} 11*c8dee2aaSAndroid Build Coastguard Workerfloat mul_hhh(float a, float b) { 12*c8dee2aaSAndroid Build Coastguard Worker return a * b; 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Workerfloat fused_multiply_add_hhhh(float a, float b, float c) { 15*c8dee2aaSAndroid Build Coastguard Worker return add_hhh(mul_hhh(a, b), c); 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 18*c8dee2aaSAndroid Build Coastguard Worker vec4 result = vec3(vec2(fused_multiply_add_hhhh(colorGreen.w, colorGreen.y, colorGreen.x)), 0.0).zxzy; 19*c8dee2aaSAndroid Build Coastguard Worker result = multiplyByAlpha_h4h4(result); 20*c8dee2aaSAndroid Build Coastguard Worker return result; 21*c8dee2aaSAndroid Build Coastguard Worker} 22