xref: /aosp_15_r20/external/skia/tests/sksl/inliner/InlinerCanBeDisabled.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerconst float sk_PrivkGuardedDivideEpsilon = false ? 1e-08 : 0.0;
3*c8dee2aaSAndroid Build Coastguard Workerconst float sk_PrivkMinNormalHalf = 6.10351562e-05;
4*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 color;
6*c8dee2aaSAndroid Build Coastguard Workerfloat blend_color_saturation_Qhh3(vec3 color);
7*c8dee2aaSAndroid Build Coastguard Workervec4 blend_hslc_h4h2h4h4(vec2 flipSat, vec4 src, vec4 dst);
8*c8dee2aaSAndroid Build Coastguard Workervec4 blend_dst_in_h4h4h4(vec4 src, vec4 dst);
9*c8dee2aaSAndroid Build Coastguard Workervec4 blend_hue_h4h4h4(vec4 src, vec4 dst);
10*c8dee2aaSAndroid Build Coastguard Workervec4 blend_src_in_h4h4h4(vec4 src, vec4 dst);
11*c8dee2aaSAndroid Build Coastguard Workerfloat blend_color_saturation_Qhh3(vec3 color) {
12*c8dee2aaSAndroid Build Coastguard Worker    return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z);
13*c8dee2aaSAndroid Build Coastguard Worker}
14*c8dee2aaSAndroid Build Coastguard Workervec4 blend_hslc_h4h2h4h4(vec2 flipSat, vec4 src, vec4 dst) {
15*c8dee2aaSAndroid Build Coastguard Worker    float alpha = dst.w * src.w;
16*c8dee2aaSAndroid Build Coastguard Worker    vec3 sda = src.xyz * dst.w;
17*c8dee2aaSAndroid Build Coastguard Worker    vec3 dsa = dst.xyz * src.w;
18*c8dee2aaSAndroid Build Coastguard Worker    vec3 l = bool(flipSat.x) ? dsa : sda;
19*c8dee2aaSAndroid Build Coastguard Worker    vec3 r = bool(flipSat.x) ? sda : dsa;
20*c8dee2aaSAndroid Build Coastguard Worker    if (bool(flipSat.y)) {
21*c8dee2aaSAndroid Build Coastguard Worker        float _2_mn = min(min(l.x, l.y), l.z);
22*c8dee2aaSAndroid Build Coastguard Worker        float _3_mx = max(max(l.x, l.y), l.z);
23*c8dee2aaSAndroid Build Coastguard Worker        l = _3_mx > _2_mn ? ((l - _2_mn) * blend_color_saturation_Qhh3(r)) / (_3_mx - _2_mn) : vec3(0.0);
24*c8dee2aaSAndroid Build Coastguard Worker        r = dsa;
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker    float _4_lum = dot(vec3(0.3, 0.59, 0.11), r);
27*c8dee2aaSAndroid Build Coastguard Worker    vec3 _5_result = (_4_lum - dot(vec3(0.3, 0.59, 0.11), l)) + l;
28*c8dee2aaSAndroid Build Coastguard Worker    float _6_minComp = min(min(_5_result.x, _5_result.y), _5_result.z);
29*c8dee2aaSAndroid Build Coastguard Worker    float _7_maxComp = max(max(_5_result.x, _5_result.y), _5_result.z);
30*c8dee2aaSAndroid Build Coastguard Worker    if (_6_minComp < 0.0 && _4_lum != _6_minComp) {
31*c8dee2aaSAndroid Build Coastguard Worker        _5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / (((_4_lum - _6_minComp) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon));
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker    if (_7_maxComp > alpha && _7_maxComp != _4_lum) {
34*c8dee2aaSAndroid Build Coastguard Worker        _5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / (((_7_maxComp - _4_lum) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon);
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    return vec4((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
37*c8dee2aaSAndroid Build Coastguard Worker}
38*c8dee2aaSAndroid Build Coastguard Workervec4 blend_dst_in_h4h4h4(vec4 src, vec4 dst) {
39*c8dee2aaSAndroid Build Coastguard Worker    return dst * src.w;
40*c8dee2aaSAndroid Build Coastguard Worker}
41*c8dee2aaSAndroid Build Coastguard Workervec4 blend_hue_h4h4h4(vec4 src, vec4 dst) {
42*c8dee2aaSAndroid Build Coastguard Worker    return blend_hslc_h4h2h4h4(vec2(0.0, 1.0), src, dst);
43*c8dee2aaSAndroid Build Coastguard Worker}
44*c8dee2aaSAndroid Build Coastguard Workervec4 blend_src_in_h4h4h4(vec4 src, vec4 dst) {
45*c8dee2aaSAndroid Build Coastguard Worker    return src * dst.w;
46*c8dee2aaSAndroid Build Coastguard Worker}
47*c8dee2aaSAndroid Build Coastguard Workerfloat singleuse_h() {
48*c8dee2aaSAndroid Build Coastguard Worker    return 1.25;
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerfloat add_hhh(float a, float b) {
51*c8dee2aaSAndroid Build Coastguard Worker    float c = a + b;
52*c8dee2aaSAndroid Build Coastguard Worker    return c;
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Workerfloat mul_hhh(float a, float b) {
55*c8dee2aaSAndroid Build Coastguard Worker    return a * b;
56*c8dee2aaSAndroid Build Coastguard Worker}
57*c8dee2aaSAndroid Build Coastguard Workerfloat fused_multiply_add_hhhh(float a, float b, float c) {
58*c8dee2aaSAndroid Build Coastguard Worker    return add_hhh(mul_hhh(a, b), c);
59*c8dee2aaSAndroid Build Coastguard Worker}
60*c8dee2aaSAndroid Build Coastguard Workervoid main() {
61*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = vec4(fused_multiply_add_hhhh(color.x, color.y, color.z));
62*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor *= singleuse_h();
63*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor *= blend_src_in_h4h4h4(color.xxyy, color.zzww);
64*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor *= blend_dst_in_h4h4h4(color.xxyy, color.zzww);
65*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor *= blend_hue_h4h4h4(color, color.wwww);
66*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor *= blend_hue_h4h4h4(color, color.wzyx);
67*c8dee2aaSAndroid Build Coastguard Worker}
68