xref: /aosp_15_r20/external/skia/tests/sksl/glsl/ShortIntPrecision.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#version 400
2*c8dee2aaSAndroid Build Coastguard Workerprecision mediump float;
3*c8dee2aaSAndroid Build Coastguard Workerprecision mediump sampler2D;
4*c8dee2aaSAndroid Build Coastguard Workerout mediump vec4 sk_FragColor;
5*c8dee2aaSAndroid Build Coastguard Workeruniform sampler2D tex;
6*c8dee2aaSAndroid Build Coastguard Workerin highp vec2 texcoord;
7*c8dee2aaSAndroid Build Coastguard Workerin mediump ivec2 offset;
8*c8dee2aaSAndroid Build Coastguard Workervoid main() {
9*c8dee2aaSAndroid Build Coastguard Worker    mediump int scalar = offset.y;
10*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));
11*c8dee2aaSAndroid Build Coastguard Worker}
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