1*c8dee2aaSAndroid Build Coastguard Worker#version 400 2*c8dee2aaSAndroid Build Coastguard Workerprecision mediump float; 3*c8dee2aaSAndroid Build Coastguard Workerprecision mediump sampler2D; 4*c8dee2aaSAndroid Build Coastguard Workerout mediump vec4 sk_FragColor; 5*c8dee2aaSAndroid Build Coastguard Workeruniform sampler2D tex; 6*c8dee2aaSAndroid Build Coastguard Workerin highp vec2 texcoord; 7*c8dee2aaSAndroid Build Coastguard Workerin mediump ivec2 offset; 8*c8dee2aaSAndroid Build Coastguard Workervoid main() { 9*c8dee2aaSAndroid Build Coastguard Worker mediump int scalar = offset.y; 10*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = texture(tex, texcoord + vec2(offset * scalar)); 11*c8dee2aaSAndroid Build Coastguard Worker} 12