1*c8dee2aaSAndroid Build Coastguard Worker#version 400 2*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 u_skRTFlip; 3*c8dee2aaSAndroid Build Coastguard Workerin vec4 sk_FragCoord_Workaround; 4*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 5*c8dee2aaSAndroid Build Coastguard Workervec4 func1_f4() { 6*c8dee2aaSAndroid Build Coastguard Worker bool sk_Clockwise = gl_FrontFacing; 7*c8dee2aaSAndroid Build Coastguard Worker if (u_skRTFlip.y < 0.0) { 8*c8dee2aaSAndroid Build Coastguard Worker sk_Clockwise = !sk_Clockwise; 9*c8dee2aaSAndroid Build Coastguard Worker } 10*c8dee2aaSAndroid Build Coastguard Worker float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w; 11*c8dee2aaSAndroid Build Coastguard Worker vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW); 12*c8dee2aaSAndroid Build Coastguard Worker sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5); 13*c8dee2aaSAndroid Build Coastguard Worker return sk_Clockwise ? sk_FragCoord_Resolved : vec4(0.0); 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workervec4 func2_f4() { 16*c8dee2aaSAndroid Build Coastguard Worker bool sk_Clockwise = gl_FrontFacing; 17*c8dee2aaSAndroid Build Coastguard Worker if (u_skRTFlip.y < 0.0) { 18*c8dee2aaSAndroid Build Coastguard Worker sk_Clockwise = !sk_Clockwise; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w; 21*c8dee2aaSAndroid Build Coastguard Worker vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW); 22*c8dee2aaSAndroid Build Coastguard Worker sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5); 23*c8dee2aaSAndroid Build Coastguard Worker return sk_Clockwise ? vec4(0.0) : sk_FragCoord_Resolved; 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Workervoid main() { 26*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = func1_f4() + func2_f4(); 27*c8dee2aaSAndroid Build Coastguard Worker} 28