xref: /aosp_15_r20/external/skia/tests/sksl/glsl/BuiltinVariableSetup.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#version 400
2*c8dee2aaSAndroid Build Coastguard Workeruniform vec2 u_skRTFlip;
3*c8dee2aaSAndroid Build Coastguard Workerin vec4 sk_FragCoord_Workaround;
4*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
5*c8dee2aaSAndroid Build Coastguard Workervec4 func1_f4() {
6*c8dee2aaSAndroid Build Coastguard Worker    bool sk_Clockwise = gl_FrontFacing;
7*c8dee2aaSAndroid Build Coastguard Worker    if (u_skRTFlip.y < 0.0) {
8*c8dee2aaSAndroid Build Coastguard Worker        sk_Clockwise = !sk_Clockwise;
9*c8dee2aaSAndroid Build Coastguard Worker    }
10*c8dee2aaSAndroid Build Coastguard Worker    float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;
11*c8dee2aaSAndroid Build Coastguard Worker    vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW);
12*c8dee2aaSAndroid Build Coastguard Worker    sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);
13*c8dee2aaSAndroid Build Coastguard Worker    return sk_Clockwise ? sk_FragCoord_Resolved : vec4(0.0);
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Workervec4 func2_f4() {
16*c8dee2aaSAndroid Build Coastguard Worker    bool sk_Clockwise = gl_FrontFacing;
17*c8dee2aaSAndroid Build Coastguard Worker    if (u_skRTFlip.y < 0.0) {
18*c8dee2aaSAndroid Build Coastguard Worker        sk_Clockwise = !sk_Clockwise;
19*c8dee2aaSAndroid Build Coastguard Worker    }
20*c8dee2aaSAndroid Build Coastguard Worker    float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;
21*c8dee2aaSAndroid Build Coastguard Worker    vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW);
22*c8dee2aaSAndroid Build Coastguard Worker    sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);
23*c8dee2aaSAndroid Build Coastguard Worker    return sk_Clockwise ? vec4(0.0) : sk_FragCoord_Resolved;
24*c8dee2aaSAndroid Build Coastguard Worker}
25*c8dee2aaSAndroid Build Coastguard Workervoid main() {
26*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = func1_f4() + func2_f4();
27*c8dee2aaSAndroid Build Coastguard Worker}
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