1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker unknownInput: f32, 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 9*c8dee2aaSAndroid Build Coastguard Workerfn test_int_b() -> bool { 10*c8dee2aaSAndroid Build Coastguard Worker { 11*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 12*c8dee2aaSAndroid Build Coastguard Worker var x: vec4<i32> = vec4<i32>(6, 6, 7, 8); 13*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(6, 6, 7, 8)); 14*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(7, 9, 9, 9); 15*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(7, 9, 9, 9)); 16*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(9, 9, 10, 10); 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(9, 9, 10, 10)); 18*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((vec3<i32>(6)), x.w); 19*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(6, 6, 6, 10)); 20*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((vec2<i32>(3)), x.zw); 21*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(3, 3, 6, 10)); 22*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(6); 23*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(6)); 24*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(6, 6, 7, 8); 25*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(6, 6, 7, 8)); 26*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(-7, -9, -9, -9); 27*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(-7, -9, -9, -9)); 28*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(9, 9, 10, 10); 29*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(9, 9, 10, 10)); 30*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((vec3<i32>(6)), x.w); 31*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(6, 6, 6, 10)); 32*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((vec2<i32>(8)), x.zw); 33*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(8, 8, 6, 10)); 34*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(200, 100, 50, 25); 35*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(200, 100, 50, 25)); 36*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(6); 37*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(6)); 38*c8dee2aaSAndroid Build Coastguard Worker let unknown: i32 = i32(_globalUniforms.unknownInput); 39*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 41*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(0); 42*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(0)); 43*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(0) / unknown; 44*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(0)); 45*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 46*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 47*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 48*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 49*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 50*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 51*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 52*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 53*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 54*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 55*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 56*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 57*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(0); 58*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(0)); 59*c8dee2aaSAndroid Build Coastguard Worker x = 0 / vec4<i32>(unknown); 60*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(0)); 61*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 62*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 63*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 64*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 65*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(0); 66*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(0)); 67*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 68*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 69*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 70*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 71*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 72*c8dee2aaSAndroid Build Coastguard Worker x = x + 1; 73*c8dee2aaSAndroid Build Coastguard Worker x = x - 1; 74*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 75*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>(unknown); 76*c8dee2aaSAndroid Build Coastguard Worker x = x + 1; 77*c8dee2aaSAndroid Build Coastguard Worker x = x - 1; 78*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(unknown)); 79*c8dee2aaSAndroid Build Coastguard Worker return ok; 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker} 82*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 83*c8dee2aaSAndroid Build Coastguard Worker { 84*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = true; 85*c8dee2aaSAndroid Build Coastguard Worker var _1_x: vec4<f32> = vec4<f32>(6.0, 6.0, 7.0, 8.0); 86*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(6.0, 6.0, 7.0, 8.0)); 87*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(7.0, 9.0, 9.0, 9.0); 88*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(7.0, 9.0, 9.0, 9.0)); 89*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(9.0, 9.0, 10.0, 10.0); 90*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(9.0, 9.0, 10.0, 10.0)); 91*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>((vec3<f32>(6.0)), _1_x.w); 92*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(6.0, 6.0, 6.0, 10.0)); 93*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>((vec2<f32>(3.0)), _1_x.zw); 94*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(3.0, 3.0, 6.0, 10.0)); 95*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(6.0); 96*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(6.0)); 97*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(6.0, 6.0, 7.0, 8.0); 98*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(6.0, 6.0, 7.0, 8.0)); 99*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(-7.0, -9.0, -9.0, -9.0); 100*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(-7.0, -9.0, -9.0, -9.0)); 101*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(9.0, 9.0, 10.0, 10.0); 102*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(9.0, 9.0, 10.0, 10.0)); 103*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>((vec3<f32>(6.0)), _1_x.w); 104*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(6.0, 6.0, 6.0, 10.0)); 105*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>((vec2<f32>(8.0)), _1_x.zw); 106*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(8.0, 8.0, 6.0, 10.0)); 107*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(2.0, 1.0, 0.5, 0.25); 108*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(2.0, 1.0, 0.5, 0.25)); 109*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(6.0); 110*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(6.0)); 111*c8dee2aaSAndroid Build Coastguard Worker let _2_unknown: f32 = _globalUniforms.unknownInput; 112*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 113*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 114*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(0.0); 115*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(0.0)); 116*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(0.0) / _2_unknown; 117*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(0.0)); 118*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 119*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 120*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 121*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 122*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 123*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 124*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 125*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 126*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 127*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 128*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 129*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 130*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(0.0); 131*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(0.0)); 132*c8dee2aaSAndroid Build Coastguard Worker _1_x = 0.0 / vec4<f32>(_2_unknown); 133*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(0.0)); 134*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 135*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 136*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 137*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 138*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(0.0); 139*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(0.0)); 140*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 141*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 142*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 143*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 144*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 145*c8dee2aaSAndroid Build Coastguard Worker _1_x = _1_x + 1.0; 146*c8dee2aaSAndroid Build Coastguard Worker _1_x = _1_x - 1.0; 147*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 148*c8dee2aaSAndroid Build Coastguard Worker _1_x = vec4<f32>(_2_unknown); 149*c8dee2aaSAndroid Build Coastguard Worker _1_x = _1_x + 1.0; 150*c8dee2aaSAndroid Build Coastguard Worker _1_x = _1_x - 1.0; 151*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_1_x == vec4<f32>(_2_unknown)); 152*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 153*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 154*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 155*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = test_int_b(); 156*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _skTemp2; 157*c8dee2aaSAndroid Build Coastguard Worker } else { 158*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 159*c8dee2aaSAndroid Build Coastguard Worker } 160*c8dee2aaSAndroid Build Coastguard Worker if _skTemp1 { 161*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorGreen; 162*c8dee2aaSAndroid Build Coastguard Worker } else { 163*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorRed; 164*c8dee2aaSAndroid Build Coastguard Worker } 165*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 166*c8dee2aaSAndroid Build Coastguard Worker } 167*c8dee2aaSAndroid Build Coastguard Worker} 168*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 169*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 170*c8dee2aaSAndroid Build Coastguard Worker} 171