xref: /aosp_15_r20/external/skia/tests/sksl/folding/TernaryFolding.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerfn do_side_effect_bb(x: ptr<function, bool>) -> bool {
9*c8dee2aaSAndroid Build Coastguard Worker  {
10*c8dee2aaSAndroid Build Coastguard Worker    (*x) = true;
11*c8dee2aaSAndroid Build Coastguard Worker    return false;
12*c8dee2aaSAndroid Build Coastguard Worker  }
13*c8dee2aaSAndroid Build Coastguard Worker}
14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
15*c8dee2aaSAndroid Build Coastguard Worker  {
16*c8dee2aaSAndroid Build Coastguard Worker    const ok: bool = true;
17*c8dee2aaSAndroid Build Coastguard Worker    let green: vec4<f32> = _globalUniforms.colorGreen;
18*c8dee2aaSAndroid Build Coastguard Worker    let red: vec4<f32> = _globalUniforms.colorRed;
19*c8dee2aaSAndroid Build Coastguard Worker    var param: bool = false;
20*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: bool;
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = do_side_effect_bb(&_skTemp0);
22*c8dee2aaSAndroid Build Coastguard Worker    param = _skTemp0;
23*c8dee2aaSAndroid Build Coastguard Worker    let call: bool = true;
24*c8dee2aaSAndroid Build Coastguard Worker    return select(red, green, vec4<bool>((ok && param) && call));
25*c8dee2aaSAndroid Build Coastguard Worker  }
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
28*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
29*c8dee2aaSAndroid Build Coastguard Worker}
30