1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8*c8dee2aaSAndroid Build Coastguard Workerfn do_side_effect_bb(x: ptr<function, bool>) -> bool { 9*c8dee2aaSAndroid Build Coastguard Worker { 10*c8dee2aaSAndroid Build Coastguard Worker (*x) = true; 11*c8dee2aaSAndroid Build Coastguard Worker return false; 12*c8dee2aaSAndroid Build Coastguard Worker } 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker const ok: bool = true; 17*c8dee2aaSAndroid Build Coastguard Worker let green: vec4<f32> = _globalUniforms.colorGreen; 18*c8dee2aaSAndroid Build Coastguard Worker let red: vec4<f32> = _globalUniforms.colorRed; 19*c8dee2aaSAndroid Build Coastguard Worker var param: bool = false; 20*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: bool; 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = do_side_effect_bb(&_skTemp0); 22*c8dee2aaSAndroid Build Coastguard Worker param = _skTemp0; 23*c8dee2aaSAndroid Build Coastguard Worker let call: bool = true; 24*c8dee2aaSAndroid Build Coastguard Worker return select(red, green, vec4<bool>((ok && param) && call)); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker} 27*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 28*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 29*c8dee2aaSAndroid Build Coastguard Worker} 30