xref: /aosp_15_r20/external/skia/tests/sksl/folding/SwitchCaseFolding.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
9*c8dee2aaSAndroid Build Coastguard Worker  {
10*c8dee2aaSAndroid Build Coastguard Worker    var color: vec4<f32> = _globalUniforms.colorRed;
11*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = i32(_globalUniforms.colorGreen.y);
12*c8dee2aaSAndroid Build Coastguard Worker    switch _skTemp0 {
13*c8dee2aaSAndroid Build Coastguard Worker      case 0 {
14*c8dee2aaSAndroid Build Coastguard Worker        break;
15*c8dee2aaSAndroid Build Coastguard Worker      }
16*c8dee2aaSAndroid Build Coastguard Worker      case 1 {
17*c8dee2aaSAndroid Build Coastguard Worker        color = _globalUniforms.colorGreen;
18*c8dee2aaSAndroid Build Coastguard Worker        break;
19*c8dee2aaSAndroid Build Coastguard Worker      }
20*c8dee2aaSAndroid Build Coastguard Worker      case 2 {
21*c8dee2aaSAndroid Build Coastguard Worker        break;
22*c8dee2aaSAndroid Build Coastguard Worker      }
23*c8dee2aaSAndroid Build Coastguard Worker      case 3 {
24*c8dee2aaSAndroid Build Coastguard Worker        break;
25*c8dee2aaSAndroid Build Coastguard Worker      }
26*c8dee2aaSAndroid Build Coastguard Worker      case 4 {
27*c8dee2aaSAndroid Build Coastguard Worker        break;
28*c8dee2aaSAndroid Build Coastguard Worker      }
29*c8dee2aaSAndroid Build Coastguard Worker      case 5 {
30*c8dee2aaSAndroid Build Coastguard Worker        break;
31*c8dee2aaSAndroid Build Coastguard Worker      }
32*c8dee2aaSAndroid Build Coastguard Worker      case default {
33*c8dee2aaSAndroid Build Coastguard Worker        break;
34*c8dee2aaSAndroid Build Coastguard Worker      }
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker    return color;
37*c8dee2aaSAndroid Build Coastguard Worker  }
38*c8dee2aaSAndroid Build Coastguard Worker}
39*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
40*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
41*c8dee2aaSAndroid Build Coastguard Worker}
42