1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 9*c8dee2aaSAndroid Build Coastguard Worker { 10*c8dee2aaSAndroid Build Coastguard Worker var color: vec4<f32> = _globalUniforms.colorRed; 11*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = i32(_globalUniforms.colorGreen.y); 12*c8dee2aaSAndroid Build Coastguard Worker switch _skTemp0 { 13*c8dee2aaSAndroid Build Coastguard Worker case 0 { 14*c8dee2aaSAndroid Build Coastguard Worker break; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker case 1 { 17*c8dee2aaSAndroid Build Coastguard Worker color = _globalUniforms.colorGreen; 18*c8dee2aaSAndroid Build Coastguard Worker break; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker case 2 { 21*c8dee2aaSAndroid Build Coastguard Worker break; 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker case 3 { 24*c8dee2aaSAndroid Build Coastguard Worker break; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker case 4 { 27*c8dee2aaSAndroid Build Coastguard Worker break; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker case 5 { 30*c8dee2aaSAndroid Build Coastguard Worker break; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker case default { 33*c8dee2aaSAndroid Build Coastguard Worker break; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker return color; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker} 39*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 40*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 41*c8dee2aaSAndroid Build Coastguard Worker} 42