1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workerstruct S { 5*c8dee2aaSAndroid Build Coastguard Worker int a; 6*c8dee2aaSAndroid Build Coastguard Worker int b; 7*c8dee2aaSAndroid Build Coastguard Worker int c; 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerint numSideEffects = 0; 10*c8dee2aaSAndroid Build Coastguard Workerint side_effecting_ii(int value) { 11*c8dee2aaSAndroid Build Coastguard Worker numSideEffects++; 12*c8dee2aaSAndroid Build Coastguard Worker return value; 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 15*c8dee2aaSAndroid Build Coastguard Worker int _0_val1 = 2; 16*c8dee2aaSAndroid Build Coastguard Worker int _1_val2 = 1; 17*c8dee2aaSAndroid Build Coastguard Worker int _2_noFlatten0 = S(--_0_val1, side_effecting_ii(2), 3).a; 18*c8dee2aaSAndroid Build Coastguard Worker int _3_noFlatten1 = S(side_effecting_ii(1), 2, 3).b; 19*c8dee2aaSAndroid Build Coastguard Worker int _4_noFlatten2 = S(1, _1_val2 += 1, 3).c; 20*c8dee2aaSAndroid Build Coastguard Worker return ((((_2_noFlatten0 == 1 && _3_noFlatten1 == 2) && _4_noFlatten2 == 3) && _0_val1 == 1) && _1_val2 == 2) && numSideEffects == 2 ? colorGreen : colorRed; 21*c8dee2aaSAndroid Build Coastguard Worker} 22