xref: /aosp_15_r20/external/skia/tests/sksl/folding/StructFieldFolding.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerstruct S {
9*c8dee2aaSAndroid Build Coastguard Worker  a: i32,
10*c8dee2aaSAndroid Build Coastguard Worker  b: i32,
11*c8dee2aaSAndroid Build Coastguard Worker  c: i32,
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    const _6_two: i32 = 2;
16*c8dee2aaSAndroid Build Coastguard Worker    let _8_flatten1: i32 = _6_two;
17*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_8_flatten1 == 2));
18*c8dee2aaSAndroid Build Coastguard Worker  }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
21*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
22*c8dee2aaSAndroid Build Coastguard Worker}
23