1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8*c8dee2aaSAndroid Build Coastguard Workerstruct S { 9*c8dee2aaSAndroid Build Coastguard Worker i: f32, 10*c8dee2aaSAndroid Build Coastguard Worker j: f32, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker var x: vec4<f32> = vec4<f32>(3.0, 2.0, 1.0, 0.0); 15*c8dee2aaSAndroid Build Coastguard Worker x = vec4<f32>((x.zyx), x.w); 16*c8dee2aaSAndroid Build Coastguard Worker var s: S; 17*c8dee2aaSAndroid Build Coastguard Worker s.i = 2.0; 18*c8dee2aaSAndroid Build Coastguard Worker s.j = 2.0; 19*c8dee2aaSAndroid Build Coastguard Worker s.i = s.j; 20*c8dee2aaSAndroid Build Coastguard Worker s.j = s.i; 21*c8dee2aaSAndroid Build Coastguard Worker var a: array<f32, 2>; 22*c8dee2aaSAndroid Build Coastguard Worker a[0] = 1.0; 23*c8dee2aaSAndroid Build Coastguard Worker a[1] = 0.0; 24*c8dee2aaSAndroid Build Coastguard Worker a[1] = a[0]; 25*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 29*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 30*c8dee2aaSAndroid Build Coastguard Worker} 31