xref: /aosp_15_r20/external/skia/tests/sksl/folding/SelfAssignment.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workerstruct S {
5*c8dee2aaSAndroid Build Coastguard Worker    float i;
6*c8dee2aaSAndroid Build Coastguard Worker    float j;
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
9*c8dee2aaSAndroid Build Coastguard Worker    vec4 x = vec4(3.0, 2.0, 1.0, 0.0);
10*c8dee2aaSAndroid Build Coastguard Worker    x.xyz = x.zyx;
11*c8dee2aaSAndroid Build Coastguard Worker    S s;
12*c8dee2aaSAndroid Build Coastguard Worker    s.i = 2.0;
13*c8dee2aaSAndroid Build Coastguard Worker    s.j = 2.0;
14*c8dee2aaSAndroid Build Coastguard Worker    s.i = s.j;
15*c8dee2aaSAndroid Build Coastguard Worker    s.j = s.i;
16*c8dee2aaSAndroid Build Coastguard Worker    float a[2];
17*c8dee2aaSAndroid Build Coastguard Worker    a[0] = 1.0;
18*c8dee2aaSAndroid Build Coastguard Worker    a[1] = 0.0;
19*c8dee2aaSAndroid Build Coastguard Worker    a[1] = a[0];
20*c8dee2aaSAndroid Build Coastguard Worker    return vec4(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]);
21*c8dee2aaSAndroid Build Coastguard Worker}
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