xref: /aosp_15_r20/external/skia/tests/sksl/folding/PreserveSideEffects.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
4*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
6*c8dee2aaSAndroid Build Coastguard Worker};
7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
8*c8dee2aaSAndroid Build Coastguard Workerfn test_matrix_b() -> bool {
9*c8dee2aaSAndroid Build Coastguard Worker  {
10*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
11*c8dee2aaSAndroid Build Coastguard Worker    var num: f32 = 0.0;
12*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: bool;
13*c8dee2aaSAndroid Build Coastguard Worker    if ok {
14*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
15*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = all(mat2x2<f32>(1.0, 2.0, 3.0, num)[0] == vec2<f32>(1.0, 2.0));
16*c8dee2aaSAndroid Build Coastguard Worker    } else {
17*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = false;
18*c8dee2aaSAndroid Build Coastguard Worker    }
19*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp0;
20*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
21*c8dee2aaSAndroid Build Coastguard Worker    if ok {
22*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
23*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp2 = vec2<f32>(num);
24*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = all(mat2x2<f32>(_skTemp2[0], _skTemp2[1], 3.0, 4.0)[1] == vec2<f32>(3.0, 4.0));
25*c8dee2aaSAndroid Build Coastguard Worker    } else {
26*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = false;
27*c8dee2aaSAndroid Build Coastguard Worker    }
28*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp1;
29*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: bool;
30*c8dee2aaSAndroid Build Coastguard Worker    if ok {
31*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
32*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp4 = vec3<f32>(num);
33*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = all(mat3x3<f32>(vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], _skTemp4[0], _skTemp4[1], _skTemp4[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[0] == vec3<f32>(1.0));
34*c8dee2aaSAndroid Build Coastguard Worker    } else {
35*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = false;
36*c8dee2aaSAndroid Build Coastguard Worker    }
37*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp3;
38*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: bool;
39*c8dee2aaSAndroid Build Coastguard Worker    if ok {
40*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
41*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp6 = vec3<f32>(num);
42*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = all(mat3x3<f32>(vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], _skTemp6[0], _skTemp6[1], _skTemp6[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[2] == vec3<f32>(0.0));
43*c8dee2aaSAndroid Build Coastguard Worker    } else {
44*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = false;
45*c8dee2aaSAndroid Build Coastguard Worker    }
46*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp5;
47*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: bool;
48*c8dee2aaSAndroid Build Coastguard Worker    if ok {
49*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
50*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp8 = vec3<f32>(num);
51*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = all(mat3x3<f32>(_skTemp8[0], _skTemp8[1], _skTemp8[2], vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[1] == vec3<f32>(1.0));
52*c8dee2aaSAndroid Build Coastguard Worker    } else {
53*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = false;
54*c8dee2aaSAndroid Build Coastguard Worker    }
55*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp7;
56*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: bool;
57*c8dee2aaSAndroid Build Coastguard Worker    if ok {
58*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
59*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = all(mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, num, 7.0, 8.0, 9.0)[0] == vec3<f32>(1.0, 2.0, 3.0));
60*c8dee2aaSAndroid Build Coastguard Worker    } else {
61*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = false;
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp9;
64*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp10: bool;
65*c8dee2aaSAndroid Build Coastguard Worker    if ok {
66*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp11 = num;
67*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
68*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = all(mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _skTemp11, 8.0, 9.0)[1] == vec3<f32>(4.0, 5.0, 6.0));
69*c8dee2aaSAndroid Build Coastguard Worker    } else {
70*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = false;
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp10;
73*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp12: bool;
74*c8dee2aaSAndroid Build Coastguard Worker    if ok {
75*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
76*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp13 = vec4<f32>(num);
77*c8dee2aaSAndroid Build Coastguard Worker      _skTemp12 = all(mat4x4<f32>(_skTemp13[0], _skTemp13[1], _skTemp13[2], _skTemp13[3], vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], vec4<f32>(2.0)[0], vec4<f32>(2.0)[1], vec4<f32>(2.0)[2], vec4<f32>(2.0)[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[1] == vec4<f32>(1.0));
78*c8dee2aaSAndroid Build Coastguard Worker    } else {
79*c8dee2aaSAndroid Build Coastguard Worker      _skTemp12 = false;
80*c8dee2aaSAndroid Build Coastguard Worker    }
81*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp12;
82*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp14: bool;
83*c8dee2aaSAndroid Build Coastguard Worker    if ok {
84*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
85*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp15 = vec4<f32>(num);
86*c8dee2aaSAndroid Build Coastguard Worker      _skTemp14 = all(mat4x4<f32>(vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], _skTemp15[0], _skTemp15[1], _skTemp15[2], _skTemp15[3], vec4<f32>(2.0)[0], vec4<f32>(2.0)[1], vec4<f32>(2.0)[2], vec4<f32>(2.0)[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[2] == vec4<f32>(2.0));
87*c8dee2aaSAndroid Build Coastguard Worker    } else {
88*c8dee2aaSAndroid Build Coastguard Worker      _skTemp14 = false;
89*c8dee2aaSAndroid Build Coastguard Worker    }
90*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp14;
91*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp16: bool;
92*c8dee2aaSAndroid Build Coastguard Worker    if ok {
93*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
94*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp17 = vec4<f32>(num);
95*c8dee2aaSAndroid Build Coastguard Worker      _skTemp16 = all(mat4x4<f32>(vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], _skTemp17[0], _skTemp17[1], _skTemp17[2], _skTemp17[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[3] == vec4<f32>(3.0));
96*c8dee2aaSAndroid Build Coastguard Worker    } else {
97*c8dee2aaSAndroid Build Coastguard Worker      _skTemp16 = false;
98*c8dee2aaSAndroid Build Coastguard Worker    }
99*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp16;
100*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp18: bool;
101*c8dee2aaSAndroid Build Coastguard Worker    if ok {
102*c8dee2aaSAndroid Build Coastguard Worker      num = num + f32(1);
103*c8dee2aaSAndroid Build Coastguard Worker      _skTemp18 = all(mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, num, 16.0)[3].xy == vec2<f32>(13.0, 14.0));
104*c8dee2aaSAndroid Build Coastguard Worker    } else {
105*c8dee2aaSAndroid Build Coastguard Worker      _skTemp18 = false;
106*c8dee2aaSAndroid Build Coastguard Worker    }
107*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp18;
108*c8dee2aaSAndroid Build Coastguard Worker    return ok && (num == 11.0);
109*c8dee2aaSAndroid Build Coastguard Worker  }
110*c8dee2aaSAndroid Build Coastguard Worker}
111*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
112*c8dee2aaSAndroid Build Coastguard Worker  {
113*c8dee2aaSAndroid Build Coastguard Worker    var _0_ok: bool = true;
114*c8dee2aaSAndroid Build Coastguard Worker    var _1_num: f32 = 0.0;
115*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp19: bool;
116*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
117*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
118*c8dee2aaSAndroid Build Coastguard Worker      _skTemp19 = (vec2<f32>(_1_num, 0.0).y == 0.0);
119*c8dee2aaSAndroid Build Coastguard Worker    } else {
120*c8dee2aaSAndroid Build Coastguard Worker      _skTemp19 = false;
121*c8dee2aaSAndroid Build Coastguard Worker    }
122*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp19;
123*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp20: bool;
124*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
125*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
126*c8dee2aaSAndroid Build Coastguard Worker      _skTemp20 = (vec2<f32>(0.0, _1_num).x == 0.0);
127*c8dee2aaSAndroid Build Coastguard Worker    } else {
128*c8dee2aaSAndroid Build Coastguard Worker      _skTemp20 = false;
129*c8dee2aaSAndroid Build Coastguard Worker    }
130*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp20;
131*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp21: bool;
132*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
133*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
134*c8dee2aaSAndroid Build Coastguard Worker      _skTemp21 = all(vec3<f32>(_1_num, 1.0, 0.0).yz == vec2<f32>(1.0, 0.0));
135*c8dee2aaSAndroid Build Coastguard Worker    } else {
136*c8dee2aaSAndroid Build Coastguard Worker      _skTemp21 = false;
137*c8dee2aaSAndroid Build Coastguard Worker    }
138*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp21;
139*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp22: bool;
140*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
141*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
142*c8dee2aaSAndroid Build Coastguard Worker      _skTemp22 = all(vec3<f32>(1.0, 0.0, _1_num).xy == vec2<f32>(1.0, 0.0));
143*c8dee2aaSAndroid Build Coastguard Worker    } else {
144*c8dee2aaSAndroid Build Coastguard Worker      _skTemp22 = false;
145*c8dee2aaSAndroid Build Coastguard Worker    }
146*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp22;
147*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp23: bool;
148*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
149*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
150*c8dee2aaSAndroid Build Coastguard Worker      _skTemp23 = all(vec3<f32>(_1_num, 1.0, 0.0).yz == vec2<f32>(1.0, 0.0));
151*c8dee2aaSAndroid Build Coastguard Worker    } else {
152*c8dee2aaSAndroid Build Coastguard Worker      _skTemp23 = false;
153*c8dee2aaSAndroid Build Coastguard Worker    }
154*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp23;
155*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp24: bool;
156*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
157*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
158*c8dee2aaSAndroid Build Coastguard Worker      _skTemp24 = all(vec4<f32>(_1_num, 1.0, 0.0, 0.0).yzw == vec3<f32>(1.0, 0.0, 0.0));
159*c8dee2aaSAndroid Build Coastguard Worker    } else {
160*c8dee2aaSAndroid Build Coastguard Worker      _skTemp24 = false;
161*c8dee2aaSAndroid Build Coastguard Worker    }
162*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp24;
163*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp25: bool;
164*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
165*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
166*c8dee2aaSAndroid Build Coastguard Worker      _skTemp25 = (vec4<f32>(1.0, _1_num, 1.0, 0.0).x == 1.0);
167*c8dee2aaSAndroid Build Coastguard Worker    } else {
168*c8dee2aaSAndroid Build Coastguard Worker      _skTemp25 = false;
169*c8dee2aaSAndroid Build Coastguard Worker    }
170*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp25;
171*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp26: bool;
172*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
173*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
174*c8dee2aaSAndroid Build Coastguard Worker      _skTemp26 = (vec4<f32>(1.0, 0.0, _1_num, 1.0).w == 1.0);
175*c8dee2aaSAndroid Build Coastguard Worker    } else {
176*c8dee2aaSAndroid Build Coastguard Worker      _skTemp26 = false;
177*c8dee2aaSAndroid Build Coastguard Worker    }
178*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp26;
179*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp27: bool;
180*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
181*c8dee2aaSAndroid Build Coastguard Worker      _1_num = _1_num + f32(1);
182*c8dee2aaSAndroid Build Coastguard Worker      _skTemp27 = all(vec4<f32>(1.0, 0.0, 1.0, _1_num).xyz == vec3<f32>(1.0, 0.0, 1.0));
183*c8dee2aaSAndroid Build Coastguard Worker    } else {
184*c8dee2aaSAndroid Build Coastguard Worker      _skTemp27 = false;
185*c8dee2aaSAndroid Build Coastguard Worker    }
186*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _skTemp27;
187*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp28: vec4<f32>;
188*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp29: bool;
189*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok && (_1_num == 9.0) {
190*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp30 = test_matrix_b();
191*c8dee2aaSAndroid Build Coastguard Worker      _skTemp29 = _skTemp30;
192*c8dee2aaSAndroid Build Coastguard Worker    } else {
193*c8dee2aaSAndroid Build Coastguard Worker      _skTemp29 = false;
194*c8dee2aaSAndroid Build Coastguard Worker    }
195*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp29 {
196*c8dee2aaSAndroid Build Coastguard Worker      _skTemp28 = _globalUniforms.colorGreen;
197*c8dee2aaSAndroid Build Coastguard Worker    } else {
198*c8dee2aaSAndroid Build Coastguard Worker      _skTemp28 = _globalUniforms.colorRed;
199*c8dee2aaSAndroid Build Coastguard Worker    }
200*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp28;
201*c8dee2aaSAndroid Build Coastguard Worker  }
202*c8dee2aaSAndroid Build Coastguard Worker}
203*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
204*c8dee2aaSAndroid Build Coastguard Worker  return _skslMain(_coords);
205*c8dee2aaSAndroid Build Coastguard Worker}
206