1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 4*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 8*c8dee2aaSAndroid Build Coastguard Workerfn test_matrix_b() -> bool { 9*c8dee2aaSAndroid Build Coastguard Worker { 10*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 11*c8dee2aaSAndroid Build Coastguard Worker var num: f32 = 0.0; 12*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: bool; 13*c8dee2aaSAndroid Build Coastguard Worker if ok { 14*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 15*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = all(mat2x2<f32>(1.0, 2.0, 3.0, num)[0] == vec2<f32>(1.0, 2.0)); 16*c8dee2aaSAndroid Build Coastguard Worker } else { 17*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = false; 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp0; 20*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 21*c8dee2aaSAndroid Build Coastguard Worker if ok { 22*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = vec2<f32>(num); 24*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = all(mat2x2<f32>(_skTemp2[0], _skTemp2[1], 3.0, 4.0)[1] == vec2<f32>(3.0, 4.0)); 25*c8dee2aaSAndroid Build Coastguard Worker } else { 26*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp1; 29*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: bool; 30*c8dee2aaSAndroid Build Coastguard Worker if ok { 31*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 32*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = vec3<f32>(num); 33*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = all(mat3x3<f32>(vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], _skTemp4[0], _skTemp4[1], _skTemp4[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[0] == vec3<f32>(1.0)); 34*c8dee2aaSAndroid Build Coastguard Worker } else { 35*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = false; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp3; 38*c8dee2aaSAndroid Build Coastguard Worker var _skTemp5: bool; 39*c8dee2aaSAndroid Build Coastguard Worker if ok { 40*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 41*c8dee2aaSAndroid Build Coastguard Worker let _skTemp6 = vec3<f32>(num); 42*c8dee2aaSAndroid Build Coastguard Worker _skTemp5 = all(mat3x3<f32>(vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], _skTemp6[0], _skTemp6[1], _skTemp6[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[2] == vec3<f32>(0.0)); 43*c8dee2aaSAndroid Build Coastguard Worker } else { 44*c8dee2aaSAndroid Build Coastguard Worker _skTemp5 = false; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp5; 47*c8dee2aaSAndroid Build Coastguard Worker var _skTemp7: bool; 48*c8dee2aaSAndroid Build Coastguard Worker if ok { 49*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 50*c8dee2aaSAndroid Build Coastguard Worker let _skTemp8 = vec3<f32>(num); 51*c8dee2aaSAndroid Build Coastguard Worker _skTemp7 = all(mat3x3<f32>(_skTemp8[0], _skTemp8[1], _skTemp8[2], vec3<f32>(1.0)[0], vec3<f32>(1.0)[1], vec3<f32>(1.0)[2], vec3<f32>(0.0)[0], vec3<f32>(0.0)[1], vec3<f32>(0.0)[2])[1] == vec3<f32>(1.0)); 52*c8dee2aaSAndroid Build Coastguard Worker } else { 53*c8dee2aaSAndroid Build Coastguard Worker _skTemp7 = false; 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp7; 56*c8dee2aaSAndroid Build Coastguard Worker var _skTemp9: bool; 57*c8dee2aaSAndroid Build Coastguard Worker if ok { 58*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 59*c8dee2aaSAndroid Build Coastguard Worker _skTemp9 = all(mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, num, 7.0, 8.0, 9.0)[0] == vec3<f32>(1.0, 2.0, 3.0)); 60*c8dee2aaSAndroid Build Coastguard Worker } else { 61*c8dee2aaSAndroid Build Coastguard Worker _skTemp9 = false; 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp9; 64*c8dee2aaSAndroid Build Coastguard Worker var _skTemp10: bool; 65*c8dee2aaSAndroid Build Coastguard Worker if ok { 66*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = num; 67*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 68*c8dee2aaSAndroid Build Coastguard Worker _skTemp10 = all(mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _skTemp11, 8.0, 9.0)[1] == vec3<f32>(4.0, 5.0, 6.0)); 69*c8dee2aaSAndroid Build Coastguard Worker } else { 70*c8dee2aaSAndroid Build Coastguard Worker _skTemp10 = false; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp10; 73*c8dee2aaSAndroid Build Coastguard Worker var _skTemp12: bool; 74*c8dee2aaSAndroid Build Coastguard Worker if ok { 75*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 76*c8dee2aaSAndroid Build Coastguard Worker let _skTemp13 = vec4<f32>(num); 77*c8dee2aaSAndroid Build Coastguard Worker _skTemp12 = all(mat4x4<f32>(_skTemp13[0], _skTemp13[1], _skTemp13[2], _skTemp13[3], vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], vec4<f32>(2.0)[0], vec4<f32>(2.0)[1], vec4<f32>(2.0)[2], vec4<f32>(2.0)[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[1] == vec4<f32>(1.0)); 78*c8dee2aaSAndroid Build Coastguard Worker } else { 79*c8dee2aaSAndroid Build Coastguard Worker _skTemp12 = false; 80*c8dee2aaSAndroid Build Coastguard Worker } 81*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp12; 82*c8dee2aaSAndroid Build Coastguard Worker var _skTemp14: bool; 83*c8dee2aaSAndroid Build Coastguard Worker if ok { 84*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 85*c8dee2aaSAndroid Build Coastguard Worker let _skTemp15 = vec4<f32>(num); 86*c8dee2aaSAndroid Build Coastguard Worker _skTemp14 = all(mat4x4<f32>(vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], _skTemp15[0], _skTemp15[1], _skTemp15[2], _skTemp15[3], vec4<f32>(2.0)[0], vec4<f32>(2.0)[1], vec4<f32>(2.0)[2], vec4<f32>(2.0)[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[2] == vec4<f32>(2.0)); 87*c8dee2aaSAndroid Build Coastguard Worker } else { 88*c8dee2aaSAndroid Build Coastguard Worker _skTemp14 = false; 89*c8dee2aaSAndroid Build Coastguard Worker } 90*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp14; 91*c8dee2aaSAndroid Build Coastguard Worker var _skTemp16: bool; 92*c8dee2aaSAndroid Build Coastguard Worker if ok { 93*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 94*c8dee2aaSAndroid Build Coastguard Worker let _skTemp17 = vec4<f32>(num); 95*c8dee2aaSAndroid Build Coastguard Worker _skTemp16 = all(mat4x4<f32>(vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], vec4<f32>(1.0)[0], vec4<f32>(1.0)[1], vec4<f32>(1.0)[2], vec4<f32>(1.0)[3], _skTemp17[0], _skTemp17[1], _skTemp17[2], _skTemp17[3], vec4<f32>(3.0)[0], vec4<f32>(3.0)[1], vec4<f32>(3.0)[2], vec4<f32>(3.0)[3])[3] == vec4<f32>(3.0)); 96*c8dee2aaSAndroid Build Coastguard Worker } else { 97*c8dee2aaSAndroid Build Coastguard Worker _skTemp16 = false; 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp16; 100*c8dee2aaSAndroid Build Coastguard Worker var _skTemp18: bool; 101*c8dee2aaSAndroid Build Coastguard Worker if ok { 102*c8dee2aaSAndroid Build Coastguard Worker num = num + f32(1); 103*c8dee2aaSAndroid Build Coastguard Worker _skTemp18 = all(mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, num, 16.0)[3].xy == vec2<f32>(13.0, 14.0)); 104*c8dee2aaSAndroid Build Coastguard Worker } else { 105*c8dee2aaSAndroid Build Coastguard Worker _skTemp18 = false; 106*c8dee2aaSAndroid Build Coastguard Worker } 107*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp18; 108*c8dee2aaSAndroid Build Coastguard Worker return ok && (num == 11.0); 109*c8dee2aaSAndroid Build Coastguard Worker } 110*c8dee2aaSAndroid Build Coastguard Worker} 111*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 112*c8dee2aaSAndroid Build Coastguard Worker { 113*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = true; 114*c8dee2aaSAndroid Build Coastguard Worker var _1_num: f32 = 0.0; 115*c8dee2aaSAndroid Build Coastguard Worker var _skTemp19: bool; 116*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 117*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 118*c8dee2aaSAndroid Build Coastguard Worker _skTemp19 = (vec2<f32>(_1_num, 0.0).y == 0.0); 119*c8dee2aaSAndroid Build Coastguard Worker } else { 120*c8dee2aaSAndroid Build Coastguard Worker _skTemp19 = false; 121*c8dee2aaSAndroid Build Coastguard Worker } 122*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp19; 123*c8dee2aaSAndroid Build Coastguard Worker var _skTemp20: bool; 124*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 125*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 126*c8dee2aaSAndroid Build Coastguard Worker _skTemp20 = (vec2<f32>(0.0, _1_num).x == 0.0); 127*c8dee2aaSAndroid Build Coastguard Worker } else { 128*c8dee2aaSAndroid Build Coastguard Worker _skTemp20 = false; 129*c8dee2aaSAndroid Build Coastguard Worker } 130*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp20; 131*c8dee2aaSAndroid Build Coastguard Worker var _skTemp21: bool; 132*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 133*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 134*c8dee2aaSAndroid Build Coastguard Worker _skTemp21 = all(vec3<f32>(_1_num, 1.0, 0.0).yz == vec2<f32>(1.0, 0.0)); 135*c8dee2aaSAndroid Build Coastguard Worker } else { 136*c8dee2aaSAndroid Build Coastguard Worker _skTemp21 = false; 137*c8dee2aaSAndroid Build Coastguard Worker } 138*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp21; 139*c8dee2aaSAndroid Build Coastguard Worker var _skTemp22: bool; 140*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 141*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 142*c8dee2aaSAndroid Build Coastguard Worker _skTemp22 = all(vec3<f32>(1.0, 0.0, _1_num).xy == vec2<f32>(1.0, 0.0)); 143*c8dee2aaSAndroid Build Coastguard Worker } else { 144*c8dee2aaSAndroid Build Coastguard Worker _skTemp22 = false; 145*c8dee2aaSAndroid Build Coastguard Worker } 146*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp22; 147*c8dee2aaSAndroid Build Coastguard Worker var _skTemp23: bool; 148*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 149*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 150*c8dee2aaSAndroid Build Coastguard Worker _skTemp23 = all(vec3<f32>(_1_num, 1.0, 0.0).yz == vec2<f32>(1.0, 0.0)); 151*c8dee2aaSAndroid Build Coastguard Worker } else { 152*c8dee2aaSAndroid Build Coastguard Worker _skTemp23 = false; 153*c8dee2aaSAndroid Build Coastguard Worker } 154*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp23; 155*c8dee2aaSAndroid Build Coastguard Worker var _skTemp24: bool; 156*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 157*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 158*c8dee2aaSAndroid Build Coastguard Worker _skTemp24 = all(vec4<f32>(_1_num, 1.0, 0.0, 0.0).yzw == vec3<f32>(1.0, 0.0, 0.0)); 159*c8dee2aaSAndroid Build Coastguard Worker } else { 160*c8dee2aaSAndroid Build Coastguard Worker _skTemp24 = false; 161*c8dee2aaSAndroid Build Coastguard Worker } 162*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp24; 163*c8dee2aaSAndroid Build Coastguard Worker var _skTemp25: bool; 164*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 165*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 166*c8dee2aaSAndroid Build Coastguard Worker _skTemp25 = (vec4<f32>(1.0, _1_num, 1.0, 0.0).x == 1.0); 167*c8dee2aaSAndroid Build Coastguard Worker } else { 168*c8dee2aaSAndroid Build Coastguard Worker _skTemp25 = false; 169*c8dee2aaSAndroid Build Coastguard Worker } 170*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp25; 171*c8dee2aaSAndroid Build Coastguard Worker var _skTemp26: bool; 172*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 173*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 174*c8dee2aaSAndroid Build Coastguard Worker _skTemp26 = (vec4<f32>(1.0, 0.0, _1_num, 1.0).w == 1.0); 175*c8dee2aaSAndroid Build Coastguard Worker } else { 176*c8dee2aaSAndroid Build Coastguard Worker _skTemp26 = false; 177*c8dee2aaSAndroid Build Coastguard Worker } 178*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp26; 179*c8dee2aaSAndroid Build Coastguard Worker var _skTemp27: bool; 180*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 181*c8dee2aaSAndroid Build Coastguard Worker _1_num = _1_num + f32(1); 182*c8dee2aaSAndroid Build Coastguard Worker _skTemp27 = all(vec4<f32>(1.0, 0.0, 1.0, _1_num).xyz == vec3<f32>(1.0, 0.0, 1.0)); 183*c8dee2aaSAndroid Build Coastguard Worker } else { 184*c8dee2aaSAndroid Build Coastguard Worker _skTemp27 = false; 185*c8dee2aaSAndroid Build Coastguard Worker } 186*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _skTemp27; 187*c8dee2aaSAndroid Build Coastguard Worker var _skTemp28: vec4<f32>; 188*c8dee2aaSAndroid Build Coastguard Worker var _skTemp29: bool; 189*c8dee2aaSAndroid Build Coastguard Worker if _0_ok && (_1_num == 9.0) { 190*c8dee2aaSAndroid Build Coastguard Worker let _skTemp30 = test_matrix_b(); 191*c8dee2aaSAndroid Build Coastguard Worker _skTemp29 = _skTemp30; 192*c8dee2aaSAndroid Build Coastguard Worker } else { 193*c8dee2aaSAndroid Build Coastguard Worker _skTemp29 = false; 194*c8dee2aaSAndroid Build Coastguard Worker } 195*c8dee2aaSAndroid Build Coastguard Worker if _skTemp29 { 196*c8dee2aaSAndroid Build Coastguard Worker _skTemp28 = _globalUniforms.colorGreen; 197*c8dee2aaSAndroid Build Coastguard Worker } else { 198*c8dee2aaSAndroid Build Coastguard Worker _skTemp28 = _globalUniforms.colorRed; 199*c8dee2aaSAndroid Build Coastguard Worker } 200*c8dee2aaSAndroid Build Coastguard Worker return _skTemp28; 201*c8dee2aaSAndroid Build Coastguard Worker } 202*c8dee2aaSAndroid Build Coastguard Worker} 203*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> { 204*c8dee2aaSAndroid Build Coastguard Worker return _skslMain(_coords); 205*c8dee2aaSAndroid Build Coastguard Worker} 206