1*c8dee2aaSAndroid Build Coastguard Worker447 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Worker[immutable slots] 4*c8dee2aaSAndroid Build Coastguard Workeri0 = 0xBF800000 (-1.0) 5*c8dee2aaSAndroid Build Coastguard Workeri1 = 0xBF800000 (-1.0) 6*c8dee2aaSAndroid Build Coastguard Workeri2 = 0x3F800000 (1.0) 7*c8dee2aaSAndroid Build Coastguard Workeri3 = 0x3F800000 (1.0) 8*c8dee2aaSAndroid Build Coastguard Workeri4 = 0 9*c8dee2aaSAndroid Build Coastguard Workeri5 = 0 10*c8dee2aaSAndroid Build Coastguard Workeri6 = 0x40400000 (3.0) 11*c8dee2aaSAndroid Build Coastguard Workeri7 = 0x40E00000 (7.0) 12*c8dee2aaSAndroid Build Coastguard Workeri8 = 0x40800000 (4.0) 13*c8dee2aaSAndroid Build Coastguard Workeri9 = 0x40C00000 (6.0) 14*c8dee2aaSAndroid Build Coastguard Workeri10 = 0xC0400000 (-3.0) 15*c8dee2aaSAndroid Build Coastguard Workeri11 = 0xC0E00000 (-7.0) 16*c8dee2aaSAndroid Build Coastguard Workeri12 = 0xC0800000 (-4.0) 17*c8dee2aaSAndroid Build Coastguard Workeri13 = 0xC0C00000 (-6.0) 18*c8dee2aaSAndroid Build Coastguard Workeri14 = 0xBF800000 (-1.0) 19*c8dee2aaSAndroid Build Coastguard Workeri15 = 0xBF800000 (-1.0) 20*c8dee2aaSAndroid Build Coastguard Workeri16 = 0xBF800000 (-1.0) 21*c8dee2aaSAndroid Build Coastguard Workeri17 = 0x3F800000 (1.0) 22*c8dee2aaSAndroid Build Coastguard Workeri18 = 0x3F800000 (1.0) 23*c8dee2aaSAndroid Build Coastguard Workeri19 = 0x3F800000 (1.0) 24*c8dee2aaSAndroid Build Coastguard Workeri20 = 0 25*c8dee2aaSAndroid Build Coastguard Workeri21 = 0 26*c8dee2aaSAndroid Build Coastguard Workeri22 = 0 27*c8dee2aaSAndroid Build Coastguard Workeri23 = 0x40C00000 (6.0) 28*c8dee2aaSAndroid Build Coastguard Workeri24 = 0x41700000 (15.0) 29*c8dee2aaSAndroid Build Coastguard Workeri25 = 0x41C00000 (24.0) 30*c8dee2aaSAndroid Build Coastguard Workeri26 = 0x41400000 (12.0) 31*c8dee2aaSAndroid Build Coastguard Workeri27 = 0x41700000 (15.0) 32*c8dee2aaSAndroid Build Coastguard Workeri28 = 0x41900000 (18.0) 33*c8dee2aaSAndroid Build Coastguard Workeri29 = 0xC0C00000 (-6.0) 34*c8dee2aaSAndroid Build Coastguard Workeri30 = 0xC1700000 (-15.0) 35*c8dee2aaSAndroid Build Coastguard Workeri31 = 0xC1C00000 (-24.0) 36*c8dee2aaSAndroid Build Coastguard Workeri32 = 0xC1400000 (-12.0) 37*c8dee2aaSAndroid Build Coastguard Workeri33 = 0xC1700000 (-15.0) 38*c8dee2aaSAndroid Build Coastguard Workeri34 = 0xC1900000 (-18.0) 39*c8dee2aaSAndroid Build Coastguard Workeri35 = 0xBF800000 (-1.0) 40*c8dee2aaSAndroid Build Coastguard Workeri36 = 0xBF800000 (-1.0) 41*c8dee2aaSAndroid Build Coastguard Workeri37 = 0xBF800000 (-1.0) 42*c8dee2aaSAndroid Build Coastguard Workeri38 = 0xBF800000 (-1.0) 43*c8dee2aaSAndroid Build Coastguard Workeri39 = 0x3F800000 (1.0) 44*c8dee2aaSAndroid Build Coastguard Workeri40 = 0x3F800000 (1.0) 45*c8dee2aaSAndroid Build Coastguard Workeri41 = 0x3F800000 (1.0) 46*c8dee2aaSAndroid Build Coastguard Workeri42 = 0x3F800000 (1.0) 47*c8dee2aaSAndroid Build Coastguard Workeri43 = 0 48*c8dee2aaSAndroid Build Coastguard Workeri44 = 0 49*c8dee2aaSAndroid Build Coastguard Workeri45 = 0 50*c8dee2aaSAndroid Build Coastguard Workeri46 = 0 51*c8dee2aaSAndroid Build Coastguard Workeri47 = 0x40800000 (4.0) 52*c8dee2aaSAndroid Build Coastguard Workeri48 = 0x41000000 (8.0) 53*c8dee2aaSAndroid Build Coastguard Workeri49 = 0x41400000 (12.0) 54*c8dee2aaSAndroid Build Coastguard Workeri50 = 0x41800000 (16.0) 55*c8dee2aaSAndroid Build Coastguard Workeri51 = 0xC0800000 (-4.0) 56*c8dee2aaSAndroid Build Coastguard Workeri52 = 0xC1000000 (-8.0) 57*c8dee2aaSAndroid Build Coastguard Workeri53 = 0xC1400000 (-12.0) 58*c8dee2aaSAndroid Build Coastguard Workeri54 = 0xC1800000 (-16.0) 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg coords = src.rg 61*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 62*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $26 = CondMask 63*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $44 = CondMask 64*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $55 = CondMask 65*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $71 = CondMask 66*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $84 = CondMask 67*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +56 (label 6 at #64) 68*c8dee2aaSAndroid Build Coastguard Workerstore_return_mask $85 = RetMask 69*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants v, vv = 0 70*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $86..87 = testInputs(0..1) 71*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v = Mask($86..87) 72*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $86..87 = testInputs(0..1) 73*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v = Mask($86..87) 74*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $86 = CondMask 75*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $87..88 = v 76*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $89..90 = testInputs(0..1) 77*c8dee2aaSAndroid Build Coastguard Workercmpne_2_floats $87..88 = notEqual($87..88, $89..90) 78*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $87 |= $88 79*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $86 & $87 80*c8dee2aaSAndroid Build Coastguard Workercopy_constant $88 = 0 81*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat2_X_vec2].result = Mask($88) 82*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 83*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $86 84*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $87..88 = v 85*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $89..90 = testInputs(0..1) 86*c8dee2aaSAndroid Build Coastguard Workercmpne_2_floats $87..88 = notEqual($87..88, $89..90) 87*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $87 |= $88 88*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $86 & $87 89*c8dee2aaSAndroid Build Coastguard Workercopy_constant $88 = 0 90*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat2_X_vec2].result = Mask($88) 91*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 92*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $86 93*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $86..87 = testInputs(0..1) 94*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_imm_int $86 ^= 0x80000000 95*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_imm_int $87 ^= 0x80000000 96*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v = Mask($86..87) 97*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $86..87 = testInputs(0..1) 98*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_imm_int $86 ^= 0x80000000 99*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_imm_int $87 ^= 0x80000000 100*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v = Mask($86..87) 101*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $86 = CondMask 102*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $87..88 = v 103*c8dee2aaSAndroid Build Coastguard Workercopy_2_uniforms $89..90 = testInputs(0..1) 104*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_imm_int $89 ^= 0x80000000 105*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_imm_int $90 ^= 0x80000000 106*c8dee2aaSAndroid Build Coastguard Workercmpne_2_floats $87..88 = notEqual($87..88, $89..90) 107*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $87 |= $88 108*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $86 & $87 109*c8dee2aaSAndroid Build Coastguard Workercopy_constant $88 = 0 110*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat2_X_vec2].result = Mask($88) 111*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 112*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $86 113*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants $86..87 = 0 114*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked vv = Mask($86..87) 115*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants $86..87 = 0 116*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked vv = Mask($86..87) 117*c8dee2aaSAndroid Build Coastguard Workercmpeq_imm_float $86 = equal($86, 0) 118*c8dee2aaSAndroid Build Coastguard Workercmpeq_imm_float $87 = equal($87, 0) 119*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $86 &= $87 120*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat2_X_vec2].result = Mask($86) 121*c8dee2aaSAndroid Build Coastguard Workerload_return_mask RetMask = $85 122*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $85 = [test_no_op_mat2_X_vec2].result 123*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000006 124*c8dee2aaSAndroid Build Coastguard Workercopy_constant $72 = 0 125*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $84 & $85 126*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +63 (label 5 at #130) 127*c8dee2aaSAndroid Build Coastguard Workerstore_return_mask $73 = RetMask 128*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants v₁, vv₁(0) = 0 129*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants vv₁(1..2) = 0 130*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $74..76 = testInputs(0..2) 131*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₁ = Mask($74..76) 132*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $74..76 = testInputs(0..2) 133*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₁ = Mask($74..76) 134*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $74 = CondMask 135*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $75..77 = v₁ 136*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $78..80 = testInputs(0..2) 137*c8dee2aaSAndroid Build Coastguard Workercmpne_3_floats $75..77 = notEqual($75..77, $78..80) 138*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $76 |= $77 139*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $75 |= $76 140*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $74 & $75 141*c8dee2aaSAndroid Build Coastguard Workercopy_constant $76 = 0 142*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat3_X_vec3].result = Mask($76) 143*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 144*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $74 145*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $75..77 = v₁ 146*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $78..80 = testInputs(0..2) 147*c8dee2aaSAndroid Build Coastguard Workercmpne_3_floats $75..77 = notEqual($75..77, $78..80) 148*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $76 |= $77 149*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $75 |= $76 150*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $74 & $75 151*c8dee2aaSAndroid Build Coastguard Workercopy_constant $76 = 0 152*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat3_X_vec3].result = Mask($76) 153*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 154*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $74 155*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $74..76 = testInputs(0..2) 156*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $77..79 = 0x80000000 (-0.0) 157*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_3_ints $74..76 ^= $77..79 158*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₁ = Mask($74..76) 159*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $74..76 = testInputs(0..2) 160*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $77..79 = 0x80000000 (-0.0) 161*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_3_ints $74..76 ^= $77..79 162*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₁ = Mask($74..76) 163*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $74 = CondMask 164*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $75..77 = v₁ 165*c8dee2aaSAndroid Build Coastguard Workercopy_3_uniforms $78..80 = testInputs(0..2) 166*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $81..83 = 0x80000000 (-0.0) 167*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_3_ints $78..80 ^= $81..83 168*c8dee2aaSAndroid Build Coastguard Workercmpne_3_floats $75..77 = notEqual($75..77, $78..80) 169*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $76 |= $77 170*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $75 |= $76 171*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $74 & $75 172*c8dee2aaSAndroid Build Coastguard Workercopy_constant $76 = 0 173*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat3_X_vec3].result = Mask($76) 174*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 175*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $74 176*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $74..76 = 0 177*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked vv₁ = Mask($74..76) 178*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $74..76 = 0 179*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked vv₁ = Mask($74..76) 180*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $77..79 = 0 181*c8dee2aaSAndroid Build Coastguard Workercmpeq_3_floats $74..76 = equal($74..76, $77..79) 182*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $75 &= $76 183*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $74 &= $75 184*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat3_X_vec3].result = Mask($74) 185*c8dee2aaSAndroid Build Coastguard Workerload_return_mask RetMask = $73 186*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $73 = [test_no_op_mat3_X_vec3].result 187*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000007 188*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked $72 = Mask($73) 189*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000005 190*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $84 191*c8dee2aaSAndroid Build Coastguard Workercopy_constant $56 = 0 192*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $71 & $72 193*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +63 (label 4 at #197) 194*c8dee2aaSAndroid Build Coastguard Workerstore_return_mask $57 = RetMask 195*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants v₂ = 0 196*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants vv₂ = 0 197*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $58..61 = testInputs 198*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₂ = Mask($58..61) 199*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $58..61 = testInputs 200*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₂ = Mask($58..61) 201*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $58 = CondMask 202*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $59..62 = v₂ 203*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $63..66 = testInputs 204*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $59..62 = notEqual($59..62, $63..66) 205*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $59..60 |= $61..62 206*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $59 |= $60 207*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $58 & $59 208*c8dee2aaSAndroid Build Coastguard Workercopy_constant $60 = 0 209*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat4_X_vec4].result = Mask($60) 210*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 211*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $58 212*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $59..62 = v₂ 213*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $63..66 = testInputs 214*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $59..62 = notEqual($59..62, $63..66) 215*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $59..60 |= $61..62 216*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $59 |= $60 217*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $58 & $59 218*c8dee2aaSAndroid Build Coastguard Workercopy_constant $60 = 0 219*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat4_X_vec4].result = Mask($60) 220*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 221*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $58 222*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $58..61 = testInputs 223*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $62..65 = 0x80000000 (-0.0) 224*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_4_ints $58..61 ^= $62..65 225*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₂ = Mask($58..61) 226*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $58..61 = testInputs 227*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $62..65 = 0x80000000 (-0.0) 228*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_4_ints $58..61 ^= $62..65 229*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₂ = Mask($58..61) 230*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $58 = CondMask 231*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $59..62 = v₂ 232*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $63..66 = testInputs 233*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $67..70 = 0x80000000 (-0.0) 234*c8dee2aaSAndroid Build Coastguard Workerbitwise_xor_4_ints $63..66 ^= $67..70 235*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $59..62 = notEqual($59..62, $63..66) 236*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $59..60 |= $61..62 237*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $59 |= $60 238*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $58 & $59 239*c8dee2aaSAndroid Build Coastguard Workercopy_constant $60 = 0 240*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat4_X_vec4].result = Mask($60) 241*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 242*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $58 243*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $58..61 = 0 244*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked vv₂ = Mask($58..61) 245*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $58..61 = 0 246*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked vv₂ = Mask($58..61) 247*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $62..65 = 0 248*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $58..61 = equal($58..61, $62..65) 249*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $58..59 &= $60..61 250*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $58 &= $59 251*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_mat4_X_vec4].result = Mask($58) 252*c8dee2aaSAndroid Build Coastguard Workerload_return_mask RetMask = $57 253*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $57 = [test_no_op_mat4_X_vec4].result 254*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000008 255*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked $56 = Mask($57) 256*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000004 257*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $71 258*c8dee2aaSAndroid Build Coastguard Workercopy_constant $45 = 0 259*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $55 & $56 260*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +69 (label 3 at #270) 261*c8dee2aaSAndroid Build Coastguard Workerstore_return_mask $46 = RetMask 262*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants v₃, vv₃ = 0 263*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants $47..48 = 0 264*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked vv₃ = Mask($47..48) 265*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $47 = CondMask 266*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $48..49 = vv₃ 267*c8dee2aaSAndroid Build Coastguard Workercmpne_imm_float $48 = notEqual($48, 0) 268*c8dee2aaSAndroid Build Coastguard Workercmpne_imm_float $49 = notEqual($49, 0) 269*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $48 |= $49 270*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $47 & $48 271*c8dee2aaSAndroid Build Coastguard Workercopy_constant $49 = 0 272*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec2_X_mat2].result = Mask($49) 273*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 274*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $47 275*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants $49..50 = 0x3F800000 (1.0) 276*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $51..54 = testMatrix2x2 277*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_2 mat2x1($47..48) = mat2x1($49..50) * mat2x2($51..54) 278*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v₃ = Mask($47..48) 279*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $47 = CondMask 280*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $48..49 = v₃ 281*c8dee2aaSAndroid Build Coastguard Workercopy_2_immutables_unmasked $50..51 = i6..7 [0x40400000 (3.0), 0x40E00000 (7.0)] 282*c8dee2aaSAndroid Build Coastguard Workercmpne_2_floats $48..49 = notEqual($48..49, $50..51) 283*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $48 |= $49 284*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $47 & $48 285*c8dee2aaSAndroid Build Coastguard Workercopy_constant $49 = 0 286*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec2_X_mat2].result = Mask($49) 287*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 288*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $47 289*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $49..52 = testMatrix2x2 290*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants $53..54 = 0x3F800000 (1.0) 291*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_2 mat1x2($47..48) = mat2x2($49..52) * mat1x2($53..54) 292*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v₃ = Mask($47..48) 293*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $47 = CondMask 294*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $48..49 = v₃ 295*c8dee2aaSAndroid Build Coastguard Workercopy_2_immutables_unmasked $50..51 = i8..9 [0x40800000 (4.0), 0x40C00000 (6.0)] 296*c8dee2aaSAndroid Build Coastguard Workercmpne_2_floats $48..49 = notEqual($48..49, $50..51) 297*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $48 |= $49 298*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $47 & $48 299*c8dee2aaSAndroid Build Coastguard Workercopy_constant $49 = 0 300*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec2_X_mat2].result = Mask($49) 301*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 302*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $47 303*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants $49..50 = 0xBF800000 (-1.0) 304*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $51..54 = testMatrix2x2 305*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_2 mat2x1($47..48) = mat2x1($49..50) * mat2x2($51..54) 306*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v₃ = Mask($47..48) 307*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $47 = CondMask 308*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $48..49 = v₃ 309*c8dee2aaSAndroid Build Coastguard Workercopy_2_immutables_unmasked $50..51 = i10..11 [0xC0400000 (-3.0), 0xC0E00000 (-7.0)] 310*c8dee2aaSAndroid Build Coastguard Workercmpne_2_floats $48..49 = notEqual($48..49, $50..51) 311*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $48 |= $49 312*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $47 & $48 313*c8dee2aaSAndroid Build Coastguard Workercopy_constant $49 = 0 314*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec2_X_mat2].result = Mask($49) 315*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 316*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $47 317*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $49..52 = testMatrix2x2 318*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants $53..54 = 0xBF800000 (-1.0) 319*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_2 mat1x2($47..48) = mat2x2($49..52) * mat1x2($53..54) 320*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_masked v₃ = Mask($47..48) 321*c8dee2aaSAndroid Build Coastguard Workercopy_2_immutables_unmasked $49..50 = i12..13 [0xC0800000 (-4.0), 0xC0C00000 (-6.0)] 322*c8dee2aaSAndroid Build Coastguard Workercmpeq_2_floats $47..48 = equal($47..48, $49..50) 323*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $47 &= $48 324*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec2_X_mat2].result = Mask($47) 325*c8dee2aaSAndroid Build Coastguard Workerload_return_mask RetMask = $46 326*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $46 = [test_no_op_vec2_X_mat2].result 327*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000009 328*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked $45 = Mask($46) 329*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000003 330*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $55 331*c8dee2aaSAndroid Build Coastguard Workercopy_constant $27 = 0 332*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $44 & $45 333*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +83 (label 2 at #357) 334*c8dee2aaSAndroid Build Coastguard Workerstore_return_mask $28 = RetMask 335*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants v₄, vv₄(0) = 0 336*c8dee2aaSAndroid Build Coastguard Workersplat_2_constants vv₄(1..2) = 0 337*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $29..31 = 0 338*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked vv₄ = Mask($29..31) 339*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $29 = CondMask 340*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $30..32 = vv₄ 341*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $33..35 = 0 342*c8dee2aaSAndroid Build Coastguard Workercmpne_3_floats $30..32 = notEqual($30..32, $33..35) 343*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $31 |= $32 344*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $30 |= $31 345*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $29 & $30 346*c8dee2aaSAndroid Build Coastguard Workercopy_constant $31 = 0 347*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec3_X_mat3].result = Mask($31) 348*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 349*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $29 350*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $32..34 = 0x3F800000 (1.0) 351*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $35..38 = testMatrix3x3(0..3) 352*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $39..42 = testMatrix3x3(4..7) 353*c8dee2aaSAndroid Build Coastguard Workercopy_uniform $43 = testMatrix3x3(8) 354*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_3 mat3x1($29..31) = mat3x1($32..34) * mat3x3($35..43) 355*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₄ = Mask($29..31) 356*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $29 = CondMask 357*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $30..32 = v₄ 358*c8dee2aaSAndroid Build Coastguard Workercopy_3_immutables_unmasked $33..35 = i23..25 [0x40C00000 (6.0), 0x41700000 (15.0), 0x41C00000 (24.0)] 359*c8dee2aaSAndroid Build Coastguard Workercmpne_3_floats $30..32 = notEqual($30..32, $33..35) 360*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $31 |= $32 361*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $30 |= $31 362*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $29 & $30 363*c8dee2aaSAndroid Build Coastguard Workercopy_constant $31 = 0 364*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec3_X_mat3].result = Mask($31) 365*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 366*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $29 367*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $32..35 = testMatrix3x3(0..3) 368*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $36..39 = testMatrix3x3(4..7) 369*c8dee2aaSAndroid Build Coastguard Workercopy_uniform $40 = testMatrix3x3(8) 370*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $41..43 = 0x3F800000 (1.0) 371*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_3 mat1x3($29..31) = mat3x3($32..40) * mat1x3($41..43) 372*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₄ = Mask($29..31) 373*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $29 = CondMask 374*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $30..32 = v₄ 375*c8dee2aaSAndroid Build Coastguard Workercopy_3_immutables_unmasked $33..35 = i26..28 [0x41400000 (12.0), 0x41700000 (15.0), 0x41900000 (18.0)] 376*c8dee2aaSAndroid Build Coastguard Workercmpne_3_floats $30..32 = notEqual($30..32, $33..35) 377*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $31 |= $32 378*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $30 |= $31 379*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $29 & $30 380*c8dee2aaSAndroid Build Coastguard Workercopy_constant $31 = 0 381*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec3_X_mat3].result = Mask($31) 382*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 383*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $29 384*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $32..34 = 0xBF800000 (-1.0) 385*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $35..38 = testMatrix3x3(0..3) 386*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $39..42 = testMatrix3x3(4..7) 387*c8dee2aaSAndroid Build Coastguard Workercopy_uniform $43 = testMatrix3x3(8) 388*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_3 mat3x1($29..31) = mat3x1($32..34) * mat3x3($35..43) 389*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₄ = Mask($29..31) 390*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $29 = CondMask 391*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_unmasked $30..32 = v₄ 392*c8dee2aaSAndroid Build Coastguard Workercopy_3_immutables_unmasked $33..35 = i29..31 [0xC0C00000 (-6.0), 0xC1700000 (-15.0), 0xC1C00000 (-24.0)] 393*c8dee2aaSAndroid Build Coastguard Workercmpne_3_floats $30..32 = notEqual($30..32, $33..35) 394*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $31 |= $32 395*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $30 |= $31 396*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $29 & $30 397*c8dee2aaSAndroid Build Coastguard Workercopy_constant $31 = 0 398*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec3_X_mat3].result = Mask($31) 399*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 400*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $29 401*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $32..35 = testMatrix3x3(0..3) 402*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $36..39 = testMatrix3x3(4..7) 403*c8dee2aaSAndroid Build Coastguard Workercopy_uniform $40 = testMatrix3x3(8) 404*c8dee2aaSAndroid Build Coastguard Workersplat_3_constants $41..43 = 0xBF800000 (-1.0) 405*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_3 mat1x3($29..31) = mat3x3($32..40) * mat1x3($41..43) 406*c8dee2aaSAndroid Build Coastguard Workercopy_3_slots_masked v₄ = Mask($29..31) 407*c8dee2aaSAndroid Build Coastguard Workercopy_3_immutables_unmasked $32..34 = i32..34 [0xC1400000 (-12.0), 0xC1700000 (-15.0), 0xC1900000 (-18.0)] 408*c8dee2aaSAndroid Build Coastguard Workercmpeq_3_floats $29..31 = equal($29..31, $32..34) 409*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $30 &= $31 410*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $29 &= $30 411*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec3_X_mat3].result = Mask($29) 412*c8dee2aaSAndroid Build Coastguard Workerload_return_mask RetMask = $28 413*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $28 = [test_no_op_vec3_X_mat3].result 414*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x0000000A 415*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked $27 = Mask($28) 416*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000002 417*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $44 418*c8dee2aaSAndroid Build Coastguard Workercopy_constant $0 = 0 419*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $26 & $27 420*c8dee2aaSAndroid Build Coastguard Workerbranch_if_no_lanes_active branch_if_no_lanes_active +91 (label 1 at #452) 421*c8dee2aaSAndroid Build Coastguard Workerstore_return_mask $1 = RetMask 422*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms testMatrix4x4(0..3) = testMatrix2x2 423*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms testMatrix4x4(4..7) = testMatrix2x2 424*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms testMatrix4x4(8..11) = testMatrix2x2 425*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms testMatrix4x4(12..15) = testMatrix2x2 426*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants v₅ = 0 427*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants vv₅ = 0 428*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $2..5 = 0 429*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked vv₅ = Mask($2..5) 430*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $2 = CondMask 431*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $3..6 = vv₅ 432*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $7..10 = 0 433*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $3..6 = notEqual($3..6, $7..10) 434*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $3..4 |= $5..6 435*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $3 |= $4 436*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $2 & $3 437*c8dee2aaSAndroid Build Coastguard Workercopy_constant $4 = 0 438*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec4_X_mat4].result = Mask($4) 439*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 440*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $2 441*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $6..9 = 0x3F800000 (1.0) 442*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $10..13 = testMatrix4x4(0..3) 443*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $14..17 = testMatrix4x4(4..7) 444*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $18..21 = testMatrix4x4(8..11) 445*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $22..25 = testMatrix4x4(12..15) 446*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_4 mat4x1($2..5) = mat4x1($6..9) * mat4x4($10..25) 447*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₅ = Mask($2..5) 448*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $2 = CondMask 449*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $3..6 = v₅ 450*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $7..10 = 0x41200000 (10.0) 451*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $3..6 = notEqual($3..6, $7..10) 452*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $3..4 |= $5..6 453*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $3 |= $4 454*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $2 & $3 455*c8dee2aaSAndroid Build Coastguard Workercopy_constant $4 = 0 456*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec4_X_mat4].result = Mask($4) 457*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 458*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $2 459*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $6..9 = testMatrix4x4(0..3) 460*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $10..13 = testMatrix4x4(4..7) 461*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $14..17 = testMatrix4x4(8..11) 462*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $18..21 = testMatrix4x4(12..15) 463*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $22..25 = 0x3F800000 (1.0) 464*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_4 mat1x4($2..5) = mat4x4($6..21) * mat1x4($22..25) 465*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₅ = Mask($2..5) 466*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $2 = CondMask 467*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $3..6 = v₅ 468*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked $7..10 = i47..50 [0x40800000 (4.0), 0x41000000 (8.0), 0x41400000 (12.0), 0x41800000 (16.0)] 469*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $3..6 = notEqual($3..6, $7..10) 470*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $3..4 |= $5..6 471*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $3 |= $4 472*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $2 & $3 473*c8dee2aaSAndroid Build Coastguard Workercopy_constant $4 = 0 474*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec4_X_mat4].result = Mask($4) 475*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 476*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $2 477*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $6..9 = 0xBF800000 (-1.0) 478*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $10..13 = testMatrix4x4(0..3) 479*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $14..17 = testMatrix4x4(4..7) 480*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $18..21 = testMatrix4x4(8..11) 481*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $22..25 = testMatrix4x4(12..15) 482*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_4 mat4x1($2..5) = mat4x1($6..9) * mat4x4($10..25) 483*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₅ = Mask($2..5) 484*c8dee2aaSAndroid Build Coastguard Workerstore_condition_mask $2 = CondMask 485*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $3..6 = v₅ 486*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $7..10 = 0xC1200000 (-10.0) 487*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $3..6 = notEqual($3..6, $7..10) 488*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_2_ints $3..4 |= $5..6 489*c8dee2aaSAndroid Build Coastguard Workerbitwise_or_int $3 |= $4 490*c8dee2aaSAndroid Build Coastguard Workermerge_condition_mask CondMask = $2 & $3 491*c8dee2aaSAndroid Build Coastguard Workercopy_constant $4 = 0 492*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec4_X_mat4].result = Mask($4) 493*c8dee2aaSAndroid Build Coastguard Workermask_off_return_mask RetMask &= ~(CondMask & LoopMask & RetMask) 494*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $2 495*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $6..9 = testMatrix4x4(0..3) 496*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $10..13 = testMatrix4x4(4..7) 497*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $14..17 = testMatrix4x4(8..11) 498*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $18..21 = testMatrix4x4(12..15) 499*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $22..25 = 0xBF800000 (-1.0) 500*c8dee2aaSAndroid Build Coastguard Workermatrix_multiply_4 mat1x4($2..5) = mat4x4($6..21) * mat1x4($22..25) 501*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_masked v₅ = Mask($2..5) 502*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked $6..9 = i51..54 [0xC0800000 (-4.0), 0xC1000000 (-8.0), 0xC1400000 (-12.0), 0xC1800000 (-16.0)] 503*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $2..5 = equal($2..5, $6..9) 504*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $2..3 &= $4..5 505*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $2 &= $3 506*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked [test_no_op_vec4_X_mat4].result = Mask($2) 507*c8dee2aaSAndroid Build Coastguard Workerload_return_mask RetMask = $1 508*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $1 = [test_no_op_vec4_X_mat4].result 509*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x0000000B 510*c8dee2aaSAndroid Build Coastguard Workercopy_slot_masked $0 = Mask($1) 511*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000001 512*c8dee2aaSAndroid Build Coastguard Workerload_condition_mask CondMask = $26 513*c8dee2aaSAndroid Build Coastguard Workerswizzle_4 $0..3 = ($0..3).xxxx 514*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $4..7 = colorRed 515*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $8..11 = colorGreen 516*c8dee2aaSAndroid Build Coastguard Workermix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 517*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 518