xref: /aosp_15_r20/external/skia/tests/sksl/folding/MatrixVectorNoOpFolding.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workeruniform mat2 testMatrix2x2;
3*c8dee2aaSAndroid Build Coastguard Workeruniform mat3 testMatrix3x3;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
7*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput;
8*c8dee2aaSAndroid Build Coastguard Workerbool test_Xno_Xop_Xmat2_XX_Xvec2_Xb() {
9*c8dee2aaSAndroid Build Coastguard Worker    vec2 v;
10*c8dee2aaSAndroid Build Coastguard Worker    vec2 vv;
11*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xy;
12*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xy;
13*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xy) return false;
14*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xy) return false;
15*c8dee2aaSAndroid Build Coastguard Worker    v = -testInputs.xy;
16*c8dee2aaSAndroid Build Coastguard Worker    v = -testInputs.xy;
17*c8dee2aaSAndroid Build Coastguard Worker    if (v != -testInputs.xy) return false;
18*c8dee2aaSAndroid Build Coastguard Worker    vv = vec2(0.0);
19*c8dee2aaSAndroid Build Coastguard Worker    vv = vec2(0.0);
20*c8dee2aaSAndroid Build Coastguard Worker    return vv == vec2(0.0);
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Workerbool test_Xno_Xop_Xmat3_XX_Xvec3_Xb() {
23*c8dee2aaSAndroid Build Coastguard Worker    vec3 v;
24*c8dee2aaSAndroid Build Coastguard Worker    vec3 vv;
25*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xyz;
26*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs.xyz;
27*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xyz) return false;
28*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs.xyz) return false;
29*c8dee2aaSAndroid Build Coastguard Worker    v = -testInputs.xyz;
30*c8dee2aaSAndroid Build Coastguard Worker    v = -testInputs.xyz;
31*c8dee2aaSAndroid Build Coastguard Worker    if (v != -testInputs.xyz) return false;
32*c8dee2aaSAndroid Build Coastguard Worker    vv = vec3(0.0);
33*c8dee2aaSAndroid Build Coastguard Worker    vv = vec3(0.0);
34*c8dee2aaSAndroid Build Coastguard Worker    return vv == vec3(0.0);
35*c8dee2aaSAndroid Build Coastguard Worker}
36*c8dee2aaSAndroid Build Coastguard Workerbool test_Xno_Xop_Xmat4_XX_Xvec4_Xb() {
37*c8dee2aaSAndroid Build Coastguard Worker    vec4 v;
38*c8dee2aaSAndroid Build Coastguard Worker    vec4 vv;
39*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs;
40*c8dee2aaSAndroid Build Coastguard Worker    v = testInputs;
41*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs) return false;
42*c8dee2aaSAndroid Build Coastguard Worker    if (v != testInputs) return false;
43*c8dee2aaSAndroid Build Coastguard Worker    v = -testInputs;
44*c8dee2aaSAndroid Build Coastguard Worker    v = -testInputs;
45*c8dee2aaSAndroid Build Coastguard Worker    if (v != -testInputs) return false;
46*c8dee2aaSAndroid Build Coastguard Worker    vv = vec4(0.0);
47*c8dee2aaSAndroid Build Coastguard Worker    vv = vec4(0.0);
48*c8dee2aaSAndroid Build Coastguard Worker    return vv == vec4(0.0);
49*c8dee2aaSAndroid Build Coastguard Worker}
50*c8dee2aaSAndroid Build Coastguard Workerbool test_Xno_Xop_Xvec2_XX_Xmat2_Xb() {
51*c8dee2aaSAndroid Build Coastguard Worker    const vec2 n = vec2(-1.0);
52*c8dee2aaSAndroid Build Coastguard Worker    const vec2 i = vec2(1.0);
53*c8dee2aaSAndroid Build Coastguard Worker    const vec2 z = vec2(0.0);
54*c8dee2aaSAndroid Build Coastguard Worker    vec2 v;
55*c8dee2aaSAndroid Build Coastguard Worker    vec2 vv = vec2(0.0);
56*c8dee2aaSAndroid Build Coastguard Worker    vv = vec2(0.0);
57*c8dee2aaSAndroid Build Coastguard Worker    if (vv != z) return false;
58*c8dee2aaSAndroid Build Coastguard Worker    v = i * testMatrix2x2;
59*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec2(3.0, 7.0)) return false;
60*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix2x2 * i;
61*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec2(4.0, 6.0)) return false;
62*c8dee2aaSAndroid Build Coastguard Worker    v = n * testMatrix2x2;
63*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec2(-3.0, -7.0)) return false;
64*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix2x2 * n;
65*c8dee2aaSAndroid Build Coastguard Worker    return v == vec2(-4.0, -6.0);
66*c8dee2aaSAndroid Build Coastguard Worker}
67*c8dee2aaSAndroid Build Coastguard Workerbool test_Xno_Xop_Xvec3_XX_Xmat3_Xb() {
68*c8dee2aaSAndroid Build Coastguard Worker    const vec3 n = vec3(-1.0);
69*c8dee2aaSAndroid Build Coastguard Worker    const vec3 i = vec3(1.0);
70*c8dee2aaSAndroid Build Coastguard Worker    const vec3 z = vec3(0.0);
71*c8dee2aaSAndroid Build Coastguard Worker    vec3 v;
72*c8dee2aaSAndroid Build Coastguard Worker    vec3 vv = vec3(0.0);
73*c8dee2aaSAndroid Build Coastguard Worker    vv = vec3(0.0);
74*c8dee2aaSAndroid Build Coastguard Worker    if (vv != z) return false;
75*c8dee2aaSAndroid Build Coastguard Worker    v = i * testMatrix3x3;
76*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec3(6.0, 15.0, 24.0)) return false;
77*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix3x3 * i;
78*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec3(12.0, 15.0, 18.0)) return false;
79*c8dee2aaSAndroid Build Coastguard Worker    v = n * testMatrix3x3;
80*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec3(-6.0, -15.0, -24.0)) return false;
81*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix3x3 * n;
82*c8dee2aaSAndroid Build Coastguard Worker    return v == vec3(-12.0, -15.0, -18.0);
83*c8dee2aaSAndroid Build Coastguard Worker}
84*c8dee2aaSAndroid Build Coastguard Workerbool test_Xno_Xop_Xvec4_XX_Xmat4_Xb() {
85*c8dee2aaSAndroid Build Coastguard Worker    const vec4 n = vec4(-1.0);
86*c8dee2aaSAndroid Build Coastguard Worker    const vec4 i = vec4(1.0);
87*c8dee2aaSAndroid Build Coastguard Worker    const vec4 z = vec4(0.0);
88*c8dee2aaSAndroid Build Coastguard Worker    mat4 testMatrix4x4 = mat4(testMatrix2x2[0], testMatrix2x2[1], testMatrix2x2[0], testMatrix2x2[1], testMatrix2x2[0], testMatrix2x2[1], testMatrix2x2[0], testMatrix2x2[1]);
89*c8dee2aaSAndroid Build Coastguard Worker    vec4 v;
90*c8dee2aaSAndroid Build Coastguard Worker    vec4 vv = vec4(0.0);
91*c8dee2aaSAndroid Build Coastguard Worker    vv = vec4(0.0);
92*c8dee2aaSAndroid Build Coastguard Worker    if (vv != z) return false;
93*c8dee2aaSAndroid Build Coastguard Worker    v = i * testMatrix4x4;
94*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec4(10.0)) return false;
95*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix4x4 * i;
96*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec4(4.0, 8.0, 12.0, 16.0)) return false;
97*c8dee2aaSAndroid Build Coastguard Worker    v = n * testMatrix4x4;
98*c8dee2aaSAndroid Build Coastguard Worker    if (v != vec4(-10.0)) return false;
99*c8dee2aaSAndroid Build Coastguard Worker    v = testMatrix4x4 * n;
100*c8dee2aaSAndroid Build Coastguard Worker    return v == vec4(-4.0, -8.0, -12.0, -16.0);
101*c8dee2aaSAndroid Build Coastguard Worker}
102*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
103*c8dee2aaSAndroid Build Coastguard Worker    return ((((test_Xno_Xop_Xmat2_XX_Xvec2_Xb() && test_Xno_Xop_Xmat3_XX_Xvec3_Xb()) && test_Xno_Xop_Xmat4_XX_Xvec4_Xb()) && test_Xno_Xop_Xvec2_XX_Xmat2_Xb()) && test_Xno_Xop_Xvec3_XX_Xmat3_Xb()) && test_Xno_Xop_Xvec4_XX_Xmat4_Xb() ? colorGreen : colorRed;
104*c8dee2aaSAndroid Build Coastguard Worker}
105