1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 5*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 6*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 7*c8dee2aaSAndroid Build Coastguard Worker int _1_x = 14; 8*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == 14; 9*c8dee2aaSAndroid Build Coastguard Worker _1_x = 6; 10*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == 6; 11*c8dee2aaSAndroid Build Coastguard Worker _1_x = 5; 12*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == 5; 13*c8dee2aaSAndroid Build Coastguard Worker _1_x = 16; 14*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == 16; 15*c8dee2aaSAndroid Build Coastguard Worker _1_x = ~_1_x; 16*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == -17; 17*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == -17; 18*c8dee2aaSAndroid Build Coastguard Worker _1_x = -8; 19*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == -8; 20*c8dee2aaSAndroid Build Coastguard Worker _1_x = 32; 21*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == 32; 22*c8dee2aaSAndroid Build Coastguard Worker _1_x = 33; 23*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && _1_x == 33; 24*c8dee2aaSAndroid Build Coastguard Worker return _0_ok ? colorGreen : colorRed; 25*c8dee2aaSAndroid Build Coastguard Worker} 26