1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workervar<private> globalValue: i32 = 0; 12*c8dee2aaSAndroid Build Coastguard Workerfn side_effecting_ii(value: i32) -> i32 { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker globalValue = globalValue + i32(1); 15*c8dee2aaSAndroid Build Coastguard Worker return value; 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker var _7_two: i32 = 2; 21*c8dee2aaSAndroid Build Coastguard Worker const _8_flatten0: i32 = 1; 22*c8dee2aaSAndroid Build Coastguard Worker let _9_flatten1: i32 = _7_two; 23*c8dee2aaSAndroid Build Coastguard Worker const _10_flatten2: i32 = 3; 24*c8dee2aaSAndroid Build Coastguard Worker _7_two = _7_two - i32(1); 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = side_effecting_ii(2); 26*c8dee2aaSAndroid Build Coastguard Worker let _11_noFlatten0: i32 = array<i32, 3>(_7_two, _skTemp0, 3)[0]; 27*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = side_effecting_ii(1); 28*c8dee2aaSAndroid Build Coastguard Worker let _12_noFlatten1: i32 = array<i32, 3>(_skTemp1, 2, 3)[1]; 29*c8dee2aaSAndroid Build Coastguard Worker _7_two = _7_two + i32(1); 30*c8dee2aaSAndroid Build Coastguard Worker let _13_noFlatten2: i32 = array<i32, 3>(1, _7_two, 3)[2]; 31*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((_8_flatten0 == _11_noFlatten0) && (_9_flatten1 == _12_noFlatten1)) && (_10_flatten2 == _13_noFlatten2))); 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker} 34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 35*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 36*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 37*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 38*c8dee2aaSAndroid Build Coastguard Worker} 39