xref: /aosp_15_r20/external/skia/tests/sksl/folding/ArrayFolding.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workervar<private> globalValue: i32 = 0;
12*c8dee2aaSAndroid Build Coastguard Workerfn side_effecting_ii(value: i32) -> i32 {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    globalValue = globalValue + i32(1);
15*c8dee2aaSAndroid Build Coastguard Worker    return value;
16*c8dee2aaSAndroid Build Coastguard Worker  }
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
19*c8dee2aaSAndroid Build Coastguard Worker  {
20*c8dee2aaSAndroid Build Coastguard Worker    var _7_two: i32 = 2;
21*c8dee2aaSAndroid Build Coastguard Worker    const _8_flatten0: i32 = 1;
22*c8dee2aaSAndroid Build Coastguard Worker    let _9_flatten1: i32 = _7_two;
23*c8dee2aaSAndroid Build Coastguard Worker    const _10_flatten2: i32 = 3;
24*c8dee2aaSAndroid Build Coastguard Worker    _7_two = _7_two - i32(1);
25*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = side_effecting_ii(2);
26*c8dee2aaSAndroid Build Coastguard Worker    let _11_noFlatten0: i32 = array<i32, 3>(_7_two, _skTemp0, 3)[0];
27*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = side_effecting_ii(1);
28*c8dee2aaSAndroid Build Coastguard Worker    let _12_noFlatten1: i32 = array<i32, 3>(_skTemp1, 2, 3)[1];
29*c8dee2aaSAndroid Build Coastguard Worker    _7_two = _7_two + i32(1);
30*c8dee2aaSAndroid Build Coastguard Worker    let _13_noFlatten2: i32 = array<i32, 3>(1, _7_two, 3)[2];
31*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((_8_flatten0 == _11_noFlatten0) && (_9_flatten1 == _12_noFlatten1)) && (_10_flatten2 == _13_noFlatten2)));
32*c8dee2aaSAndroid Build Coastguard Worker  }
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
35*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
36*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
37*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
38*c8dee2aaSAndroid Build Coastguard Worker}
39