1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 5*c8dee2aaSAndroid Build Coastguard Workerint globalValue = 0; 6*c8dee2aaSAndroid Build Coastguard Workerint side_effecting_ii(int value) { 7*c8dee2aaSAndroid Build Coastguard Worker globalValue++; 8*c8dee2aaSAndroid Build Coastguard Worker return value; 9*c8dee2aaSAndroid Build Coastguard Worker} 10*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 11*c8dee2aaSAndroid Build Coastguard Worker int _7_two = 2; 12*c8dee2aaSAndroid Build Coastguard Worker const int _8_flatten0 = 1; 13*c8dee2aaSAndroid Build Coastguard Worker int _9_flatten1 = _7_two; 14*c8dee2aaSAndroid Build Coastguard Worker const int _10_flatten2 = 3; 15*c8dee2aaSAndroid Build Coastguard Worker int _11_noFlatten0 = int[3](--_7_two, side_effecting_ii(2), 3)[0]; 16*c8dee2aaSAndroid Build Coastguard Worker int _12_noFlatten1 = int[3](side_effecting_ii(1), 2, 3)[1]; 17*c8dee2aaSAndroid Build Coastguard Worker int _13_noFlatten2 = int[3](1, ++_7_two, 3)[2]; 18*c8dee2aaSAndroid Build Coastguard Worker return (_8_flatten0 == _11_noFlatten0 && _9_flatten1 == _12_noFlatten1) && _10_flatten2 == _13_noFlatten2 ? colorGreen : colorRed; 19*c8dee2aaSAndroid Build Coastguard Worker} 20