1*c8dee2aaSAndroid Build Coastguard Worker OpCapability ImageQuery 2*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 3*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 4*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 5*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint GLCompute %main "main" %sk_GlobalInvocationID 6*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main LocalSize 16 16 1 7*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_GlobalInvocationID "sk_GlobalInvocationID" 8*c8dee2aaSAndroid Build Coastguard Worker OpName %texIn "texIn" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %texOut "texOut" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpName %_0_color "_0_color" 12*c8dee2aaSAndroid Build Coastguard Worker OpName %gray "gray" 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_GlobalInvocationID BuiltIn GlobalInvocationId 14*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %texIn Binding 0 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %texIn DescriptorSet 0 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %texOut Binding 1 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %texOut DescriptorSet 0 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %22 RelaxedPrecision 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %30 RelaxedPrecision 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_0_color RelaxedPrecision 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %39 RelaxedPrecision 22*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %42 RelaxedPrecision 23*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %43 RelaxedPrecision 24*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %49 RelaxedPrecision 25*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %50 RelaxedPrecision 26*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %51 RelaxedPrecision 27*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %gray RelaxedPrecision 28*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %54 RelaxedPrecision 29*c8dee2aaSAndroid Build Coastguard Worker %uint = OpTypeInt 32 0 30*c8dee2aaSAndroid Build Coastguard Worker %v3uint = OpTypeVector %uint 3 31*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Input_v3uint = OpTypePointer Input %v3uint 32*c8dee2aaSAndroid Build Coastguard Worker%sk_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input 33*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 34*c8dee2aaSAndroid Build Coastguard Worker %9 = OpTypeImage %float 2D 0 0 0 2 Rgba32f 35*c8dee2aaSAndroid Build Coastguard Worker%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9 36*c8dee2aaSAndroid Build Coastguard Worker %texIn = OpVariable %_ptr_UniformConstant_9 UniformConstant 37*c8dee2aaSAndroid Build Coastguard Worker %texOut = OpVariable %_ptr_UniformConstant_9 UniformConstant 38*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 39*c8dee2aaSAndroid Build Coastguard Worker %13 = OpTypeFunction %void 40*c8dee2aaSAndroid Build Coastguard Worker %bool = OpTypeBool 41*c8dee2aaSAndroid Build Coastguard Worker %false = OpConstantFalse %bool 42*c8dee2aaSAndroid Build Coastguard Worker %v2uint = OpTypeVector %uint 2 43*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 44*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v4float = OpTypePointer Function %v4float 45*c8dee2aaSAndroid Build Coastguard Worker %v3float = OpTypeVector %float 3 46*c8dee2aaSAndroid Build Coastguard Worker%float_0_219999999 = OpConstant %float 0.219999999 47*c8dee2aaSAndroid Build Coastguard Worker%float_0_670000017 = OpConstant %float 0.670000017 48*c8dee2aaSAndroid Build Coastguard Worker%float_0_109999999 = OpConstant %float 0.109999999 49*c8dee2aaSAndroid Build Coastguard Worker %48 = OpConstantComposite %v3float %float_0_219999999 %float_0_670000017 %float_0_109999999 50*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %13 51*c8dee2aaSAndroid Build Coastguard Worker %14 = OpLabel 52*c8dee2aaSAndroid Build Coastguard Worker %_0_color = OpVariable %_ptr_Function_v4float Function 53*c8dee2aaSAndroid Build Coastguard Worker %gray = OpVariable %_ptr_Function_v4float Function 54*c8dee2aaSAndroid Build Coastguard Worker %17 = OpLoad %v3uint %sk_GlobalInvocationID 55*c8dee2aaSAndroid Build Coastguard Worker %18 = OpCompositeExtract %uint %17 0 56*c8dee2aaSAndroid Build Coastguard Worker %22 = OpLoad %9 %texIn 57*c8dee2aaSAndroid Build Coastguard Worker %21 = OpImageQuerySize %v2uint %22 58*c8dee2aaSAndroid Build Coastguard Worker %19 = OpCompositeExtract %uint %21 0 59*c8dee2aaSAndroid Build Coastguard Worker %23 = OpULessThan %bool %18 %19 60*c8dee2aaSAndroid Build Coastguard Worker OpSelectionMerge %25 None 61*c8dee2aaSAndroid Build Coastguard Worker OpBranchConditional %23 %24 %25 62*c8dee2aaSAndroid Build Coastguard Worker %24 = OpLabel 63*c8dee2aaSAndroid Build Coastguard Worker %26 = OpLoad %v3uint %sk_GlobalInvocationID 64*c8dee2aaSAndroid Build Coastguard Worker %27 = OpCompositeExtract %uint %26 1 65*c8dee2aaSAndroid Build Coastguard Worker %30 = OpLoad %9 %texIn 66*c8dee2aaSAndroid Build Coastguard Worker %29 = OpImageQuerySize %v2uint %30 67*c8dee2aaSAndroid Build Coastguard Worker %28 = OpCompositeExtract %uint %29 1 68*c8dee2aaSAndroid Build Coastguard Worker %31 = OpULessThan %bool %27 %28 69*c8dee2aaSAndroid Build Coastguard Worker OpBranch %25 70*c8dee2aaSAndroid Build Coastguard Worker %25 = OpLabel 71*c8dee2aaSAndroid Build Coastguard Worker %32 = OpPhi %bool %false %14 %31 %24 72*c8dee2aaSAndroid Build Coastguard Worker OpSelectionMerge %34 None 73*c8dee2aaSAndroid Build Coastguard Worker OpBranchConditional %32 %33 %34 74*c8dee2aaSAndroid Build Coastguard Worker %33 = OpLabel 75*c8dee2aaSAndroid Build Coastguard Worker %39 = OpLoad %9 %texIn 76*c8dee2aaSAndroid Build Coastguard Worker %40 = OpLoad %v3uint %sk_GlobalInvocationID 77*c8dee2aaSAndroid Build Coastguard Worker %41 = OpVectorShuffle %v2uint %40 %40 0 1 78*c8dee2aaSAndroid Build Coastguard Worker %38 = OpImageRead %v4float %39 %41 79*c8dee2aaSAndroid Build Coastguard Worker OpStore %_0_color %38 80*c8dee2aaSAndroid Build Coastguard Worker %43 = OpVectorShuffle %v3float %38 %38 0 1 2 81*c8dee2aaSAndroid Build Coastguard Worker %42 = OpDot %float %43 %48 82*c8dee2aaSAndroid Build Coastguard Worker %49 = OpCompositeConstruct %v3float %42 %42 %42 83*c8dee2aaSAndroid Build Coastguard Worker %50 = OpLoad %v4float %_0_color 84*c8dee2aaSAndroid Build Coastguard Worker %51 = OpVectorShuffle %v4float %50 %49 4 5 6 3 85*c8dee2aaSAndroid Build Coastguard Worker OpStore %_0_color %51 86*c8dee2aaSAndroid Build Coastguard Worker OpStore %gray %51 87*c8dee2aaSAndroid Build Coastguard Worker %54 = OpLoad %9 %texOut 88*c8dee2aaSAndroid Build Coastguard Worker %55 = OpLoad %v3uint %sk_GlobalInvocationID 89*c8dee2aaSAndroid Build Coastguard Worker %56 = OpVectorShuffle %v2uint %55 %55 0 1 90*c8dee2aaSAndroid Build Coastguard Worker OpImageWrite %54 %56 %51 91*c8dee2aaSAndroid Build Coastguard Worker OpBranch %34 92*c8dee2aaSAndroid Build Coastguard Worker %34 = OpLabel 93*c8dee2aaSAndroid Build Coastguard Worker OpReturn 94*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 95