1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct CSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @builtin(global_invocation_id) sk_GlobalInvocationID: vec3<u32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct inputBlock { 7*c8dee2aaSAndroid Build Coastguard Worker offset: u32, 8*c8dee2aaSAndroid Build Coastguard Worker src: array<i32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(0) var<storage, read> _storage0 : inputBlock; 11*c8dee2aaSAndroid Build Coastguard Workerstruct outputBlock { 12*c8dee2aaSAndroid Build Coastguard Worker dest: array<i32>, 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(1) var<storage, read_write> _storage1 : outputBlock; 15*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: CSIn) { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = _stageIn.sk_GlobalInvocationID.x; 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = _stageIn.sk_GlobalInvocationID.x; 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = _stageIn.sk_GlobalInvocationID.x + _storage0.offset; 20*c8dee2aaSAndroid Build Coastguard Worker _storage1.dest[_skTemp2] = _storage0.src[_skTemp3] + _storage0.src[_skTemp4]; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Worker@compute @workgroup_size(256, 1, 1) fn main(_stageIn: CSIn) { 24*c8dee2aaSAndroid Build Coastguard Worker _skslMain(_stageIn); 25*c8dee2aaSAndroid Build Coastguard Worker} 26