xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendPlus.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %_UniformBuffer "_UniformBuffer"
8*c8dee2aaSAndroid Build Coastguard Worker               OpMemberName %_UniformBuffer 0 "src"
9*c8dee2aaSAndroid Build Coastguard Worker               OpMemberName %_UniformBuffer 1 "dst"
10*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
11*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
14*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 Offset 0
15*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
16*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 1 Offset 16
17*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
18*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %_UniformBuffer Block
19*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %7 Binding 0
20*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %7 DescriptorSet 0
21*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %18 RelaxedPrecision
22*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %21 RelaxedPrecision
23*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %22 RelaxedPrecision
24*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
25*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
26*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
27*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
28*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %v4float %v4float
29*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
30*c8dee2aaSAndroid Build Coastguard Worker          %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
31*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
32*c8dee2aaSAndroid Build Coastguard Worker         %11 = OpTypeFunction %void
33*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
34*c8dee2aaSAndroid Build Coastguard Worker        %int = OpTypeInt 32 1
35*c8dee2aaSAndroid Build Coastguard Worker      %int_0 = OpConstant %int 0
36*c8dee2aaSAndroid Build Coastguard Worker      %int_1 = OpConstant %int 1
37*c8dee2aaSAndroid Build Coastguard Worker    %float_1 = OpConstant %float 1
38*c8dee2aaSAndroid Build Coastguard Worker         %24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
39*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %11
40*c8dee2aaSAndroid Build Coastguard Worker         %12 = OpLabel
41*c8dee2aaSAndroid Build Coastguard Worker         %14 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
42*c8dee2aaSAndroid Build Coastguard Worker         %18 = OpLoad %v4float %14
43*c8dee2aaSAndroid Build Coastguard Worker         %19 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
44*c8dee2aaSAndroid Build Coastguard Worker         %21 = OpLoad %v4float %19
45*c8dee2aaSAndroid Build Coastguard Worker         %22 = OpFAdd %v4float %18 %21
46*c8dee2aaSAndroid Build Coastguard Worker         %13 = OpExtInst %v4float %1 FMin %22 %24
47*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %13
48*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
49*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
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