1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_src : packoffset(c0); 4 float4 _8_dst : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float blend_overlay_component_Qhh2h2(float2 _14, float2 _15) 16{ 17 float _25 = 0.0f; 18 if ((2.0f * _15.x) <= _15.y) 19 { 20 _25 = (2.0f * _14.x) * _15.x; 21 } 22 else 23 { 24 _25 = (_14.y * _15.y) - ((2.0f * (_15.y - _15.x)) * (_14.y - _14.x)); 25 } 26 return _25; 27} 28 29void frag_main() 30{ 31 float2 _66 = _8_src.xw; 32 float2 _71 = _8_dst.xw; 33 float2 _76 = _8_src.yw; 34 float2 _80 = _8_dst.yw; 35 float2 _85 = _8_src.zw; 36 float2 _89 = _8_dst.zw; 37 float4 _RESERVED_IDENTIFIER_FIXUP_0_result = float4(blend_overlay_component_Qhh2h2(_66, _71), blend_overlay_component_Qhh2h2(_76, _80), blend_overlay_component_Qhh2h2(_85, _89), _8_src.w + ((1.0f - _8_src.w) * _8_dst.w)); 38 float4 _105 = _RESERVED_IDENTIFIER_FIXUP_0_result; 39 float3 _125 = _105.xyz + ((_8_dst.xyz * (1.0f - _8_src.w)) + (_8_src.xyz * (1.0f - _8_dst.w))); 40 float4 _126 = _RESERVED_IDENTIFIER_FIXUP_0_result; 41 float4 _127 = float4(_125.x, _125.y, _125.z, _126.w); 42 _RESERVED_IDENTIFIER_FIXUP_0_result = _127; 43 sk_FragColor = _127; 44} 45 46SPIRV_Cross_Output main() 47{ 48 frag_main(); 49 SPIRV_Cross_Output stage_output; 50 stage_output.sk_FragColor = sk_FragColor; 51 return stage_output; 52} 53