1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_src : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_dst : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(float2 _14, float2 _15) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float _25 = 0.0f; 18*c8dee2aaSAndroid Build Coastguard Worker if ((2.0f * _15.x) <= _15.y) 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker _25 = (2.0f * _14.x) * _15.x; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker else 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker _25 = (_14.y * _15.y) - ((2.0f * (_15.y - _15.x)) * (_14.y - _14.x)); 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker return _25; 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 30*c8dee2aaSAndroid Build Coastguard Worker{ 31*c8dee2aaSAndroid Build Coastguard Worker float2 _66 = _8_src.xw; 32*c8dee2aaSAndroid Build Coastguard Worker float2 _71 = _8_dst.xw; 33*c8dee2aaSAndroid Build Coastguard Worker float2 _76 = _8_src.yw; 34*c8dee2aaSAndroid Build Coastguard Worker float2 _80 = _8_dst.yw; 35*c8dee2aaSAndroid Build Coastguard Worker float2 _85 = _8_src.zw; 36*c8dee2aaSAndroid Build Coastguard Worker float2 _89 = _8_dst.zw; 37*c8dee2aaSAndroid Build Coastguard Worker float4 _RESERVED_IDENTIFIER_FIXUP_0_result = float4(blend_overlay_component_Qhh2h2(_66, _71), blend_overlay_component_Qhh2h2(_76, _80), blend_overlay_component_Qhh2h2(_85, _89), _8_src.w + ((1.0f - _8_src.w) * _8_dst.w)); 38*c8dee2aaSAndroid Build Coastguard Worker float4 _105 = _RESERVED_IDENTIFIER_FIXUP_0_result; 39*c8dee2aaSAndroid Build Coastguard Worker float3 _125 = _105.xyz + ((_8_dst.xyz * (1.0f - _8_src.w)) + (_8_src.xyz * (1.0f - _8_dst.w))); 40*c8dee2aaSAndroid Build Coastguard Worker float4 _126 = _RESERVED_IDENTIFIER_FIXUP_0_result; 41*c8dee2aaSAndroid Build Coastguard Worker float4 _127 = float4(_125.x, _125.y, _125.z, _126.w); 42*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_result = _127; 43*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _127; 44*c8dee2aaSAndroid Build Coastguard Worker} 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 47*c8dee2aaSAndroid Build Coastguard Worker{ 48*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 49*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 50*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 51*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 52*c8dee2aaSAndroid Build Coastguard Worker} 53