xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendOverlay.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_src : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _8_dst : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerfloat blend_overlay_component_Qhh2h2(float2 _14, float2 _15)
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    float _25 = 0.0f;
18*c8dee2aaSAndroid Build Coastguard Worker    if ((2.0f * _15.x) <= _15.y)
19*c8dee2aaSAndroid Build Coastguard Worker    {
20*c8dee2aaSAndroid Build Coastguard Worker        _25 = (2.0f * _14.x) * _15.x;
21*c8dee2aaSAndroid Build Coastguard Worker    }
22*c8dee2aaSAndroid Build Coastguard Worker    else
23*c8dee2aaSAndroid Build Coastguard Worker    {
24*c8dee2aaSAndroid Build Coastguard Worker        _25 = (_14.y * _15.y) - ((2.0f * (_15.y - _15.x)) * (_14.y - _14.x));
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker    return _25;
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
30*c8dee2aaSAndroid Build Coastguard Worker{
31*c8dee2aaSAndroid Build Coastguard Worker    float2 _66 = _8_src.xw;
32*c8dee2aaSAndroid Build Coastguard Worker    float2 _71 = _8_dst.xw;
33*c8dee2aaSAndroid Build Coastguard Worker    float2 _76 = _8_src.yw;
34*c8dee2aaSAndroid Build Coastguard Worker    float2 _80 = _8_dst.yw;
35*c8dee2aaSAndroid Build Coastguard Worker    float2 _85 = _8_src.zw;
36*c8dee2aaSAndroid Build Coastguard Worker    float2 _89 = _8_dst.zw;
37*c8dee2aaSAndroid Build Coastguard Worker    float4 _RESERVED_IDENTIFIER_FIXUP_0_result = float4(blend_overlay_component_Qhh2h2(_66, _71), blend_overlay_component_Qhh2h2(_76, _80), blend_overlay_component_Qhh2h2(_85, _89), _8_src.w + ((1.0f - _8_src.w) * _8_dst.w));
38*c8dee2aaSAndroid Build Coastguard Worker    float4 _105 = _RESERVED_IDENTIFIER_FIXUP_0_result;
39*c8dee2aaSAndroid Build Coastguard Worker    float3 _125 = _105.xyz + ((_8_dst.xyz * (1.0f - _8_src.w)) + (_8_src.xyz * (1.0f - _8_dst.w)));
40*c8dee2aaSAndroid Build Coastguard Worker    float4 _126 = _RESERVED_IDENTIFIER_FIXUP_0_result;
41*c8dee2aaSAndroid Build Coastguard Worker    float4 _127 = float4(_125.x, _125.y, _125.z, _126.w);
42*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_0_result = _127;
43*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = _127;
44*c8dee2aaSAndroid Build Coastguard Worker}
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
47*c8dee2aaSAndroid Build Coastguard Worker{
48*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
49*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
50*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
51*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
52*c8dee2aaSAndroid Build Coastguard Worker}
53