1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerconstant const half sk_PrivkGuardedDivideEpsilon = half(false ? 1e-08 : 0.0); 8*c8dee2aaSAndroid Build Coastguard Workerconstant const half sk_PrivkMinNormalHalf = 6.10351562e-05h; 9*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 10*c8dee2aaSAndroid Build Coastguard Worker half4 src; 11*c8dee2aaSAndroid Build Coastguard Worker half4 dst; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 16*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Workerhalf blend_color_saturation_Qhh3(half3 color); 19*c8dee2aaSAndroid Build Coastguard Workerhalf4 blend_hslc_h4h2h4h4(half2 flipSat, half4 src, half4 dst); 20*c8dee2aaSAndroid Build Coastguard Workerhalf blend_color_saturation_Qhh3(half3 color) { 21*c8dee2aaSAndroid Build Coastguard Worker return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z); 22*c8dee2aaSAndroid Build Coastguard Worker} 23*c8dee2aaSAndroid Build Coastguard Workerhalf4 blend_hslc_h4h2h4h4(half2 flipSat, half4 src, half4 dst) { 24*c8dee2aaSAndroid Build Coastguard Worker half alpha = dst.w * src.w; 25*c8dee2aaSAndroid Build Coastguard Worker half3 sda = src.xyz * dst.w; 26*c8dee2aaSAndroid Build Coastguard Worker half3 dsa = dst.xyz * src.w; 27*c8dee2aaSAndroid Build Coastguard Worker half3 l = bool(flipSat.x) ? dsa : sda; 28*c8dee2aaSAndroid Build Coastguard Worker half3 r = bool(flipSat.x) ? sda : dsa; 29*c8dee2aaSAndroid Build Coastguard Worker if (bool(flipSat.y)) { 30*c8dee2aaSAndroid Build Coastguard Worker half _2_mn = min(min(l.x, l.y), l.z); 31*c8dee2aaSAndroid Build Coastguard Worker half _3_mx = max(max(l.x, l.y), l.z); 32*c8dee2aaSAndroid Build Coastguard Worker l = _3_mx > _2_mn ? ((l - _2_mn) * blend_color_saturation_Qhh3(r)) / (_3_mx - _2_mn) : half3(0.0h); 33*c8dee2aaSAndroid Build Coastguard Worker r = dsa; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker half _4_lum = dot(half3(0.3h, 0.59h, 0.11h), r); 36*c8dee2aaSAndroid Build Coastguard Worker half3 _5_result = (_4_lum - dot(half3(0.3h, 0.59h, 0.11h), l)) + l; 37*c8dee2aaSAndroid Build Coastguard Worker half _6_minComp = min(min(_5_result.x, _5_result.y), _5_result.z); 38*c8dee2aaSAndroid Build Coastguard Worker half _7_maxComp = max(max(_5_result.x, _5_result.y), _5_result.z); 39*c8dee2aaSAndroid Build Coastguard Worker if (_6_minComp < 0.0h && _4_lum != _6_minComp) { 40*c8dee2aaSAndroid Build Coastguard Worker _5_result = _4_lum + (_5_result - _4_lum) * (_4_lum / (((_4_lum - _6_minComp) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon)); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker if (_7_maxComp > alpha && _7_maxComp != _4_lum) { 43*c8dee2aaSAndroid Build Coastguard Worker _5_result = _4_lum + ((_5_result - _4_lum) * (alpha - _4_lum)) / (((_7_maxComp - _4_lum) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker return half4((((_5_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); 46*c8dee2aaSAndroid Build Coastguard Worker} 47*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 48*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 49*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 50*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = blend_hslc_h4h2h4h4(half2(0.0h, 1.0h), _uniforms.src, _uniforms.dst); 51*c8dee2aaSAndroid Build Coastguard Worker return _out; 52*c8dee2aaSAndroid Build Coastguard Worker} 53