xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendHue.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _16_src : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _16_dst : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workerstatic float _kGuardedDivideEpsilon = 0.0f;
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerfloat blend_color_saturation_Qhh3(float3 _22)
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    return max(max(_22.x, _22.y), _22.z) - min(min(_22.x, _22.y), _22.z);
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workerfloat4 blend_hslc_h4h2h4h4(float2 _45, float4 _46, float4 _47)
23*c8dee2aaSAndroid Build Coastguard Worker{
24*c8dee2aaSAndroid Build Coastguard Worker    float _55 = _47.w * _46.w;
25*c8dee2aaSAndroid Build Coastguard Worker    float alpha = _55;
26*c8dee2aaSAndroid Build Coastguard Worker    float3 _61 = _46.xyz * _47.w;
27*c8dee2aaSAndroid Build Coastguard Worker    float3 sda = _61;
28*c8dee2aaSAndroid Build Coastguard Worker    float3 _67 = _47.xyz * _46.w;
29*c8dee2aaSAndroid Build Coastguard Worker    float3 dsa = _67;
30*c8dee2aaSAndroid Build Coastguard Worker    float3 _72 = 0.0f.xxx;
31*c8dee2aaSAndroid Build Coastguard Worker    if (_45.x != 0.0f)
32*c8dee2aaSAndroid Build Coastguard Worker    {
33*c8dee2aaSAndroid Build Coastguard Worker        _72 = _67;
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker    else
36*c8dee2aaSAndroid Build Coastguard Worker    {
37*c8dee2aaSAndroid Build Coastguard Worker        _72 = _61;
38*c8dee2aaSAndroid Build Coastguard Worker    }
39*c8dee2aaSAndroid Build Coastguard Worker    float3 l = _72;
40*c8dee2aaSAndroid Build Coastguard Worker    float3 _81 = 0.0f.xxx;
41*c8dee2aaSAndroid Build Coastguard Worker    if (_45.x != 0.0f)
42*c8dee2aaSAndroid Build Coastguard Worker    {
43*c8dee2aaSAndroid Build Coastguard Worker        _81 = _61;
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    else
46*c8dee2aaSAndroid Build Coastguard Worker    {
47*c8dee2aaSAndroid Build Coastguard Worker        _81 = _67;
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    float3 r = _81;
50*c8dee2aaSAndroid Build Coastguard Worker    if (_45.y != 0.0f)
51*c8dee2aaSAndroid Build Coastguard Worker    {
52*c8dee2aaSAndroid Build Coastguard Worker        float _92 = min(min(_72.x, _72.y), _72.z);
53*c8dee2aaSAndroid Build Coastguard Worker        float _RESERVED_IDENTIFIER_FIXUP_2_mn = _92;
54*c8dee2aaSAndroid Build Coastguard Worker        float _98 = max(max(_72.x, _72.y), _72.z);
55*c8dee2aaSAndroid Build Coastguard Worker        float _RESERVED_IDENTIFIER_FIXUP_3_mx = _98;
56*c8dee2aaSAndroid Build Coastguard Worker        float3 _101 = 0.0f.xxx;
57*c8dee2aaSAndroid Build Coastguard Worker        if (_98 > _92)
58*c8dee2aaSAndroid Build Coastguard Worker        {
59*c8dee2aaSAndroid Build Coastguard Worker            float3 _107 = _81;
60*c8dee2aaSAndroid Build Coastguard Worker            _101 = ((_72 - _92.xxx) * blend_color_saturation_Qhh3(_107)) * (1.0f / (_98 - _92));
61*c8dee2aaSAndroid Build Coastguard Worker        }
62*c8dee2aaSAndroid Build Coastguard Worker        else
63*c8dee2aaSAndroid Build Coastguard Worker        {
64*c8dee2aaSAndroid Build Coastguard Worker            _101 = 0.0f.xxx;
65*c8dee2aaSAndroid Build Coastguard Worker        }
66*c8dee2aaSAndroid Build Coastguard Worker        l = _101;
67*c8dee2aaSAndroid Build Coastguard Worker        r = _67;
68*c8dee2aaSAndroid Build Coastguard Worker    }
69*c8dee2aaSAndroid Build Coastguard Worker    float _117 = dot(float3(0.300000011920928955078125f, 0.589999973773956298828125f, 0.10999999940395355224609375f), r);
70*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_4_lum = _117;
71*c8dee2aaSAndroid Build Coastguard Worker    float3 _129 = (_117 - dot(float3(0.300000011920928955078125f, 0.589999973773956298828125f, 0.10999999940395355224609375f), l)).xxx + l;
72*c8dee2aaSAndroid Build Coastguard Worker    float3 _RESERVED_IDENTIFIER_FIXUP_5_result = _129;
73*c8dee2aaSAndroid Build Coastguard Worker    float _133 = _129.x;
74*c8dee2aaSAndroid Build Coastguard Worker    float _134 = _129.y;
75*c8dee2aaSAndroid Build Coastguard Worker    float _135 = _129.z;
76*c8dee2aaSAndroid Build Coastguard Worker    float _131 = min(min(_133, _134), _135);
77*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_6_minComp = _131;
78*c8dee2aaSAndroid Build Coastguard Worker    float _137 = max(max(_133, _134), _135);
79*c8dee2aaSAndroid Build Coastguard Worker    float _RESERVED_IDENTIFIER_FIXUP_7_maxComp = _137;
80*c8dee2aaSAndroid Build Coastguard Worker    bool _143 = false;
81*c8dee2aaSAndroid Build Coastguard Worker    if (_131 < 0.0f)
82*c8dee2aaSAndroid Build Coastguard Worker    {
83*c8dee2aaSAndroid Build Coastguard Worker        _143 = _117 != _131;
84*c8dee2aaSAndroid Build Coastguard Worker    }
85*c8dee2aaSAndroid Build Coastguard Worker    else
86*c8dee2aaSAndroid Build Coastguard Worker    {
87*c8dee2aaSAndroid Build Coastguard Worker        _143 = false;
88*c8dee2aaSAndroid Build Coastguard Worker    }
89*c8dee2aaSAndroid Build Coastguard Worker    if (_143)
90*c8dee2aaSAndroid Build Coastguard Worker    {
91*c8dee2aaSAndroid Build Coastguard Worker        float3 _146 = _117.xxx;
92*c8dee2aaSAndroid Build Coastguard Worker        _RESERVED_IDENTIFIER_FIXUP_5_result = _146 + ((_129 - _146) * (_117 / (((_117 - _131) + 6.103515625e-05f) + _kGuardedDivideEpsilon)));
93*c8dee2aaSAndroid Build Coastguard Worker    }
94*c8dee2aaSAndroid Build Coastguard Worker    bool _160 = false;
95*c8dee2aaSAndroid Build Coastguard Worker    if (_137 > _55)
96*c8dee2aaSAndroid Build Coastguard Worker    {
97*c8dee2aaSAndroid Build Coastguard Worker        _160 = _137 != _117;
98*c8dee2aaSAndroid Build Coastguard Worker    }
99*c8dee2aaSAndroid Build Coastguard Worker    else
100*c8dee2aaSAndroid Build Coastguard Worker    {
101*c8dee2aaSAndroid Build Coastguard Worker        _160 = false;
102*c8dee2aaSAndroid Build Coastguard Worker    }
103*c8dee2aaSAndroid Build Coastguard Worker    if (_160)
104*c8dee2aaSAndroid Build Coastguard Worker    {
105*c8dee2aaSAndroid Build Coastguard Worker        float3 _164 = _117.xxx;
106*c8dee2aaSAndroid Build Coastguard Worker        _RESERVED_IDENTIFIER_FIXUP_5_result = _164 + (((_RESERVED_IDENTIFIER_FIXUP_5_result - _164) * (_55 - _117)) * (1.0f / (((_137 - _117) + 6.103515625e-05f) + _kGuardedDivideEpsilon)));
107*c8dee2aaSAndroid Build Coastguard Worker    }
108*c8dee2aaSAndroid Build Coastguard Worker    return float4((((_RESERVED_IDENTIFIER_FIXUP_5_result + _47.xyz) - _67) + _46.xyz) - _61, (_46.w + _47.w) - _55);
109*c8dee2aaSAndroid Build Coastguard Worker}
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
112*c8dee2aaSAndroid Build Coastguard Worker{
113*c8dee2aaSAndroid Build Coastguard Worker    _kGuardedDivideEpsilon = false ? 9.9999999392252902907785028219223e-09f : 0.0f;
114*c8dee2aaSAndroid Build Coastguard Worker    float2 _198 = float2(0.0f, 1.0f);
115*c8dee2aaSAndroid Build Coastguard Worker    float4 _204 = _16_src;
116*c8dee2aaSAndroid Build Coastguard Worker    float4 _208 = _16_dst;
117*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = blend_hslc_h4h2h4h4(_198, _204, _208);
118*c8dee2aaSAndroid Build Coastguard Worker}
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
121*c8dee2aaSAndroid Build Coastguard Worker{
122*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
123*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
124*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
125*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
126*c8dee2aaSAndroid Build Coastguard Worker}
127