1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 src; 9*c8dee2aaSAndroid Build Coastguard Worker half4 dst; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerhalf blend_overlay_component_Qhh2h2(half2 s, half2 d); 17*c8dee2aaSAndroid Build Coastguard Workerhalf4 blend_overlay_h4h4h4(half4 src, half4 dst); 18*c8dee2aaSAndroid Build Coastguard Workerhalf blend_overlay_component_Qhh2h2(half2 s, half2 d) { 19*c8dee2aaSAndroid Build Coastguard Worker return 2.0h * d.x <= d.y ? (2.0h * s.x) * d.x : s.y * d.y - (2.0h * (d.y - d.x)) * (s.y - s.x); 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Workerhalf4 blend_overlay_h4h4h4(half4 src, half4 dst) { 22*c8dee2aaSAndroid Build Coastguard Worker half4 result = half4(blend_overlay_component_Qhh2h2(src.xw, dst.xw), blend_overlay_component_Qhh2h2(src.yw, dst.yw), blend_overlay_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0h - src.w) * dst.w); 23*c8dee2aaSAndroid Build Coastguard Worker result.xyz = result.xyz + (dst.xyz * (1.0h - src.w) + src.xyz * (1.0h - dst.w)); 24*c8dee2aaSAndroid Build Coastguard Worker return result; 25*c8dee2aaSAndroid Build Coastguard Worker} 26*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 27*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 28*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 29*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = blend_overlay_h4h4h4(_uniforms.dst, _uniforms.src); 30*c8dee2aaSAndroid Build Coastguard Worker return _out; 31*c8dee2aaSAndroid Build Coastguard Worker} 32