xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendHardLight.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 src;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 dst;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerhalf blend_overlay_component_Qhh2h2(half2 s, half2 d);
17*c8dee2aaSAndroid Build Coastguard Workerhalf4 blend_overlay_h4h4h4(half4 src, half4 dst);
18*c8dee2aaSAndroid Build Coastguard Workerhalf blend_overlay_component_Qhh2h2(half2 s, half2 d) {
19*c8dee2aaSAndroid Build Coastguard Worker    return 2.0h * d.x <= d.y ? (2.0h * s.x) * d.x : s.y * d.y - (2.0h * (d.y - d.x)) * (s.y - s.x);
20*c8dee2aaSAndroid Build Coastguard Worker}
21*c8dee2aaSAndroid Build Coastguard Workerhalf4 blend_overlay_h4h4h4(half4 src, half4 dst) {
22*c8dee2aaSAndroid Build Coastguard Worker    half4 result = half4(blend_overlay_component_Qhh2h2(src.xw, dst.xw), blend_overlay_component_Qhh2h2(src.yw, dst.yw), blend_overlay_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0h - src.w) * dst.w);
23*c8dee2aaSAndroid Build Coastguard Worker    result.xyz = result.xyz + (dst.xyz * (1.0h - src.w) + src.xyz * (1.0h - dst.w));
24*c8dee2aaSAndroid Build Coastguard Worker    return result;
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
27*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
28*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
29*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = blend_overlay_h4h4h4(_uniforms.dst, _uniforms.src);
30*c8dee2aaSAndroid Build Coastguard Worker    return _out;
31*c8dee2aaSAndroid Build Coastguard Worker}
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