1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 8*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "src" 9*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 1 "dst" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 14*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 15*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision 16*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 1 Offset 16 17*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 Binding 0 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %7 DescriptorSet 0 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %18 RelaxedPrecision 22*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %19 RelaxedPrecision 23*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %20 RelaxedPrecision 24*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %23 RelaxedPrecision 25*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %24 RelaxedPrecision 26*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 27*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 28*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 29*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 30*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %v4float %v4float 31*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 32*c8dee2aaSAndroid Build Coastguard Worker %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 33*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 34*c8dee2aaSAndroid Build Coastguard Worker %11 = OpTypeFunction %void 35*c8dee2aaSAndroid Build Coastguard Worker %float_1 = OpConstant %float 1 36*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 37*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 38*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 39*c8dee2aaSAndroid Build Coastguard Worker %int_1 = OpConstant %int 1 40*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %11 41*c8dee2aaSAndroid Build Coastguard Worker %12 = OpLabel 42*c8dee2aaSAndroid Build Coastguard Worker %14 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0 43*c8dee2aaSAndroid Build Coastguard Worker %18 = OpLoad %v4float %14 44*c8dee2aaSAndroid Build Coastguard Worker %19 = OpCompositeExtract %float %18 3 45*c8dee2aaSAndroid Build Coastguard Worker %20 = OpFSub %float %float_1 %19 46*c8dee2aaSAndroid Build Coastguard Worker %21 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1 47*c8dee2aaSAndroid Build Coastguard Worker %23 = OpLoad %v4float %21 48*c8dee2aaSAndroid Build Coastguard Worker %24 = OpVectorTimesScalar %v4float %23 %20 49*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %24 50*c8dee2aaSAndroid Build Coastguard Worker OpReturn 51*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 52