xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendDarken.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_src : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _7_dst : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Worker
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
11*c8dee2aaSAndroid Build Coastguard Worker{
12*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
16*c8dee2aaSAndroid Build Coastguard Worker{
17*c8dee2aaSAndroid Build Coastguard Worker    float4 _29 = _7_src + (_7_dst * (1.0f - _7_src.w));
18*c8dee2aaSAndroid Build Coastguard Worker    float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _29;
19*c8dee2aaSAndroid Build Coastguard Worker    float3 _44 = (_7_src.xyz * (1.0f - _7_dst.w)) + _7_dst.xyz;
20*c8dee2aaSAndroid Build Coastguard Worker    float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _44;
21*c8dee2aaSAndroid Build Coastguard Worker    float3 _45 = min(_29.xyz, _44);
22*c8dee2aaSAndroid Build Coastguard Worker    float4 _47 = _RESERVED_IDENTIFIER_FIXUP_0_a;
23*c8dee2aaSAndroid Build Coastguard Worker    float4 _48 = float4(_45.x, _45.y, _45.z, _47.w);
24*c8dee2aaSAndroid Build Coastguard Worker    _RESERVED_IDENTIFIER_FIXUP_0_a = _48;
25*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = _48;
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
29*c8dee2aaSAndroid Build Coastguard Worker{
30*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
31*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
32*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
33*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
34*c8dee2aaSAndroid Build Coastguard Worker}
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