1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_src : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_dst : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float4 _29 = _7_src + (_7_dst * (1.0f - _7_src.w)); 18*c8dee2aaSAndroid Build Coastguard Worker float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _29; 19*c8dee2aaSAndroid Build Coastguard Worker float3 _44 = (_7_src.xyz * (1.0f - _7_dst.w)) + _7_dst.xyz; 20*c8dee2aaSAndroid Build Coastguard Worker float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _44; 21*c8dee2aaSAndroid Build Coastguard Worker float3 _45 = min(_29.xyz, _44); 22*c8dee2aaSAndroid Build Coastguard Worker float4 _47 = _RESERVED_IDENTIFIER_FIXUP_0_a; 23*c8dee2aaSAndroid Build Coastguard Worker float4 _48 = float4(_45.x, _45.y, _45.z, _47.w); 24*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_a = _48; 25*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _48; 26*c8dee2aaSAndroid Build Coastguard Worker} 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 29*c8dee2aaSAndroid Build Coastguard Worker{ 30*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 31*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 32*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 33*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 34*c8dee2aaSAndroid Build Coastguard Worker} 35