xref: /aosp_15_r20/external/skia/tests/sksl/blend/BlendDarken.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %_UniformBuffer "_UniformBuffer"
8*c8dee2aaSAndroid Build Coastguard Worker               OpMemberName %_UniformBuffer 0 "src"
9*c8dee2aaSAndroid Build Coastguard Worker               OpMemberName %_UniformBuffer 1 "dst"
10*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
11*c8dee2aaSAndroid Build Coastguard Worker               OpName %_0_a "_0_a"
12*c8dee2aaSAndroid Build Coastguard Worker               OpName %_1_b "_1_b"
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
15*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
16*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 Offset 0
17*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
18*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 1 Offset 16
19*c8dee2aaSAndroid Build Coastguard Worker               OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
20*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %_UniformBuffer Block
21*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %7 Binding 0
22*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %7 DescriptorSet 0
23*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %_0_a RelaxedPrecision
24*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %19 RelaxedPrecision
25*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %22 RelaxedPrecision
26*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %23 RelaxedPrecision
27*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %24 RelaxedPrecision
28*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %27 RelaxedPrecision
29*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %28 RelaxedPrecision
30*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %29 RelaxedPrecision
31*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %_1_b RelaxedPrecision
32*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %34 RelaxedPrecision
33*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %35 RelaxedPrecision
34*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %36 RelaxedPrecision
35*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %38 RelaxedPrecision
36*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %39 RelaxedPrecision
37*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %40 RelaxedPrecision
38*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %42 RelaxedPrecision
39*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %43 RelaxedPrecision
40*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %44 RelaxedPrecision
41*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %46 RelaxedPrecision
42*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %47 RelaxedPrecision
43*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %48 RelaxedPrecision
44*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
45*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
46*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
47*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
48*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %v4float %v4float
49*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
50*c8dee2aaSAndroid Build Coastguard Worker          %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
51*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
52*c8dee2aaSAndroid Build Coastguard Worker         %11 = OpTypeFunction %void
53*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v4float = OpTypePointer Function %v4float
54*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
55*c8dee2aaSAndroid Build Coastguard Worker        %int = OpTypeInt 32 1
56*c8dee2aaSAndroid Build Coastguard Worker      %int_0 = OpConstant %int 0
57*c8dee2aaSAndroid Build Coastguard Worker    %float_1 = OpConstant %float 1
58*c8dee2aaSAndroid Build Coastguard Worker      %int_1 = OpConstant %int 1
59*c8dee2aaSAndroid Build Coastguard Worker    %v3float = OpTypeVector %float 3
60*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v3float = OpTypePointer Function %v3float
61*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %11
62*c8dee2aaSAndroid Build Coastguard Worker         %12 = OpLabel
63*c8dee2aaSAndroid Build Coastguard Worker       %_0_a = OpVariable %_ptr_Function_v4float Function
64*c8dee2aaSAndroid Build Coastguard Worker       %_1_b = OpVariable %_ptr_Function_v3float Function
65*c8dee2aaSAndroid Build Coastguard Worker         %15 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
66*c8dee2aaSAndroid Build Coastguard Worker         %19 = OpLoad %v4float %15
67*c8dee2aaSAndroid Build Coastguard Worker         %21 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
68*c8dee2aaSAndroid Build Coastguard Worker         %22 = OpLoad %v4float %21
69*c8dee2aaSAndroid Build Coastguard Worker         %23 = OpCompositeExtract %float %22 3
70*c8dee2aaSAndroid Build Coastguard Worker         %24 = OpFSub %float %float_1 %23
71*c8dee2aaSAndroid Build Coastguard Worker         %25 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
72*c8dee2aaSAndroid Build Coastguard Worker         %27 = OpLoad %v4float %25
73*c8dee2aaSAndroid Build Coastguard Worker         %28 = OpVectorTimesScalar %v4float %27 %24
74*c8dee2aaSAndroid Build Coastguard Worker         %29 = OpFAdd %v4float %19 %28
75*c8dee2aaSAndroid Build Coastguard Worker               OpStore %_0_a %29
76*c8dee2aaSAndroid Build Coastguard Worker         %33 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
77*c8dee2aaSAndroid Build Coastguard Worker         %34 = OpLoad %v4float %33
78*c8dee2aaSAndroid Build Coastguard Worker         %35 = OpCompositeExtract %float %34 3
79*c8dee2aaSAndroid Build Coastguard Worker         %36 = OpFSub %float %float_1 %35
80*c8dee2aaSAndroid Build Coastguard Worker         %37 = OpAccessChain %_ptr_Uniform_v4float %7 %int_0
81*c8dee2aaSAndroid Build Coastguard Worker         %38 = OpLoad %v4float %37
82*c8dee2aaSAndroid Build Coastguard Worker         %39 = OpVectorShuffle %v3float %38 %38 0 1 2
83*c8dee2aaSAndroid Build Coastguard Worker         %40 = OpVectorTimesScalar %v3float %39 %36
84*c8dee2aaSAndroid Build Coastguard Worker         %41 = OpAccessChain %_ptr_Uniform_v4float %7 %int_1
85*c8dee2aaSAndroid Build Coastguard Worker         %42 = OpLoad %v4float %41
86*c8dee2aaSAndroid Build Coastguard Worker         %43 = OpVectorShuffle %v3float %42 %42 0 1 2
87*c8dee2aaSAndroid Build Coastguard Worker         %44 = OpFAdd %v3float %40 %43
88*c8dee2aaSAndroid Build Coastguard Worker               OpStore %_1_b %44
89*c8dee2aaSAndroid Build Coastguard Worker         %46 = OpVectorShuffle %v3float %29 %29 0 1 2
90*c8dee2aaSAndroid Build Coastguard Worker         %45 = OpExtInst %v3float %1 FMin %46 %44
91*c8dee2aaSAndroid Build Coastguard Worker         %47 = OpLoad %v4float %_0_a
92*c8dee2aaSAndroid Build Coastguard Worker         %48 = OpVectorShuffle %v4float %47 %45 4 5 6 3
93*c8dee2aaSAndroid Build Coastguard Worker               OpStore %_0_a %48
94*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %48
95*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
96*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
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