xref: /aosp_15_r20/external/skia/tests/graphite/DeviceTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkVertices.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker // Tests that vertex transparency will affect draw order.
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(DeviceTestVertexTransparency,reporter,context,CtsEnforcement::kApiLevel_V)21*c8dee2aaSAndroid Build Coastguard Worker DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(DeviceTestVertexTransparency, reporter, context,
22*c8dee2aaSAndroid Build Coastguard Worker                                    CtsEnforcement::kApiLevel_V) {
23*c8dee2aaSAndroid Build Coastguard Worker     // Set up transparent vertices, in a 5px wide by 10px tall rectangle.
24*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kVertexCount = 5;
25*c8dee2aaSAndroid Build Coastguard Worker     SkPoint positions[kVertexCount];
26*c8dee2aaSAndroid Build Coastguard Worker     positions[0].set(2.5, 5);
27*c8dee2aaSAndroid Build Coastguard Worker     positions[1].set(0, 0);
28*c8dee2aaSAndroid Build Coastguard Worker     positions[2].set(5, 0);
29*c8dee2aaSAndroid Build Coastguard Worker     positions[3].set(5, 10);
30*c8dee2aaSAndroid Build Coastguard Worker     positions[4].set(0, 10);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     static constexpr int kIndexCount = 6;
33*c8dee2aaSAndroid Build Coastguard Worker     static constexpr uint16_t kIndices[kIndexCount] = {0, 1, 2, 3, 4, 1};
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     SkColor colors[kVertexCount];
36*c8dee2aaSAndroid Build Coastguard Worker     for (size_t i = 0; i < kVertexCount; ++i) {
37*c8dee2aaSAndroid Build Coastguard Worker         colors[i] = 0x7F00FF00;
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     auto v = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode,
41*c8dee2aaSAndroid Build Coastguard Worker                                   kVertexCount,
42*c8dee2aaSAndroid Build Coastguard Worker                                   positions,
43*c8dee2aaSAndroid Build Coastguard Worker                                   nullptr,
44*c8dee2aaSAndroid Build Coastguard Worker                                   colors,
45*c8dee2aaSAndroid Build Coastguard Worker                                   kIndexCount,
46*c8dee2aaSAndroid Build Coastguard Worker                                   kIndices);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // Draw vertices at x = 0.
49*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<Recorder> recorder = context->makeRecorder();
50*c8dee2aaSAndroid Build Coastguard Worker     SkImageInfo ii = SkImageInfo::Make(SkISize::Make(10, 10),
51*c8dee2aaSAndroid Build Coastguard Worker                                        SkColorType::kRGBA_8888_SkColorType,
52*c8dee2aaSAndroid Build Coastguard Worker                                        SkAlphaType::kPremul_SkAlphaType);
53*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(recorder.get(), ii);
54*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* canvas = surface->getCanvas();
55*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawVertices(v, SkBlendMode::kDst, SkPaint());
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     // Draw a square that will overlap both vertex draws.
58*c8dee2aaSAndroid Build Coastguard Worker     SkPaint redPaint;
59*c8dee2aaSAndroid Build Coastguard Worker     redPaint.setColor(SK_ColorRED);
60*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawRect(SkRect::MakeXYWH(0, 0, 10, 10), redPaint);
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     // Draw vertices at x = 5.
63*c8dee2aaSAndroid Build Coastguard Worker     canvas->translate(5, 0);
64*c8dee2aaSAndroid Build Coastguard Worker     canvas->drawVertices(v, SkBlendMode::kDst, SkPaint());
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     // Read pixels.
67*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bitmap;
68*c8dee2aaSAndroid Build Coastguard Worker     SkPixmap pixmap;
69*c8dee2aaSAndroid Build Coastguard Worker     bitmap.allocPixels(ii);
70*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(bitmap.peekPixels(&pixmap));
71*c8dee2aaSAndroid Build Coastguard Worker     if (!surface->readPixels(pixmap, 0, 0)) {
72*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "readPixels failed");
73*c8dee2aaSAndroid Build Coastguard Worker         return;
74*c8dee2aaSAndroid Build Coastguard Worker     }
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     // Check that draws weren't reordered to put vertex draws together.
77*c8dee2aaSAndroid Build Coastguard Worker     // The second vertex draw should have been 50% green on top of red.
78*c8dee2aaSAndroid Build Coastguard Worker     SkColor color = pixmap.getColor(9, 5);
79*c8dee2aaSAndroid Build Coastguard Worker     SkColor expected = 0xFF807F00;
80*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(
81*c8dee2aaSAndroid Build Coastguard Worker             reporter, color == expected, "Wrong color, expected %08x, found %08x", expected, color);
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
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