xref: /aosp_15_r20/external/skia/tests/VkWrapTests.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker // This is a GPU-backend specific test. It relies on static initializers to work
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_VULKAN)
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkBackendSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/vk/GrVkTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpu.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTexture.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "tools/gpu/ManagedBackendTexture.h"
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker #include <vulkan/vulkan_core.h>
35*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker using sk_gpu_test::GrContextFactory;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker const int kW = 1024;
42*c8dee2aaSAndroid Build Coastguard Worker const int kH = 1024;
43*c8dee2aaSAndroid Build Coastguard Worker const SkColorType kColorType = SkColorType::kRGBA_8888_SkColorType;
44*c8dee2aaSAndroid Build Coastguard Worker 
wrap_tex_test(skiatest::Reporter * reporter,GrDirectContext * dContext)45*c8dee2aaSAndroid Build Coastguard Worker void wrap_tex_test(skiatest::Reporter* reporter, GrDirectContext* dContext) {
46*c8dee2aaSAndroid Build Coastguard Worker     using namespace skgpu;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu = dContext->priv().getGpu();
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     Protected isProtected = Protected(dContext->priv().caps()->supportsProtectedContent());
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
53*c8dee2aaSAndroid Build Coastguard Worker             dContext, kW, kH, kRGBA_8888_SkColorType, skgpu::Mipmapped::kNo, GrRenderable::kNo,
54*c8dee2aaSAndroid Build Coastguard Worker             isProtected);
55*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
56*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not create backend texture.");
57*c8dee2aaSAndroid Build Coastguard Worker         return;
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture origBackendTex = mbet->texture();
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     GrVkImageInfo imageInfo;
63*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(GrBackendTextures::GetVkImageInfo(origBackendTex, &imageInfo));
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     {
66*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrTexture> tex = gpu->wrapBackendTexture(origBackendTex, kBorrow_GrWrapOwnership,
67*c8dee2aaSAndroid Build Coastguard Worker                                                        GrWrapCacheable::kNo, kRead_GrIOType);
68*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, tex);
69*c8dee2aaSAndroid Build Coastguard Worker     }
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     // image is null
72*c8dee2aaSAndroid Build Coastguard Worker     {
73*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo backendCopy = imageInfo;
74*c8dee2aaSAndroid Build Coastguard Worker         backendCopy.fImage = VK_NULL_HANDLE;
75*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture backendTex = GrBackendTextures::MakeVk(kW, kH, backendCopy);
76*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrTexture> tex = gpu->wrapBackendTexture(
77*c8dee2aaSAndroid Build Coastguard Worker                 backendTex, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType);
78*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !tex);
79*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapBackendTexture(
80*c8dee2aaSAndroid Build Coastguard Worker                 backendTex, kAdopt_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType);
81*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !tex);
82*c8dee2aaSAndroid Build Coastguard Worker     }
83*c8dee2aaSAndroid Build Coastguard Worker 
84*c8dee2aaSAndroid Build Coastguard Worker     // alloc is null
85*c8dee2aaSAndroid Build Coastguard Worker     {
86*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo backendCopy = imageInfo;
87*c8dee2aaSAndroid Build Coastguard Worker         backendCopy.fAlloc = skgpu::VulkanAlloc();
88*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture backendTex = GrBackendTextures::MakeVk(kW, kH, backendCopy);
89*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrTexture> tex = gpu->wrapBackendTexture(
90*c8dee2aaSAndroid Build Coastguard Worker                 backendTex, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType);
91*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, tex);
92*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapBackendTexture(
93*c8dee2aaSAndroid Build Coastguard Worker                 backendTex, kAdopt_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType);
94*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !tex);
95*c8dee2aaSAndroid Build Coastguard Worker     }
96*c8dee2aaSAndroid Build Coastguard Worker 
97*c8dee2aaSAndroid Build Coastguard Worker     // check adopt creation
98*c8dee2aaSAndroid Build Coastguard Worker     {
99*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo backendCopy = imageInfo;
100*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture backendTex = GrBackendTextures::MakeVk(kW, kH, backendCopy);
101*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrTexture> tex = gpu->wrapBackendTexture(
102*c8dee2aaSAndroid Build Coastguard Worker                 backendTex, kAdopt_GrWrapOwnership, GrWrapCacheable::kNo, kRead_GrIOType);
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, tex);
105*c8dee2aaSAndroid Build Coastguard Worker         if (tex) {
106*c8dee2aaSAndroid Build Coastguard Worker             mbet->wasAdopted();
107*c8dee2aaSAndroid Build Coastguard Worker         }
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker 
wrap_rt_test(skiatest::Reporter * reporter,GrDirectContext * dContext)111*c8dee2aaSAndroid Build Coastguard Worker void wrap_rt_test(skiatest::Reporter* reporter, GrDirectContext* dContext) {
112*c8dee2aaSAndroid Build Coastguard Worker     using namespace skgpu;
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu = dContext->priv().getGpu();
115*c8dee2aaSAndroid Build Coastguard Worker     GrColorType ct = SkColorTypeToGrColorType(kColorType);
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     Protected isProtected = Protected(dContext->priv().caps()->supportsProtectedContent());
118*c8dee2aaSAndroid Build Coastguard Worker 
119*c8dee2aaSAndroid Build Coastguard Worker     for (int sampleCnt : {1, 4}) {
120*c8dee2aaSAndroid Build Coastguard Worker         GrBackendFormat format = gpu->caps()->getDefaultBackendFormat(ct, GrRenderable::kYes);
121*c8dee2aaSAndroid Build Coastguard Worker         if (sampleCnt > gpu->caps()->maxRenderTargetSampleCount(format)) {
122*c8dee2aaSAndroid Build Coastguard Worker             continue;
123*c8dee2aaSAndroid Build Coastguard Worker         }
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker         GrBackendRenderTarget origBackendRT =
126*c8dee2aaSAndroid Build Coastguard Worker                 gpu->createTestingOnlyBackendRenderTarget({kW, kH}, ct, sampleCnt, isProtected);
127*c8dee2aaSAndroid Build Coastguard Worker         if (!origBackendRT.isValid()) {
128*c8dee2aaSAndroid Build Coastguard Worker             ERRORF(reporter, "Could not create backend render target.");
129*c8dee2aaSAndroid Build Coastguard Worker         }
130*c8dee2aaSAndroid Build Coastguard Worker 
131*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo imageInfo;
132*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter,
133*c8dee2aaSAndroid Build Coastguard Worker                         GrBackendRenderTargets::GetVkImageInfo(origBackendRT, &imageInfo));
134*c8dee2aaSAndroid Build Coastguard Worker 
135*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<GrRenderTarget> rt = gpu->wrapBackendRenderTarget(origBackendRT);
136*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, rt);
137*c8dee2aaSAndroid Build Coastguard Worker 
138*c8dee2aaSAndroid Build Coastguard Worker         // image is null
139*c8dee2aaSAndroid Build Coastguard Worker         {
140*c8dee2aaSAndroid Build Coastguard Worker             GrVkImageInfo backendCopy = imageInfo;
141*c8dee2aaSAndroid Build Coastguard Worker             backendCopy.fImage = VK_NULL_HANDLE;
142*c8dee2aaSAndroid Build Coastguard Worker             GrBackendRenderTarget backendRT = GrBackendRenderTargets::MakeVk(kW, kH, backendCopy);
143*c8dee2aaSAndroid Build Coastguard Worker             rt = gpu->wrapBackendRenderTarget(backendRT);
144*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter, !rt);
145*c8dee2aaSAndroid Build Coastguard Worker         }
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker         // alloc is null
148*c8dee2aaSAndroid Build Coastguard Worker         {
149*c8dee2aaSAndroid Build Coastguard Worker             GrVkImageInfo backendCopy = imageInfo;
150*c8dee2aaSAndroid Build Coastguard Worker             backendCopy.fAlloc = VulkanAlloc();
151*c8dee2aaSAndroid Build Coastguard Worker             // can wrap null alloc
152*c8dee2aaSAndroid Build Coastguard Worker             GrBackendRenderTarget backendRT = GrBackendRenderTargets::MakeVk(kW, kH, backendCopy);
153*c8dee2aaSAndroid Build Coastguard Worker             rt = gpu->wrapBackendRenderTarget(backendRT);
154*c8dee2aaSAndroid Build Coastguard Worker             REPORTER_ASSERT(reporter, rt);
155*c8dee2aaSAndroid Build Coastguard Worker         }
156*c8dee2aaSAndroid Build Coastguard Worker 
157*c8dee2aaSAndroid Build Coastguard Worker         gpu->deleteTestingOnlyBackendRenderTarget(origBackendRT);
158*c8dee2aaSAndroid Build Coastguard Worker     }
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker 
wrap_trt_test(skiatest::Reporter * reporter,GrDirectContext * dContext)161*c8dee2aaSAndroid Build Coastguard Worker void wrap_trt_test(skiatest::Reporter* reporter, GrDirectContext* dContext) {
162*c8dee2aaSAndroid Build Coastguard Worker     using namespace skgpu;
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker     GrGpu* gpu = dContext->priv().getGpu();
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     Protected isProtected = Protected(dContext->priv().caps()->supportsProtectedContent());
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker     auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData(
169*c8dee2aaSAndroid Build Coastguard Worker             dContext, kW, kH, kRGBA_8888_SkColorType, Mipmapped::kNo, GrRenderable::kYes,
170*c8dee2aaSAndroid Build Coastguard Worker             isProtected);
171*c8dee2aaSAndroid Build Coastguard Worker     if (!mbet) {
172*c8dee2aaSAndroid Build Coastguard Worker         ERRORF(reporter, "Could not create renderable backend texture.");
173*c8dee2aaSAndroid Build Coastguard Worker         return;
174*c8dee2aaSAndroid Build Coastguard Worker     }
175*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture origBackendTex = mbet->texture();
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker     GrVkImageInfo imageInfo;
178*c8dee2aaSAndroid Build Coastguard Worker     SkAssertResult(GrBackendTextures::GetVkImageInfo(origBackendTex, &imageInfo));
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrTexture> tex = gpu->wrapRenderableBackendTexture(
181*c8dee2aaSAndroid Build Coastguard Worker             origBackendTex, 1, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo);
182*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, tex);
183*c8dee2aaSAndroid Build Coastguard Worker 
184*c8dee2aaSAndroid Build Coastguard Worker     // image is null
185*c8dee2aaSAndroid Build Coastguard Worker     {
186*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo backendCopy = imageInfo;
187*c8dee2aaSAndroid Build Coastguard Worker         backendCopy.fImage = VK_NULL_HANDLE;
188*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture backendTex = GrBackendTextures::MakeVk(kW, kH, backendCopy);
189*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapRenderableBackendTexture(backendTex, 1, kBorrow_GrWrapOwnership,
190*c8dee2aaSAndroid Build Coastguard Worker                                                 GrWrapCacheable::kNo);
191*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !tex);
192*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapRenderableBackendTexture(backendTex, 1, kAdopt_GrWrapOwnership,
193*c8dee2aaSAndroid Build Coastguard Worker                                                 GrWrapCacheable::kNo);
194*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !tex);
195*c8dee2aaSAndroid Build Coastguard Worker     }
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker     // alloc is null
198*c8dee2aaSAndroid Build Coastguard Worker     {
199*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo backendCopy = imageInfo;
200*c8dee2aaSAndroid Build Coastguard Worker         backendCopy.fAlloc = VulkanAlloc();
201*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture backendTex = GrBackendTextures::MakeVk(kW, kH, backendCopy);
202*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapRenderableBackendTexture(backendTex, 1, kBorrow_GrWrapOwnership,
203*c8dee2aaSAndroid Build Coastguard Worker                                                 GrWrapCacheable::kNo);
204*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, tex);
205*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapRenderableBackendTexture(backendTex, 1, kAdopt_GrWrapOwnership,
206*c8dee2aaSAndroid Build Coastguard Worker                                                 GrWrapCacheable::kNo);
207*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !tex);
208*c8dee2aaSAndroid Build Coastguard Worker     }
209*c8dee2aaSAndroid Build Coastguard Worker 
210*c8dee2aaSAndroid Build Coastguard Worker     // check rendering with MSAA
211*c8dee2aaSAndroid Build Coastguard Worker     {
212*c8dee2aaSAndroid Build Coastguard Worker         int maxSamples = dContext->priv().caps()->maxRenderTargetSampleCount(
213*c8dee2aaSAndroid Build Coastguard Worker                 origBackendTex.getBackendFormat());
214*c8dee2aaSAndroid Build Coastguard Worker         bool shouldSucceed = maxSamples > 1;
215*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapRenderableBackendTexture(origBackendTex, 2, kBorrow_GrWrapOwnership,
216*c8dee2aaSAndroid Build Coastguard Worker                                                 GrWrapCacheable::kNo);
217*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, SkToBool(tex) == shouldSucceed);
218*c8dee2aaSAndroid Build Coastguard Worker     }
219*c8dee2aaSAndroid Build Coastguard Worker 
220*c8dee2aaSAndroid Build Coastguard Worker     // check adopt creation
221*c8dee2aaSAndroid Build Coastguard Worker     {
222*c8dee2aaSAndroid Build Coastguard Worker         GrVkImageInfo backendCopy = imageInfo;
223*c8dee2aaSAndroid Build Coastguard Worker         GrBackendTexture backendTex = GrBackendTextures::MakeVk(kW, kH, backendCopy);
224*c8dee2aaSAndroid Build Coastguard Worker         tex = gpu->wrapRenderableBackendTexture(backendTex, 1, kAdopt_GrWrapOwnership,
225*c8dee2aaSAndroid Build Coastguard Worker                                                 GrWrapCacheable::kNo);
226*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, tex);
227*c8dee2aaSAndroid Build Coastguard Worker         if (tex) {
228*c8dee2aaSAndroid Build Coastguard Worker             mbet->wasAdopted();
229*c8dee2aaSAndroid Build Coastguard Worker         }
230*c8dee2aaSAndroid Build Coastguard Worker     }
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker 
DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkWrapTests,reporter,ctxInfo,CtsEnforcement::kNever)233*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkWrapTests, reporter, ctxInfo, CtsEnforcement::kNever) {
234*c8dee2aaSAndroid Build Coastguard Worker     auto dContext = ctxInfo.directContext();
235*c8dee2aaSAndroid Build Coastguard Worker 
236*c8dee2aaSAndroid Build Coastguard Worker     wrap_tex_test(reporter, dContext);
237*c8dee2aaSAndroid Build Coastguard Worker     wrap_rt_test(reporter, dContext);
238*c8dee2aaSAndroid Build Coastguard Worker     wrap_trt_test(reporter, dContext);
239*c8dee2aaSAndroid Build Coastguard Worker }
240*c8dee2aaSAndroid Build Coastguard Worker 
241*c8dee2aaSAndroid Build Coastguard Worker #endif
242