1 /*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "include/core/SkTypes.h"
9 #include "src/sksl/SkSLCompiler.h"
10 #include "src/sksl/SkSLProgramKind.h"
11 #include "src/sksl/SkSLProgramSettings.h"
12 #include "src/sksl/SkSLUtil.h"
13 #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
14 #include "src/sksl/ir/SkSLProgram.h"
15 #include "tests/Test.h"
16
17 #include <memory>
18 #include <string>
19
test(skiatest::Reporter * r,const char * src,SkSL::ProgramKind kind=SkSL::ProgramKind::kFragment)20 static void test(skiatest::Reporter* r,
21 const char* src,
22 SkSL::ProgramKind kind = SkSL::ProgramKind::kFragment) {
23 SkSL::Compiler compiler;
24 SkSL::ProgramSettings settings;
25 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, std::string(src),
26 settings);
27 if (!program) {
28 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
29 REPORTER_ASSERT(r, program);
30 } else {
31 std::string output;
32 REPORTER_ASSERT(r, SkSL::ToSPIRV(*program, SkSL::ShaderCapsFactory::Default(), &output));
33 }
34 }
35
DEF_TEST(SkSLSPIRVTestbed,r)36 DEF_TEST(SkSLSPIRVTestbed, r) {
37 // Add in your SkSL here.
38 test(r,
39 R"__SkSL__(
40 void main() {
41 sk_FragColor = half4(0);
42 }
43 )__SkSL__");
44 }
45