1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker /**
9*c8dee2aaSAndroid Build Coastguard Worker * This test relies on GLSL ES2 conformance test files, which are not included in Skia.
10*c8dee2aaSAndroid Build Coastguard Worker *
11*c8dee2aaSAndroid Build Coastguard Worker * To run the test suite, open `resources/sksl/es2_conformance/import_conformance_tests.py` and
12*c8dee2aaSAndroid Build Coastguard Worker * follow the instructions at the top to download and import the test suite.
13*c8dee2aaSAndroid Build Coastguard Worker */
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkData.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkShader.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkOSFile.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkOSPath.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
40*c8dee2aaSAndroid Build Coastguard Worker
test_expect_fail(skiatest::Reporter * r,const char * testFile)41*c8dee2aaSAndroid Build Coastguard Worker static void test_expect_fail(skiatest::Reporter* r, const char* testFile) {
42*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect::Options options{};
43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> shaderData = GetResourceAsData(testFile);
44*c8dee2aaSAndroid Build Coastguard Worker if (!shaderData) {
45*c8dee2aaSAndroid Build Coastguard Worker ERRORF(r, "%s: Unable to load file", SkOSPath::Basename(testFile).c_str());
46*c8dee2aaSAndroid Build Coastguard Worker return;
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
49*c8dee2aaSAndroid Build Coastguard Worker SkString shaderString{reinterpret_cast<const char*>(shaderData->bytes()), shaderData->size()};
50*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options);
51*c8dee2aaSAndroid Build Coastguard Worker if (result.effect) {
52*c8dee2aaSAndroid Build Coastguard Worker ERRORF(r, "%s: Expected failure, but compiled successfully",
53*c8dee2aaSAndroid Build Coastguard Worker SkOSPath::Basename(testFile).c_str());
54*c8dee2aaSAndroid Build Coastguard Worker return;
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
test_expect_pass(skiatest::Reporter * r,SkSurface * surface,const char * testFile)58*c8dee2aaSAndroid Build Coastguard Worker static void test_expect_pass(skiatest::Reporter* r, SkSurface* surface, const char* testFile) {
59*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect::Options options{};
60*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkData> shaderData = GetResourceAsData(testFile);
61*c8dee2aaSAndroid Build Coastguard Worker if (!shaderData) {
62*c8dee2aaSAndroid Build Coastguard Worker ERRORF(r, "%s: Unable to load file", testFile);
63*c8dee2aaSAndroid Build Coastguard Worker return;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkString shaderString{reinterpret_cast<const char*>(shaderData->bytes()), shaderData->size()};
67*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options);
68*c8dee2aaSAndroid Build Coastguard Worker if (!result.effect) {
69*c8dee2aaSAndroid Build Coastguard Worker ERRORF(r, "%s: %s", testFile, result.errorText.c_str());
70*c8dee2aaSAndroid Build Coastguard Worker return;
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker
73*c8dee2aaSAndroid Build Coastguard Worker SkRuntimeShaderBuilder builder(result.effect);
74*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkShader> shader = builder.makeShader();
75*c8dee2aaSAndroid Build Coastguard Worker if (!shader) {
76*c8dee2aaSAndroid Build Coastguard Worker ERRORF(r, "%s: Unable to build shader", testFile);
77*c8dee2aaSAndroid Build Coastguard Worker return;
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker SkPaint paintShader;
81*c8dee2aaSAndroid Build Coastguard Worker paintShader.setShader(shader);
82*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->drawRect(SkRect::MakeWH(1, 1), paintShader);
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
85*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
86*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(),
87*c8dee2aaSAndroid Build Coastguard Worker /*srcX=*/0, /*srcY=*/0));
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker SkColor color = bitmap.getColor(0, 0);
90*c8dee2aaSAndroid Build Coastguard Worker if (color != SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00)) {
91*c8dee2aaSAndroid Build Coastguard Worker ERRORF(r, "%s: Expected solid green. Actual:\n"
92*c8dee2aaSAndroid Build Coastguard Worker "RRGGBBAA\n"
93*c8dee2aaSAndroid Build Coastguard Worker "%02X%02X%02X%02X",
94*c8dee2aaSAndroid Build Coastguard Worker testFile,
95*c8dee2aaSAndroid Build Coastguard Worker SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), SkColorGetA(color));
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker }
98*c8dee2aaSAndroid Build Coastguard Worker
iterate_dir(const char * directory,const std::function<void (const char *)> & run)99*c8dee2aaSAndroid Build Coastguard Worker static void iterate_dir(const char* directory, const std::function<void(const char*)>& run) {
100*c8dee2aaSAndroid Build Coastguard Worker SkString resourceDirectory = GetResourcePath(directory);
101*c8dee2aaSAndroid Build Coastguard Worker SkOSFile::Iter iter(resourceDirectory.c_str(), ".rts");
102*c8dee2aaSAndroid Build Coastguard Worker SkString name;
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker while (iter.next(&name, /*getDir=*/false)) {
105*c8dee2aaSAndroid Build Coastguard Worker SkString path(SkOSPath::Join(directory, name.c_str()));
106*c8dee2aaSAndroid Build Coastguard Worker run(path.c_str());
107*c8dee2aaSAndroid Build Coastguard Worker }
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(SkSL_ES2Conformance_Pass_CPU,r)110*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(SkSL_ES2Conformance_Pass_CPU, r) {
111*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1);
112*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface(SkSurfaces::Raster(info));
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker iterate_dir("sksl/es2_conformance/pass/", [&](const char* path) {
115*c8dee2aaSAndroid Build Coastguard Worker test_expect_pass(r, surface.get(), path);
116*c8dee2aaSAndroid Build Coastguard Worker });
117*c8dee2aaSAndroid Build Coastguard Worker }
118*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SkSL_ES2Conformance_Pass_GPU,r,ctxInfo,CtsEnforcement::kApiLevel_T)119*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SkSL_ES2Conformance_Pass_GPU,
120*c8dee2aaSAndroid Build Coastguard Worker r,
121*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
122*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
123*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1);
124*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> surface(
125*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::RenderTarget(ctxInfo.directContext(), skgpu::Budgeted::kNo, info));
126*c8dee2aaSAndroid Build Coastguard Worker iterate_dir("sksl/es2_conformance/pass/", [&](const char* path) {
127*c8dee2aaSAndroid Build Coastguard Worker test_expect_pass(r, surface.get(), path);
128*c8dee2aaSAndroid Build Coastguard Worker });
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(SkSL_ES2Conformance_Fail,r)131*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(SkSL_ES2Conformance_Fail, r) {
132*c8dee2aaSAndroid Build Coastguard Worker iterate_dir("sksl/es2_conformance/fail/", [&](const char* path) {
133*c8dee2aaSAndroid Build Coastguard Worker test_expect_fail(r, path);
134*c8dee2aaSAndroid Build Coastguard Worker });
135*c8dee2aaSAndroid Build Coastguard Worker }
136