1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUtil.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
31*c8dee2aaSAndroid Build Coastguard Worker
32*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
33*c8dee2aaSAndroid Build Coastguard Worker
check_pixels(skiatest::Reporter * reporter,const SkBitmap & bitmap,GrSurfaceOrigin origin)34*c8dee2aaSAndroid Build Coastguard Worker static void check_pixels(skiatest::Reporter* reporter, const SkBitmap& bitmap,
35*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin) {
36*c8dee2aaSAndroid Build Coastguard Worker const uint32_t* canvasPixels = static_cast<const uint32_t*>(bitmap.getPixels());
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker bool failureFound = false;
39*c8dee2aaSAndroid Build Coastguard Worker bool foundNonBlue = false;
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker for (int cy = 0; cy < 8 && !failureFound; ++cy) {
42*c8dee2aaSAndroid Build Coastguard Worker int cx = 4; // Just need to check one column;
43*c8dee2aaSAndroid Build Coastguard Worker SkPMColor canvasPixel = canvasPixels[cy * 8 + cx];
44*c8dee2aaSAndroid Build Coastguard Worker // We don't know which way the GPU will snap so the non-blue line could either be at row
45*c8dee2aaSAndroid Build Coastguard Worker // 3 or 4 since we drew the line at a y value of 4. We check that one of those two values
46*c8dee2aaSAndroid Build Coastguard Worker // is green and all the rest are blue. The key thing is that we should not get any red
47*c8dee2aaSAndroid Build Coastguard Worker // values since the green line in the saveLayer should snap the same way and overwrite the
48*c8dee2aaSAndroid Build Coastguard Worker // red line.
49*c8dee2aaSAndroid Build Coastguard Worker if (cy == 3) {
50*c8dee2aaSAndroid Build Coastguard Worker if (canvasPixel != 0xFFFF0000 && canvasPixel != 0xFF00FF00) {
51*c8dee2aaSAndroid Build Coastguard Worker failureFound = true;
52*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Wrong color at %d, %d. Got 0x%08x when we expected Blue or Green."
53*c8dee2aaSAndroid Build Coastguard Worker " Origin is: %s",
54*c8dee2aaSAndroid Build Coastguard Worker cx, cy, canvasPixel, GrSurfaceOriginToStr(origin));
55*c8dee2aaSAndroid Build Coastguard Worker }
56*c8dee2aaSAndroid Build Coastguard Worker if (canvasPixel != 0XFFFF0000) {
57*c8dee2aaSAndroid Build Coastguard Worker foundNonBlue = true;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker } else {
60*c8dee2aaSAndroid Build Coastguard Worker SkPMColor expectedPixel;
61*c8dee2aaSAndroid Build Coastguard Worker if (cy == 4 && !foundNonBlue) {
62*c8dee2aaSAndroid Build Coastguard Worker expectedPixel = 0xFF00FF00; // Green
63*c8dee2aaSAndroid Build Coastguard Worker } else {
64*c8dee2aaSAndroid Build Coastguard Worker expectedPixel = 0xFFFF0000; // Blue
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker if (canvasPixel != expectedPixel) {
67*c8dee2aaSAndroid Build Coastguard Worker failureFound = true;
68*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter,
69*c8dee2aaSAndroid Build Coastguard Worker "Wrong color at %d, %d. Got 0x%08x when we expected 0x%08x. Origin is: %s",
70*c8dee2aaSAndroid Build Coastguard Worker cx, cy, canvasPixel, expectedPixel, GrSurfaceOriginToStr(origin));
71*c8dee2aaSAndroid Build Coastguard Worker }
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker }
75*c8dee2aaSAndroid Build Coastguard Worker
run_test(skiatest::Reporter * reporter,GrDirectContext * context,GrSurfaceOrigin origin)76*c8dee2aaSAndroid Build Coastguard Worker static void run_test(skiatest::Reporter* reporter,
77*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* context,
78*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin) {
79*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu;
80*c8dee2aaSAndroid Build Coastguard Worker
81*c8dee2aaSAndroid Build Coastguard Worker Protected isProtected = Protected(context->priv().caps()->supportsProtectedContent());
82*c8dee2aaSAndroid Build Coastguard Worker
83*c8dee2aaSAndroid Build Coastguard Worker auto beTexture = context->createBackendTexture(8,
84*c8dee2aaSAndroid Build Coastguard Worker 8,
85*c8dee2aaSAndroid Build Coastguard Worker kRGBA_8888_SkColorType,
86*c8dee2aaSAndroid Build Coastguard Worker Mipmapped::kNo,
87*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kYes,
88*c8dee2aaSAndroid Build Coastguard Worker isProtected);
89*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, beTexture.isValid());
90*c8dee2aaSAndroid Build Coastguard Worker if (!beTexture.isValid()) {
91*c8dee2aaSAndroid Build Coastguard Worker return;
92*c8dee2aaSAndroid Build Coastguard Worker }
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker auto surface = SkSurfaces::WrapBackendTexture(
95*c8dee2aaSAndroid Build Coastguard Worker context, beTexture, origin, 0, kRGBA_8888_SkColorType, nullptr, nullptr);
96*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, surface);
97*c8dee2aaSAndroid Build Coastguard Worker if (!surface) {
98*c8dee2aaSAndroid Build Coastguard Worker return;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = surface->getCanvas();
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Worker canvas->clear(SK_ColorBLUE);
104*c8dee2aaSAndroid Build Coastguard Worker
105*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
106*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorRED);
107*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine({ 0,4 }, { 8,4 }, paint);
108*c8dee2aaSAndroid Build Coastguard Worker
109*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRect::MakeWH(8, 8);
110*c8dee2aaSAndroid Build Coastguard Worker SkPaint layerPaint;
111*c8dee2aaSAndroid Build Coastguard Worker canvas->saveLayer(bounds, &paint);
112*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(SK_ColorGREEN);
113*c8dee2aaSAndroid Build Coastguard Worker canvas->drawLine({ 0,4 }, { 8,4 }, paint);
114*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bitmap;
117*c8dee2aaSAndroid Build Coastguard Worker bitmap.allocPixels(SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
118*c8dee2aaSAndroid Build Coastguard Worker surface->readPixels(bitmap, 0, 0);
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker check_pixels(reporter, bitmap, origin);
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker context->deleteBackendTexture(beTexture);
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SaveLayerOrigin,reporter,context_info,CtsEnforcement::kApiLevel_T)125*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SaveLayerOrigin,
126*c8dee2aaSAndroid Build Coastguard Worker reporter,
127*c8dee2aaSAndroid Build Coastguard Worker context_info,
128*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
129*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* context = context_info.directContext();
130*c8dee2aaSAndroid Build Coastguard Worker run_test(reporter, context, kBottomLeft_GrSurfaceOrigin);
131*c8dee2aaSAndroid Build Coastguard Worker run_test(reporter, context, kTopLeft_GrSurfaceOrigin);
132*c8dee2aaSAndroid Build Coastguard Worker }
133