1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrImageInfo.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPixmap.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrShaderCaps.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceContext.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "tests/TestUtils.h"
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
34*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
35*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
36*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
37*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
38*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker class GrRecordingContext;
41*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker // using anonymous namespace because these functions are used as template params.
44*c8dee2aaSAndroid Build Coastguard Worker namespace {
45*c8dee2aaSAndroid Build Coastguard Worker /** convert 0..1 srgb value to 0..1 linear */
srgb_to_linear(float srgb)46*c8dee2aaSAndroid Build Coastguard Worker float srgb_to_linear(float srgb) {
47*c8dee2aaSAndroid Build Coastguard Worker if (srgb <= 0.04045f) {
48*c8dee2aaSAndroid Build Coastguard Worker return srgb / 12.92f;
49*c8dee2aaSAndroid Build Coastguard Worker } else {
50*c8dee2aaSAndroid Build Coastguard Worker return powf((srgb + 0.055f) / 1.055f, 2.4f);
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker /** convert 0..1 linear value to 0..1 srgb */
linear_to_srgb(float linear)55*c8dee2aaSAndroid Build Coastguard Worker float linear_to_srgb(float linear) {
56*c8dee2aaSAndroid Build Coastguard Worker if (linear <= 0.0031308) {
57*c8dee2aaSAndroid Build Coastguard Worker return linear * 12.92f;
58*c8dee2aaSAndroid Build Coastguard Worker } else {
59*c8dee2aaSAndroid Build Coastguard Worker return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker }
62*c8dee2aaSAndroid Build Coastguard Worker } // namespace
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker /** tests a conversion with an error tolerance */
check_conversion(uint32_t input,uint32_t output,float error)65*c8dee2aaSAndroid Build Coastguard Worker template <float (*CONVERT)(float)> static bool check_conversion(uint32_t input, uint32_t output,
66*c8dee2aaSAndroid Build Coastguard Worker float error) {
67*c8dee2aaSAndroid Build Coastguard Worker // alpha should always be exactly preserved.
68*c8dee2aaSAndroid Build Coastguard Worker if ((input & 0xff000000) != (output & 0xff000000)) {
69*c8dee2aaSAndroid Build Coastguard Worker return false;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0; c < 3; ++c) {
73*c8dee2aaSAndroid Build Coastguard Worker uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
74*c8dee2aaSAndroid Build Coastguard Worker float lower = std::max(0.f, (float) inputComponent - error);
75*c8dee2aaSAndroid Build Coastguard Worker float upper = std::min(255.f, (float) inputComponent + error);
76*c8dee2aaSAndroid Build Coastguard Worker lower = CONVERT(lower / 255.f);
77*c8dee2aaSAndroid Build Coastguard Worker upper = CONVERT(upper / 255.f);
78*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(lower >= 0.f && lower <= 255.f);
79*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(upper >= 0.f && upper <= 255.f);
80*c8dee2aaSAndroid Build Coastguard Worker uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
81*c8dee2aaSAndroid Build Coastguard Worker if (outputComponent < SkScalarFloorToInt(lower * 255.f) ||
82*c8dee2aaSAndroid Build Coastguard Worker outputComponent > SkScalarCeilToInt(upper * 255.f)) {
83*c8dee2aaSAndroid Build Coastguard Worker return false;
84*c8dee2aaSAndroid Build Coastguard Worker }
85*c8dee2aaSAndroid Build Coastguard Worker }
86*c8dee2aaSAndroid Build Coastguard Worker return true;
87*c8dee2aaSAndroid Build Coastguard Worker }
88*c8dee2aaSAndroid Build Coastguard Worker
89*c8dee2aaSAndroid Build Coastguard Worker /** tests a forward and backward conversion with an error tolerance */
90*c8dee2aaSAndroid Build Coastguard Worker template <float (*FORWARD)(float), float (*BACKWARD)(float)>
check_double_conversion(uint32_t input,uint32_t output,float error)91*c8dee2aaSAndroid Build Coastguard Worker static bool check_double_conversion(uint32_t input, uint32_t output, float error) {
92*c8dee2aaSAndroid Build Coastguard Worker // alpha should always be exactly preserved.
93*c8dee2aaSAndroid Build Coastguard Worker if ((input & 0xff000000) != (output & 0xff000000)) {
94*c8dee2aaSAndroid Build Coastguard Worker return false;
95*c8dee2aaSAndroid Build Coastguard Worker }
96*c8dee2aaSAndroid Build Coastguard Worker
97*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0; c < 3; ++c) {
98*c8dee2aaSAndroid Build Coastguard Worker uint8_t inputComponent = (uint8_t) ((input & (0xff << (c*8))) >> (c*8));
99*c8dee2aaSAndroid Build Coastguard Worker float lower = std::max(0.f, (float) inputComponent - error);
100*c8dee2aaSAndroid Build Coastguard Worker float upper = std::min(255.f, (float) inputComponent + error);
101*c8dee2aaSAndroid Build Coastguard Worker lower = FORWARD(lower / 255.f);
102*c8dee2aaSAndroid Build Coastguard Worker upper = FORWARD(upper / 255.f);
103*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(lower >= 0.f && lower <= 255.f);
104*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(upper >= 0.f && upper <= 255.f);
105*c8dee2aaSAndroid Build Coastguard Worker uint8_t upperComponent = SkScalarCeilToInt(upper * 255.f);
106*c8dee2aaSAndroid Build Coastguard Worker uint8_t lowerComponent = SkScalarFloorToInt(lower * 255.f);
107*c8dee2aaSAndroid Build Coastguard Worker lower = std::max(0.f, (float) lowerComponent - error);
108*c8dee2aaSAndroid Build Coastguard Worker upper = std::min(255.f, (float) upperComponent + error);
109*c8dee2aaSAndroid Build Coastguard Worker lower = BACKWARD(lowerComponent / 255.f);
110*c8dee2aaSAndroid Build Coastguard Worker upper = BACKWARD(upperComponent / 255.f);
111*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(lower >= 0.f && lower <= 255.f);
112*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(upper >= 0.f && upper <= 255.f);
113*c8dee2aaSAndroid Build Coastguard Worker upperComponent = SkScalarCeilToInt(upper * 255.f);
114*c8dee2aaSAndroid Build Coastguard Worker lowerComponent = SkScalarFloorToInt(lower * 255.f);
115*c8dee2aaSAndroid Build Coastguard Worker
116*c8dee2aaSAndroid Build Coastguard Worker uint8_t outputComponent = (output & (0xff << (c*8))) >> (c*8);
117*c8dee2aaSAndroid Build Coastguard Worker if (outputComponent < lowerComponent || outputComponent > upperComponent) {
118*c8dee2aaSAndroid Build Coastguard Worker return false;
119*c8dee2aaSAndroid Build Coastguard Worker }
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker return true;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker
check_srgb_to_linear_conversion(uint32_t srgb,uint32_t linear,float error)124*c8dee2aaSAndroid Build Coastguard Worker static bool check_srgb_to_linear_conversion(uint32_t srgb, uint32_t linear, float error) {
125*c8dee2aaSAndroid Build Coastguard Worker return check_conversion<srgb_to_linear>(srgb, linear, error);
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker
check_linear_to_srgb_conversion(uint32_t linear,uint32_t srgb,float error)128*c8dee2aaSAndroid Build Coastguard Worker static bool check_linear_to_srgb_conversion(uint32_t linear, uint32_t srgb, float error) {
129*c8dee2aaSAndroid Build Coastguard Worker return check_conversion<linear_to_srgb>(linear, srgb, error);
130*c8dee2aaSAndroid Build Coastguard Worker }
131*c8dee2aaSAndroid Build Coastguard Worker
check_linear_to_srgb_to_linear_conversion(uint32_t input,uint32_t output,float error)132*c8dee2aaSAndroid Build Coastguard Worker static bool check_linear_to_srgb_to_linear_conversion(uint32_t input, uint32_t output, float error) {
133*c8dee2aaSAndroid Build Coastguard Worker return check_double_conversion<linear_to_srgb, srgb_to_linear>(input, output, error);
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
check_srgb_to_linear_to_srgb_conversion(uint32_t input,uint32_t output,float error)136*c8dee2aaSAndroid Build Coastguard Worker static bool check_srgb_to_linear_to_srgb_conversion(uint32_t input, uint32_t output, float error) {
137*c8dee2aaSAndroid Build Coastguard Worker return check_double_conversion<srgb_to_linear, linear_to_srgb>(input, output, error);
138*c8dee2aaSAndroid Build Coastguard Worker }
139*c8dee2aaSAndroid Build Coastguard Worker
check_no_conversion(uint32_t input,uint32_t output,float error)140*c8dee2aaSAndroid Build Coastguard Worker static bool check_no_conversion(uint32_t input, uint32_t output, float error) {
141*c8dee2aaSAndroid Build Coastguard Worker // This is a bit of a hack to check identity transformations that may lose precision.
142*c8dee2aaSAndroid Build Coastguard Worker return check_srgb_to_linear_to_srgb_conversion(input, output, error);
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker typedef bool (*CheckFn) (uint32_t orig, uint32_t actual, float error);
146*c8dee2aaSAndroid Build Coastguard Worker
read_and_check_pixels(skiatest::Reporter * reporter,GrDirectContext * dContext,skgpu::ganesh::SurfaceContext * sc,uint32_t * origData,const SkImageInfo & dstInfo,CheckFn checker,float error,const char * subtestName)147*c8dee2aaSAndroid Build Coastguard Worker void read_and_check_pixels(skiatest::Reporter* reporter,
148*c8dee2aaSAndroid Build Coastguard Worker GrDirectContext* dContext,
149*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::SurfaceContext* sc,
150*c8dee2aaSAndroid Build Coastguard Worker uint32_t* origData,
151*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& dstInfo,
152*c8dee2aaSAndroid Build Coastguard Worker CheckFn checker,
153*c8dee2aaSAndroid Build Coastguard Worker float error,
154*c8dee2aaSAndroid Build Coastguard Worker const char* subtestName) {
155*c8dee2aaSAndroid Build Coastguard Worker auto [w, h] = dstInfo.dimensions();
156*c8dee2aaSAndroid Build Coastguard Worker GrPixmap readPM = GrPixmap::Allocate(dstInfo);
157*c8dee2aaSAndroid Build Coastguard Worker memset(readPM.addr(), 0, sizeof(uint32_t)*w*h);
158*c8dee2aaSAndroid Build Coastguard Worker
159*c8dee2aaSAndroid Build Coastguard Worker if (!sc->readPixels(dContext, readPM, {0, 0})) {
160*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not read pixels for %s.", subtestName);
161*c8dee2aaSAndroid Build Coastguard Worker return;
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < h; ++j) {
165*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < w; ++i) {
166*c8dee2aaSAndroid Build Coastguard Worker uint32_t orig = origData[j * w + i];
167*c8dee2aaSAndroid Build Coastguard Worker uint32_t read = static_cast<uint32_t*>(readPM.addr())[j * w + i];
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker if (!checker(orig, read, error)) {
170*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Original 0x%08x, read back as 0x%08x in %s at %d, %d).", orig,
171*c8dee2aaSAndroid Build Coastguard Worker read, subtestName, i, j);
172*c8dee2aaSAndroid Build Coastguard Worker return;
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker namespace {
179*c8dee2aaSAndroid Build Coastguard Worker enum class Encoding {
180*c8dee2aaSAndroid Build Coastguard Worker kUntagged,
181*c8dee2aaSAndroid Build Coastguard Worker kLinear,
182*c8dee2aaSAndroid Build Coastguard Worker kSRGB,
183*c8dee2aaSAndroid Build Coastguard Worker };
184*c8dee2aaSAndroid Build Coastguard Worker } // namespace
185*c8dee2aaSAndroid Build Coastguard Worker
encoding_as_color_space(Encoding encoding)186*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkColorSpace> encoding_as_color_space(Encoding encoding) {
187*c8dee2aaSAndroid Build Coastguard Worker switch (encoding) {
188*c8dee2aaSAndroid Build Coastguard Worker case Encoding::kUntagged: return nullptr;
189*c8dee2aaSAndroid Build Coastguard Worker case Encoding::kLinear: return SkColorSpace::MakeSRGBLinear();
190*c8dee2aaSAndroid Build Coastguard Worker case Encoding::kSRGB: return SkColorSpace::MakeSRGB();
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
encoding_as_str(Encoding encoding)195*c8dee2aaSAndroid Build Coastguard Worker static const char* encoding_as_str(Encoding encoding) {
196*c8dee2aaSAndroid Build Coastguard Worker switch (encoding) {
197*c8dee2aaSAndroid Build Coastguard Worker case Encoding::kUntagged: return "untagged";
198*c8dee2aaSAndroid Build Coastguard Worker case Encoding::kLinear: return "linear";
199*c8dee2aaSAndroid Build Coastguard Worker case Encoding::kSRGB: return "sRGB";
200*c8dee2aaSAndroid Build Coastguard Worker }
201*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
202*c8dee2aaSAndroid Build Coastguard Worker }
203*c8dee2aaSAndroid Build Coastguard Worker
204*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kW = 255;
205*c8dee2aaSAndroid Build Coastguard Worker static constexpr int kH = 255;
206*c8dee2aaSAndroid Build Coastguard Worker
make_data()207*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<uint32_t[]> make_data() {
208*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<uint32_t[]> data(new uint32_t[kW * kH]);
209*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < kH; ++j) {
210*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kW; ++i) {
211*c8dee2aaSAndroid Build Coastguard Worker data[j * kW + i] = (0xFF << 24) | (i << 16) | (i << 8) | i;
212*c8dee2aaSAndroid Build Coastguard Worker }
213*c8dee2aaSAndroid Build Coastguard Worker }
214*c8dee2aaSAndroid Build Coastguard Worker return data;
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker
make_surface_context(Encoding contextEncoding,GrRecordingContext * rContext,skiatest::Reporter * reporter)217*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<skgpu::ganesh::SurfaceContext> make_surface_context(
218*c8dee2aaSAndroid Build Coastguard Worker Encoding contextEncoding, GrRecordingContext* rContext, skiatest::Reporter* reporter) {
219*c8dee2aaSAndroid Build Coastguard Worker GrImageInfo info(GrColorType::kRGBA_8888,
220*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
221*c8dee2aaSAndroid Build Coastguard Worker encoding_as_color_space(contextEncoding),
222*c8dee2aaSAndroid Build Coastguard Worker kW, kH);
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker auto sc = CreateSurfaceContext(rContext,
225*c8dee2aaSAndroid Build Coastguard Worker info,
226*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
227*c8dee2aaSAndroid Build Coastguard Worker kBottomLeft_GrSurfaceOrigin,
228*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kYes);
229*c8dee2aaSAndroid Build Coastguard Worker if (!sc) {
230*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not create %s surface context.", encoding_as_str(contextEncoding));
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker return sc;
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker
test_write_read(Encoding contextEncoding,Encoding writeEncoding,Encoding readEncoding,float error,CheckFn check,GrDirectContext * dContext,skiatest::Reporter * reporter)235*c8dee2aaSAndroid Build Coastguard Worker static void test_write_read(Encoding contextEncoding, Encoding writeEncoding, Encoding readEncoding,
236*c8dee2aaSAndroid Build Coastguard Worker float error, CheckFn check, GrDirectContext* dContext,
237*c8dee2aaSAndroid Build Coastguard Worker skiatest::Reporter* reporter) {
238*c8dee2aaSAndroid Build Coastguard Worker auto surfaceContext = make_surface_context(contextEncoding, dContext, reporter);
239*c8dee2aaSAndroid Build Coastguard Worker if (!surfaceContext) {
240*c8dee2aaSAndroid Build Coastguard Worker return;
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker auto writeII = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType, kPremul_SkAlphaType,
243*c8dee2aaSAndroid Build Coastguard Worker encoding_as_color_space(writeEncoding));
244*c8dee2aaSAndroid Build Coastguard Worker auto data = make_data();
245*c8dee2aaSAndroid Build Coastguard Worker GrCPixmap dataPM(writeII, data.get(), kW*sizeof(uint32_t));
246*c8dee2aaSAndroid Build Coastguard Worker if (!surfaceContext->writePixels(dContext, dataPM, {0, 0})) {
247*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Could not write %s to %s surface context.",
248*c8dee2aaSAndroid Build Coastguard Worker encoding_as_str(writeEncoding), encoding_as_str(contextEncoding));
249*c8dee2aaSAndroid Build Coastguard Worker return;
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker
252*c8dee2aaSAndroid Build Coastguard Worker auto readII = SkImageInfo::Make(kW, kH, kRGBA_8888_SkColorType, kPremul_SkAlphaType,
253*c8dee2aaSAndroid Build Coastguard Worker encoding_as_color_space(readEncoding));
254*c8dee2aaSAndroid Build Coastguard Worker SkString testName;
255*c8dee2aaSAndroid Build Coastguard Worker testName.printf("write %s data to a %s context and read as %s.", encoding_as_str(writeEncoding),
256*c8dee2aaSAndroid Build Coastguard Worker encoding_as_str(contextEncoding), encoding_as_str(readEncoding));
257*c8dee2aaSAndroid Build Coastguard Worker read_and_check_pixels(reporter, dContext, surfaceContext.get(), data.get(), readII, check,
258*c8dee2aaSAndroid Build Coastguard Worker error, testName.c_str());
259*c8dee2aaSAndroid Build Coastguard Worker }
260*c8dee2aaSAndroid Build Coastguard Worker
261*c8dee2aaSAndroid Build Coastguard Worker // Test all combinations of writePixels/readPixels where the surface context/write source/read dst
262*c8dee2aaSAndroid Build Coastguard Worker // are sRGB, linear, or untagged RGBA_8888.
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)263*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(SRGBReadWritePixels,
264*c8dee2aaSAndroid Build Coastguard Worker reporter,
265*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
266*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
267*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext();
268*c8dee2aaSAndroid Build Coastguard Worker if (!context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888_SRGB,
269*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo).isValid()) {
270*c8dee2aaSAndroid Build Coastguard Worker return;
271*c8dee2aaSAndroid Build Coastguard Worker }
272*c8dee2aaSAndroid Build Coastguard Worker // We allow more error on GPUs with lower precision shader variables.
273*c8dee2aaSAndroid Build Coastguard Worker float error = context->priv().caps()->shaderCaps()->fHalfIs32Bits ? 0.5f : 1.2f;
274*c8dee2aaSAndroid Build Coastguard Worker // For the all-sRGB case, we allow a small error only for devices that have
275*c8dee2aaSAndroid Build Coastguard Worker // precision variation because the sRGB data gets converted to linear and back in
276*c8dee2aaSAndroid Build Coastguard Worker // the shader.
277*c8dee2aaSAndroid Build Coastguard Worker float smallError = context->priv().caps()->shaderCaps()->fHalfIs32Bits ? 0.0f : 1.f;
278*c8dee2aaSAndroid Build Coastguard Worker
279*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////
280*c8dee2aaSAndroid Build Coastguard Worker // Write sRGB data to a sRGB context - no conversion on the write.
281*c8dee2aaSAndroid Build Coastguard Worker
282*c8dee2aaSAndroid Build Coastguard Worker // back to sRGB - no conversion.
283*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kSRGB, Encoding::kSRGB, Encoding::kSRGB, smallError,
284*c8dee2aaSAndroid Build Coastguard Worker check_no_conversion, context, reporter);
285*c8dee2aaSAndroid Build Coastguard Worker // Reading back to untagged should be a pass through with no conversion.
286*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kSRGB, Encoding::kSRGB, Encoding::kUntagged, error,
287*c8dee2aaSAndroid Build Coastguard Worker check_no_conversion, context, reporter);
288*c8dee2aaSAndroid Build Coastguard Worker
289*c8dee2aaSAndroid Build Coastguard Worker // Converts back to linear
290*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kSRGB, Encoding::kSRGB, Encoding::kLinear, error,
291*c8dee2aaSAndroid Build Coastguard Worker check_srgb_to_linear_conversion, context, reporter);
292*c8dee2aaSAndroid Build Coastguard Worker
293*c8dee2aaSAndroid Build Coastguard Worker // Untagged source data should be interpreted as sRGB.
294*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kSRGB, Encoding::kUntagged, Encoding::kSRGB, smallError,
295*c8dee2aaSAndroid Build Coastguard Worker check_no_conversion, context, reporter);
296*c8dee2aaSAndroid Build Coastguard Worker
297*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////
298*c8dee2aaSAndroid Build Coastguard Worker // Write linear data to a sRGB context. It gets converted to sRGB on write. The reads
299*c8dee2aaSAndroid Build Coastguard Worker // are all the same as the above cases where the original data was untagged.
300*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kSRGB, Encoding::kLinear, Encoding::kSRGB, error,
301*c8dee2aaSAndroid Build Coastguard Worker check_linear_to_srgb_conversion, context, reporter);
302*c8dee2aaSAndroid Build Coastguard Worker // When the dst buffer is untagged there should be no conversion on the read.
303*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kSRGB, Encoding::kLinear, Encoding::kUntagged, error,
304*c8dee2aaSAndroid Build Coastguard Worker check_linear_to_srgb_conversion, context, reporter);
305*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kSRGB, Encoding::kLinear, Encoding::kLinear, error,
306*c8dee2aaSAndroid Build Coastguard Worker check_linear_to_srgb_to_linear_conversion, context, reporter);
307*c8dee2aaSAndroid Build Coastguard Worker
308*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////
309*c8dee2aaSAndroid Build Coastguard Worker // Write data to an untagged context. The write does no conversion no matter what encoding the
310*c8dee2aaSAndroid Build Coastguard Worker // src data has.
311*c8dee2aaSAndroid Build Coastguard Worker for (auto writeEncoding : {Encoding::kSRGB, Encoding::kUntagged, Encoding::kLinear}) {
312*c8dee2aaSAndroid Build Coastguard Worker // The read from untagged to sRGB also does no conversion.
313*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kUntagged, writeEncoding, Encoding::kSRGB, error,
314*c8dee2aaSAndroid Build Coastguard Worker check_no_conversion, context, reporter);
315*c8dee2aaSAndroid Build Coastguard Worker // Reading untagged back as untagged should do no conversion.
316*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kUntagged, writeEncoding, Encoding::kUntagged, error,
317*c8dee2aaSAndroid Build Coastguard Worker check_no_conversion, context, reporter);
318*c8dee2aaSAndroid Build Coastguard Worker // Reading untagged back as linear does convert (context is source, so treated as sRGB),
319*c8dee2aaSAndroid Build Coastguard Worker // dst is tagged.
320*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kUntagged, writeEncoding, Encoding::kLinear, error,
321*c8dee2aaSAndroid Build Coastguard Worker check_srgb_to_linear_conversion, context, reporter);
322*c8dee2aaSAndroid Build Coastguard Worker }
323*c8dee2aaSAndroid Build Coastguard Worker
324*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////
325*c8dee2aaSAndroid Build Coastguard Worker // Write sRGB data to a linear context - converts to sRGB on the write.
326*c8dee2aaSAndroid Build Coastguard Worker
327*c8dee2aaSAndroid Build Coastguard Worker // converts back to sRGB on read.
328*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kLinear, Encoding::kSRGB, Encoding::kSRGB, error,
329*c8dee2aaSAndroid Build Coastguard Worker check_srgb_to_linear_to_srgb_conversion, context, reporter);
330*c8dee2aaSAndroid Build Coastguard Worker // Reading untagged data from linear currently does no conversion.
331*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kLinear, Encoding::kSRGB, Encoding::kUntagged, error,
332*c8dee2aaSAndroid Build Coastguard Worker check_srgb_to_linear_conversion, context, reporter);
333*c8dee2aaSAndroid Build Coastguard Worker // Stays linear when read.
334*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kLinear, Encoding::kSRGB, Encoding::kLinear, error,
335*c8dee2aaSAndroid Build Coastguard Worker check_srgb_to_linear_conversion, context, reporter);
336*c8dee2aaSAndroid Build Coastguard Worker
337*c8dee2aaSAndroid Build Coastguard Worker // Untagged source data should be interpreted as sRGB.
338*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kLinear, Encoding::kUntagged, Encoding::kSRGB, error,
339*c8dee2aaSAndroid Build Coastguard Worker check_srgb_to_linear_to_srgb_conversion, context, reporter);
340*c8dee2aaSAndroid Build Coastguard Worker
341*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////
342*c8dee2aaSAndroid Build Coastguard Worker // Write linear data to a linear context. Does no conversion.
343*c8dee2aaSAndroid Build Coastguard Worker
344*c8dee2aaSAndroid Build Coastguard Worker // Reading to sRGB does a conversion.
345*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kLinear, Encoding::kLinear, Encoding::kSRGB, error,
346*c8dee2aaSAndroid Build Coastguard Worker check_linear_to_srgb_conversion, context, reporter);
347*c8dee2aaSAndroid Build Coastguard Worker // Reading to untagged does no conversion.
348*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kLinear, Encoding::kLinear, Encoding::kUntagged, error,
349*c8dee2aaSAndroid Build Coastguard Worker check_no_conversion, context, reporter);
350*c8dee2aaSAndroid Build Coastguard Worker // Stays linear when read.
351*c8dee2aaSAndroid Build Coastguard Worker test_write_read(Encoding::kLinear, Encoding::kLinear, Encoding::kLinear, error,
352*c8dee2aaSAndroid Build Coastguard Worker check_no_conversion, context, reporter);
353*c8dee2aaSAndroid Build Coastguard Worker }
354