1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageFilter.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint3.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkImageFilters.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
21*c8dee2aaSAndroid Build Coastguard Worker
test_drawBitmap(skiatest::Reporter * reporter)22*c8dee2aaSAndroid Build Coastguard Worker static void test_drawBitmap(skiatest::Reporter* reporter) {
23*c8dee2aaSAndroid Build Coastguard Worker SkBitmap src;
24*c8dee2aaSAndroid Build Coastguard Worker src.allocN32Pixels(10, 10);
25*c8dee2aaSAndroid Build Coastguard Worker src.eraseColor(SK_ColorWHITE);
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker SkBitmap dst;
28*c8dee2aaSAndroid Build Coastguard Worker dst.allocN32Pixels(10, 10);
29*c8dee2aaSAndroid Build Coastguard Worker dst.eraseColor(SK_ColorTRANSPARENT);
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(dst);
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker // we are initially transparent
34*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, 0 == *dst.getAddr32(5, 5));
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker // we see the bitmap drawn
37*c8dee2aaSAndroid Build Coastguard Worker canvas.drawImage(src.asImage(), 0, 0);
38*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, 0xFFFFFFFF == *dst.getAddr32(5, 5));
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker // reverify we are clear again
41*c8dee2aaSAndroid Build Coastguard Worker dst.eraseColor(SK_ColorTRANSPARENT);
42*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, 0 == *dst.getAddr32(5, 5));
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker // if the bitmap is clipped out, we don't draw it
45*c8dee2aaSAndroid Build Coastguard Worker canvas.drawImage(src.asImage(), SkIntToScalar(-10), 0);
46*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, 0 == *dst.getAddr32(5, 5));
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
test_layers(skiatest::Reporter * reporter)49*c8dee2aaSAndroid Build Coastguard Worker static void test_layers(skiatest::Reporter* reporter) {
50*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(100, 100);
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker SkRect r = SkRect::MakeWH(10, 10);
53*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false == canvas.quickReject(r));
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker r.offset(300, 300);
56*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r));
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker // Test that saveLayer updates quickReject
59*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRect::MakeLTRB(50, 50, 70, 70);
60*c8dee2aaSAndroid Build Coastguard Worker canvas.saveLayer(&bounds, nullptr);
61*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(SkRect::MakeWH(10, 10)));
62*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false == canvas.quickReject(SkRect::MakeWH(60, 60)));
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
test_quick_reject(skiatest::Reporter * reporter)65*c8dee2aaSAndroid Build Coastguard Worker static void test_quick_reject(skiatest::Reporter* reporter) {
66*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(100, 100);
67*c8dee2aaSAndroid Build Coastguard Worker SkRect r0 = SkRect::MakeLTRB(-50.0f, -50.0f, 50.0f, 50.0f);
68*c8dee2aaSAndroid Build Coastguard Worker SkRect r1 = SkRect::MakeLTRB(-50.0f, 110.0f, 50.0f, 120.0f);
69*c8dee2aaSAndroid Build Coastguard Worker SkRect r2 = SkRect::MakeLTRB(110.0f, -50.0f, 120.0f, 50.0f);
70*c8dee2aaSAndroid Build Coastguard Worker SkRect r3 = SkRect::MakeLTRB(-120.0f, -50.0f, 120.0f, 50.0f);
71*c8dee2aaSAndroid Build Coastguard Worker SkRect r4 = SkRect::MakeLTRB(-50.0f, -120.0f, 50.0f, 120.0f);
72*c8dee2aaSAndroid Build Coastguard Worker SkRect r5 = SkRect::MakeLTRB(-120.0f, -120.0f, 120.0f, 120.0f);
73*c8dee2aaSAndroid Build Coastguard Worker SkRect r6 = SkRect::MakeLTRB(-120.0f, -120.0f, -110.0f, -110.0f);
74*c8dee2aaSAndroid Build Coastguard Worker SkRect r7 = SkRect::MakeLTRB(SK_ScalarNaN, -50.0f, 50.0f, 50.0f);
75*c8dee2aaSAndroid Build Coastguard Worker SkRect r8 = SkRect::MakeLTRB(-50.0f, SK_ScalarNaN, 50.0f, 50.0f);
76*c8dee2aaSAndroid Build Coastguard Worker SkRect r9 = SkRect::MakeLTRB(-50.0f, -50.0f, SK_ScalarNaN, 50.0f);
77*c8dee2aaSAndroid Build Coastguard Worker SkRect r10 = SkRect::MakeLTRB(-50.0f, -50.0f, 50.0f, SK_ScalarNaN);
78*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false == canvas.quickReject(r0));
79*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r1));
80*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r2));
81*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false == canvas.quickReject(r3));
82*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false == canvas.quickReject(r4));
83*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false == canvas.quickReject(r5));
84*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r6));
85*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r7));
86*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r8));
87*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r9));
88*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r10));
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m = SkMatrix::Scale(2, 2);
91*c8dee2aaSAndroid Build Coastguard Worker m.setTranslateX(10.0f);
92*c8dee2aaSAndroid Build Coastguard Worker m.setTranslateY(10.0f);
93*c8dee2aaSAndroid Build Coastguard Worker canvas.setMatrix(m);
94*c8dee2aaSAndroid Build Coastguard Worker SkRect r11 = SkRect::MakeLTRB(5.0f, 5.0f, 100.0f, 100.0f);
95*c8dee2aaSAndroid Build Coastguard Worker SkRect r12 = SkRect::MakeLTRB(5.0f, 50.0f, 100.0f, 100.0f);
96*c8dee2aaSAndroid Build Coastguard Worker SkRect r13 = SkRect::MakeLTRB(50.0f, 5.0f, 100.0f, 100.0f);
97*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, false == canvas.quickReject(r11));
98*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r12));
99*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, true == canvas.quickReject(r13));
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(QuickReject,reporter)102*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(QuickReject, reporter) {
103*c8dee2aaSAndroid Build Coastguard Worker test_drawBitmap(reporter);
104*c8dee2aaSAndroid Build Coastguard Worker test_layers(reporter);
105*c8dee2aaSAndroid Build Coastguard Worker test_quick_reject(reporter);
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker // Regression test to make sure that we keep fIsScaleTranslate up to date on the canvas.
109*c8dee2aaSAndroid Build Coastguard Worker // It is possible to set a new matrix on the canvas without calling setMatrix(). This tests
110*c8dee2aaSAndroid Build Coastguard Worker // that code path.
DEF_TEST(QuickReject_MatrixState,reporter)111*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(QuickReject_MatrixState, reporter) {
112*c8dee2aaSAndroid Build Coastguard Worker SkCanvas canvas(100, 100);
113*c8dee2aaSAndroid Build Coastguard Worker
114*c8dee2aaSAndroid Build Coastguard Worker SkMatrix matrix;
115*c8dee2aaSAndroid Build Coastguard Worker matrix.setRotate(45.0f);
116*c8dee2aaSAndroid Build Coastguard Worker canvas.setMatrix(matrix);
117*c8dee2aaSAndroid Build Coastguard Worker
118*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
119*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImageFilter> filter = SkImageFilters::DistantLitDiffuse(
120*c8dee2aaSAndroid Build Coastguard Worker SkPoint3::Make(1.0f, 1.0f, 1.0f), 0xFF0000FF, 2.0f, 0.5f, nullptr);
121*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, filter);
122*c8dee2aaSAndroid Build Coastguard Worker paint.setImageFilter(filter);
123*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SaveLayerRec rec;
124*c8dee2aaSAndroid Build Coastguard Worker rec.fPaint = &paint;
125*c8dee2aaSAndroid Build Coastguard Worker canvas.saveLayer(rec);
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker // quickReject() will assert if the matrix is out of sync.
128*c8dee2aaSAndroid Build Coastguard Worker canvas.quickReject(SkRect::MakeWH(100.0f, 100.0f));
129*c8dee2aaSAndroid Build Coastguard Worker }
130