1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTDArray.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/utils/SkPolyUtils.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
16*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(PolyUtils,reporter)17*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(PolyUtils, reporter) {
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<SkPoint> poly;
20*c8dee2aaSAndroid Build Coastguard Worker // init simple index map
21*c8dee2aaSAndroid Build Coastguard Worker uint16_t indexMap[1024];
22*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 1024; ++i) {
23*c8dee2aaSAndroid Build Coastguard Worker indexMap[i] = i;
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker SkTDArray<uint16_t> triangleIndices;
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker // skinny triangle
28*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100, 55);
29*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100, 55);
30*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(102.5f, 54.330127f);
31*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) < 0);
32*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
33*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
34*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
35*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker // switch winding
38*c8dee2aaSAndroid Build Coastguard Worker poly[2].set(102.5f, 55.330127f);
39*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) > 0);
40*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
41*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
42*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
43*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
44*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
45*c8dee2aaSAndroid Build Coastguard Worker
46*c8dee2aaSAndroid Build Coastguard Worker // make degenerate
47*c8dee2aaSAndroid Build Coastguard Worker poly[2].set(100 + 2.5f, 55);
48*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) == 0);
49*c8dee2aaSAndroid Build Coastguard Worker // TODO: should these fail?
50*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
51*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
52*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
53*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
54*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker // giant triangle
57*c8dee2aaSAndroid Build Coastguard Worker poly[0].set(-1.0e+37f, 1.0e+37f);
58*c8dee2aaSAndroid Build Coastguard Worker poly[1].set(1.0e+37f, 1.0e+37f);
59*c8dee2aaSAndroid Build Coastguard Worker poly[2].set(-1.0e+37f, -1.0e+37f);
60*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) < 0);
61*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
62*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
63*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
64*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
65*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
66*c8dee2aaSAndroid Build Coastguard Worker
67*c8dee2aaSAndroid Build Coastguard Worker // teeny triangle
68*c8dee2aaSAndroid Build Coastguard Worker poly[0].set(-1.0e-38f, 1.0e-38f);
69*c8dee2aaSAndroid Build Coastguard Worker poly[1].set(-1.0e-38f, -1.0e-38f);
70*c8dee2aaSAndroid Build Coastguard Worker poly[2].set(1.0e-38f, 1.0e-38f);
71*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) == 0);
72*c8dee2aaSAndroid Build Coastguard Worker // TODO: should these fail?
73*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
74*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
75*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
76*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
77*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Worker // triangle way off in space (relative to size so we don't completely obliterate values)
80*c8dee2aaSAndroid Build Coastguard Worker poly[0].set(-100 + 1.0e+9f, 55 - 1.0e+9f);
81*c8dee2aaSAndroid Build Coastguard Worker poly[1].set(100 + 1.0e+9f, 55 - 1.0e+9f);
82*c8dee2aaSAndroid Build Coastguard Worker poly[2].set(150 + 1.0e+9f, 100 - 1.0e+9f);
83*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) > 0);
84*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
85*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
86*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
87*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
88*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////
91*c8dee2aaSAndroid Build Coastguard Worker // round rect
92*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
93*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100, 55);
94*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100, 55);
95*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100 + 2.5f, 50 + 4.330127f);
96*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100 + 3.535534f, 50 + 3.535534f);
97*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100 + 4.330127f, 50 + 2.5f);
98*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(105, 50);
99*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(105, -50);
100*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100 + 4.330127f, -50 - 2.5f);
101*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100 + 3.535534f, -50 - 3.535534f);
102*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100 + 2.5f, -50 - 4.330127f);
103*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(100, -55);
104*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100, -55);
105*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100 - 2.5f, -50 - 4.330127f);
106*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100 - 3.535534f, -50 - 3.535534f);
107*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100 - 4.330127f, -50 - 2.5f);
108*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-105, -50);
109*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-105, 50);
110*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100 - 4.330127f, 50 + 2.5f);
111*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100 - 3.535534f, 50 + 3.535534f);
112*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-100 - 2.5f, 50 + 4.330127f);
113*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) < 0);
114*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
115*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
116*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
117*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
118*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
119*c8dee2aaSAndroid Build Coastguard Worker
120*c8dee2aaSAndroid Build Coastguard Worker // translate far enough to obliterate some low bits
121*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < poly.size(); ++i) {
122*c8dee2aaSAndroid Build Coastguard Worker poly[i].offset(1.0e+7f, 1.0e+7f);
123*c8dee2aaSAndroid Build Coastguard Worker }
124*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) < 0);
125*c8dee2aaSAndroid Build Coastguard Worker // Due to floating point error it's no longer convex
126*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.size()));
127*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
128*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
129*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
130*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
131*c8dee2aaSAndroid Build Coastguard Worker
132*c8dee2aaSAndroid Build Coastguard Worker // translate a little farther to create some coincident vertices
133*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < poly.size(); ++i) {
134*c8dee2aaSAndroid Build Coastguard Worker poly[i].offset(4.0e+7f, 4.0e+7f);
135*c8dee2aaSAndroid Build Coastguard Worker }
136*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) < 0);
137*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
138*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
139*c8dee2aaSAndroid Build Coastguard Worker // This can't handle coincident vertices
140*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
141*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
142*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker // troublesome case -- clipped roundrect
145*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
146*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(335.928101f, 428.219055f);
147*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(330.414459f, 423.034912f);
148*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(325.749084f, 417.395508f);
149*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(321.931946f, 411.300842f);
150*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(318.963074f, 404.750977f);
151*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(316.842468f, 397.745850f);
152*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(315.570068f, 390.285522f);
153*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(315.145966f, 382.369965f);
154*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(315.570068f, 374.454346f);
155*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(316.842468f, 366.994019f);
156*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(318.963074f, 359.988892f);
157*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(321.931946f, 353.439056f);
158*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(325.749084f, 347.344421f);
159*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(330.414459f, 341.705017f);
160*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(335.928101f, 336.520813f);
161*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(342.289948f, 331.791901f);
162*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(377.312134f, 331.791901f);
163*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(381.195313f, 332.532593f);
164*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(384.464935f, 334.754700f);
165*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(386.687042f, 338.024292f);
166*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(387.427765f, 341.907532f);
167*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(387.427765f, 422.832367f);
168*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(386.687042f, 426.715576f);
169*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(384.464935f, 429.985168f);
170*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(381.195313f, 432.207275f);
171*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(377.312134f, 432.947998f);
172*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(342.289948f, 432.947998f);
173*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) > 0);
174*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsConvexPolygon(poly.begin(), poly.size()));
175*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
176*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
177*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
178*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker // a star is born
181*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
182*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0f, -50.0f);
183*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(14.43f, -25.0f);
184*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(43.30f, -25.0f);
185*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(28.86f, 0.0f);
186*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(43.30f, 25.0f);
187*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(14.43f, 25.0f);
188*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0f, 50.0f);
189*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-14.43f, 25.0f);
190*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-43.30f, 25.0f);
191*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-28.86f, 0.0f);
192*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-43.30f, -25.0f);
193*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-14.43f, -25.0f);
194*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) > 0);
195*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.size()));
196*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
197*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
198*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
199*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
200*c8dee2aaSAndroid Build Coastguard Worker
201*c8dee2aaSAndroid Build Coastguard Worker // many spiked star
202*c8dee2aaSAndroid Build Coastguard Worker {
203*c8dee2aaSAndroid Build Coastguard Worker const SkScalar c = SkIntToScalar(45);
204*c8dee2aaSAndroid Build Coastguard Worker const SkScalar r1 = SkIntToScalar(20);
205*c8dee2aaSAndroid Build Coastguard Worker const SkScalar r2 = SkIntToScalar(3);
206*c8dee2aaSAndroid Build Coastguard Worker const int n = 500;
207*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
208*c8dee2aaSAndroid Build Coastguard Worker SkScalar rad = 0;
209*c8dee2aaSAndroid Build Coastguard Worker const SkScalar drad = SK_ScalarPI / n;
210*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < n; i++) {
211*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(c + SkScalarCos(rad) * r1, c + SkScalarSin(rad) * r1);
212*c8dee2aaSAndroid Build Coastguard Worker rad += drad;
213*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(c + SkScalarCos(rad) * r2, c + SkScalarSin(rad) * r2);
214*c8dee2aaSAndroid Build Coastguard Worker rad += drad;
215*c8dee2aaSAndroid Build Coastguard Worker }
216*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) > 0);
217*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.size()));
218*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkIsSimplePolygon(poly.begin(), poly.size()));
219*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
220*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
221*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
222*c8dee2aaSAndroid Build Coastguard Worker }
223*c8dee2aaSAndroid Build Coastguard Worker
224*c8dee2aaSAndroid Build Coastguard Worker // self-intersecting polygon
225*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
226*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0f, -50.0f);
227*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(14.43f, -25.0f);
228*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(43.30f, -25.0f);
229*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-28.86f, 0.0f);
230*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(43.30f, 25.0f);
231*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(14.43f, 25.0f);
232*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0f, 50.0f);
233*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-14.43f, 25.0f);
234*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-43.30f, 25.0f);
235*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(28.86f, 0.0f);
236*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-43.30f, -25.0f);
237*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-14.43f, -25.0f);
238*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) > 0);
239*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.size()));
240*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.size()));
241*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
242*c8dee2aaSAndroid Build Coastguard Worker // running this just to make sure it doesn't crash
243*c8dee2aaSAndroid Build Coastguard Worker // the fact that it succeeds doesn't mean anything since the input is not simple
244*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
245*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
246*c8dee2aaSAndroid Build Coastguard Worker
247*c8dee2aaSAndroid Build Coastguard Worker // self-intersecting polygon with coincident point
248*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
249*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0f, 0.0f);
250*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-50, -50);
251*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(50, -50);
252*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.00000001f, -0.00000001f);
253*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-50, 50);
254*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(50, 50);
255*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) == 0);
256*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.size()));
257*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.size()));
258*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
259*c8dee2aaSAndroid Build Coastguard Worker // running this just to make sure it doesn't crash
260*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
261*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
262*c8dee2aaSAndroid Build Coastguard Worker
263*c8dee2aaSAndroid Build Coastguard Worker // self-intersecting polygon with two equal edges
264*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
265*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0f, 0.0f);
266*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(10, 0);
267*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0, 10);
268*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(10, 10);
269*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(10, 0);
270*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0, 10);
271*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) == 0);
272*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.size()));
273*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.size()));
274*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
275*c8dee2aaSAndroid Build Coastguard Worker // running this just to make sure it doesn't crash
276*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
277*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
278*c8dee2aaSAndroid Build Coastguard Worker
279*c8dee2aaSAndroid Build Coastguard Worker // absurd self-intersecting polygon
280*c8dee2aaSAndroid Build Coastguard Worker poly.clear();
281*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
282*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
283*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
284*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, -10411310938997512334153865557442560.0000f);
285*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.7500f, 0.0000f);
286*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3172.8125f);
287*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -2147485952.0000f);
288*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 170.0000f);
289*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
290*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
291*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(137.0000f, 4105.6875f);
292*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
293*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
294*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3283.0000f, 0.0000f);
295*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
296*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
297*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
298*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
299*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
300*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
301*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 821.1250f);
302*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
303*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
304*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
305*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
306*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
307*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -30897.0625f);
308*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
309*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
310*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
311*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
312*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
313*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
314*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.5625f, 0.0000f);
315*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
316*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
317*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
318*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
319*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3526523879424.0000f, 0.0000f);
320*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.9375f, 0.0000f);
321*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
322*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
323*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
324*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
325*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
326*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(129.0000f, 3284.8125f);
327*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
328*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
329*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
330*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
331*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
332*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
333*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 859832320.0000f);
334*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
335*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
336*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
337*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
338*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 129.0000f);
339*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
340*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-33554468.0000f, 0.0000f);
341*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
342*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
343*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 219.0000f);
344*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3220.8125f, 0.0000f);
345*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-35840.0625f, 0.0000f);
346*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 3284.8125f);
347*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -41625560509365411790244566154608640.0000f);
348*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 215282736.0000f);
349*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
350*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-41625560509365411790244566154608640.0000f, 0.0000f);
351*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(215282736.0000f, 0.0000f);
352*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
353*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
354*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
355*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
356*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3156.8125f);
357*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
358*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 129.0000f);
359*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(7433.6875f, 0.0000f);
360*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
361*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
362*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
363*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
364*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(59324728941049917997056.0000f, 0.0000f);
365*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-35840.0625f, 0.0000f);
366*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 3284.8125f);
367*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
368*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
369*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
370*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
371*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(137.0000f, 4105.6875f);
372*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
373*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
374*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3283.0000f, 0.0000f);
375*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
376*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
377*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
378*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
379*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
380*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
381*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.5625f);
382*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
383*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-44882437151680690189392273689542656.0000f, 134217728.0000f);
384*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 0.0000f);
385*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
386*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 217055232.0000f);
387*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.3125f, 0.0000f);
388*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
389*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.5625f);
390*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
391*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
392*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
393*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
394*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
395*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
396*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
397*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
398*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
399*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
400*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
401*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
402*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(2152988672.0000f, 0.0000f);
403*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
404*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
405*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
406*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
407*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
408*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
409*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(138.0000f, 3284.8125f);
410*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, -32768.0625f);
411*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(0.0000f, 138.0000f);
412*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(3284.8125f, 0.0000f);
413*c8dee2aaSAndroid Build Coastguard Worker *poly.append() = SkPoint::Make(-32768.0625f, 0.0000f);
414*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkGetPolygonWinding(poly.begin(), poly.size()) < 0);
415*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsConvexPolygon(poly.begin(), poly.size()));
416*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !SkIsSimplePolygon(poly.begin(), poly.size()));
417*c8dee2aaSAndroid Build Coastguard Worker triangleIndices.clear();
418*c8dee2aaSAndroid Build Coastguard Worker // running this just to make sure it doesn't crash
419*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, SkTriangulateSimplePolygon(poly.begin(), indexMap, poly.size(),
420*c8dee2aaSAndroid Build Coastguard Worker &triangleIndices));
421*c8dee2aaSAndroid Build Coastguard Worker }
422*c8dee2aaSAndroid Build Coastguard Worker
423*c8dee2aaSAndroid Build Coastguard Worker #endif // !defined(SK_ENABLE_OPTIMIZE_SIZE)
424