xref: /aosp_15_r20/external/skia/tests/PathOpsTestCommon.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathTypes.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTSort.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsBounds.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsConic.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsCubic.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsLine.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsQuad.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsRect.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTSect.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkPathOpsTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/pathops/SkReduceOrder.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tests/PathOpsTestCommon.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
26*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
27*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
30*c8dee2aaSAndroid Build Coastguard Worker 
calc_t_div(const SkDCubic & cubic,double precision,double start)31*c8dee2aaSAndroid Build Coastguard Worker static double calc_t_div(const SkDCubic& cubic, double precision, double start) {
32*c8dee2aaSAndroid Build Coastguard Worker     const double adjust = sqrt(3.) / 36;
33*c8dee2aaSAndroid Build Coastguard Worker     SkDCubic sub;
34*c8dee2aaSAndroid Build Coastguard Worker     const SkDCubic* cPtr;
35*c8dee2aaSAndroid Build Coastguard Worker     if (start == 0) {
36*c8dee2aaSAndroid Build Coastguard Worker         cPtr = &cubic;
37*c8dee2aaSAndroid Build Coastguard Worker     } else {
38*c8dee2aaSAndroid Build Coastguard Worker         // OPTIMIZE: special-case half-split ?
39*c8dee2aaSAndroid Build Coastguard Worker         sub = cubic.subDivide(start, 1);
40*c8dee2aaSAndroid Build Coastguard Worker         cPtr = &sub;
41*c8dee2aaSAndroid Build Coastguard Worker     }
42*c8dee2aaSAndroid Build Coastguard Worker     const SkDCubic& c = *cPtr;
43*c8dee2aaSAndroid Build Coastguard Worker     double dx = c[3].fX - 3 * (c[2].fX - c[1].fX) - c[0].fX;
44*c8dee2aaSAndroid Build Coastguard Worker     double dy = c[3].fY - 3 * (c[2].fY - c[1].fY) - c[0].fY;
45*c8dee2aaSAndroid Build Coastguard Worker     double dist = sqrt(dx * dx + dy * dy);
46*c8dee2aaSAndroid Build Coastguard Worker     double tDiv3 = precision / (adjust * dist);
47*c8dee2aaSAndroid Build Coastguard Worker     double t = std::cbrt(tDiv3);
48*c8dee2aaSAndroid Build Coastguard Worker     if (start > 0) {
49*c8dee2aaSAndroid Build Coastguard Worker         t = start + (1 - start) * t;
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker     return t;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
add_simple_ts(const SkDCubic & cubic,double precision,TArray<double,true> * ts)54*c8dee2aaSAndroid Build Coastguard Worker static bool add_simple_ts(const SkDCubic& cubic, double precision, TArray<double, true>* ts) {
55*c8dee2aaSAndroid Build Coastguard Worker     double tDiv = calc_t_div(cubic, precision, 0);
56*c8dee2aaSAndroid Build Coastguard Worker     if (tDiv >= 1) {
57*c8dee2aaSAndroid Build Coastguard Worker         return true;
58*c8dee2aaSAndroid Build Coastguard Worker     }
59*c8dee2aaSAndroid Build Coastguard Worker     if (tDiv >= 0.5) {
60*c8dee2aaSAndroid Build Coastguard Worker         ts->push_back(0.5);
61*c8dee2aaSAndroid Build Coastguard Worker         return true;
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker     return false;
64*c8dee2aaSAndroid Build Coastguard Worker }
65*c8dee2aaSAndroid Build Coastguard Worker 
addTs(const SkDCubic & cubic,double precision,double start,double end,TArray<double,true> * ts)66*c8dee2aaSAndroid Build Coastguard Worker static void addTs(const SkDCubic& cubic, double precision, double start, double end,
67*c8dee2aaSAndroid Build Coastguard Worker         TArray<double, true>* ts) {
68*c8dee2aaSAndroid Build Coastguard Worker     double tDiv = calc_t_div(cubic, precision, 0);
69*c8dee2aaSAndroid Build Coastguard Worker     double parts = ceil(1.0 / tDiv);
70*c8dee2aaSAndroid Build Coastguard Worker     for (double index = 0; index < parts; ++index) {
71*c8dee2aaSAndroid Build Coastguard Worker         double newT = start + (index / parts) * (end - start);
72*c8dee2aaSAndroid Build Coastguard Worker         if (newT > 0 && newT < 1) {
73*c8dee2aaSAndroid Build Coastguard Worker             ts->push_back(newT);
74*c8dee2aaSAndroid Build Coastguard Worker         }
75*c8dee2aaSAndroid Build Coastguard Worker     }
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker 
toQuadraticTs(const SkDCubic * cubic,double precision,TArray<double,true> * ts)78*c8dee2aaSAndroid Build Coastguard Worker static void toQuadraticTs(const SkDCubic* cubic, double precision, TArray<double, true>* ts) {
79*c8dee2aaSAndroid Build Coastguard Worker     SkReduceOrder reducer;
80*c8dee2aaSAndroid Build Coastguard Worker     int order = reducer.reduce(*cubic, SkReduceOrder::kAllow_Quadratics);
81*c8dee2aaSAndroid Build Coastguard Worker     if (order < 3) {
82*c8dee2aaSAndroid Build Coastguard Worker         return;
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker     double inflectT[5];
85*c8dee2aaSAndroid Build Coastguard Worker     int inflections = cubic->findInflections(inflectT);
86*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(inflections <= 2);
87*c8dee2aaSAndroid Build Coastguard Worker     if (!cubic->endsAreExtremaInXOrY()) {
88*c8dee2aaSAndroid Build Coastguard Worker         inflections += cubic->findMaxCurvature(&inflectT[inflections]);
89*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(inflections <= 5);
90*c8dee2aaSAndroid Build Coastguard Worker     }
91*c8dee2aaSAndroid Build Coastguard Worker     SkTQSort<double>(inflectT, inflectT + inflections);
92*c8dee2aaSAndroid Build Coastguard Worker     // OPTIMIZATION: is this filtering common enough that it needs to be pulled out into its
93*c8dee2aaSAndroid Build Coastguard Worker     // own subroutine?
94*c8dee2aaSAndroid Build Coastguard Worker     while (inflections && approximately_less_than_zero(inflectT[0])) {
95*c8dee2aaSAndroid Build Coastguard Worker         memmove(inflectT, &inflectT[1], sizeof(inflectT[0]) * --inflections);
96*c8dee2aaSAndroid Build Coastguard Worker     }
97*c8dee2aaSAndroid Build Coastguard Worker     int start = 0;
98*c8dee2aaSAndroid Build Coastguard Worker     int next = 1;
99*c8dee2aaSAndroid Build Coastguard Worker     while (next < inflections) {
100*c8dee2aaSAndroid Build Coastguard Worker         if (!approximately_equal(inflectT[start], inflectT[next])) {
101*c8dee2aaSAndroid Build Coastguard Worker             ++start;
102*c8dee2aaSAndroid Build Coastguard Worker         ++next;
103*c8dee2aaSAndroid Build Coastguard Worker             continue;
104*c8dee2aaSAndroid Build Coastguard Worker         }
105*c8dee2aaSAndroid Build Coastguard Worker         memmove(&inflectT[start], &inflectT[next], sizeof(inflectT[0]) * (--inflections - start));
106*c8dee2aaSAndroid Build Coastguard Worker     }
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     while (inflections && approximately_greater_than_one(inflectT[inflections - 1])) {
109*c8dee2aaSAndroid Build Coastguard Worker         --inflections;
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker     SkDCubicPair pair;
112*c8dee2aaSAndroid Build Coastguard Worker     if (inflections == 1) {
113*c8dee2aaSAndroid Build Coastguard Worker         pair = cubic->chopAt(inflectT[0]);
114*c8dee2aaSAndroid Build Coastguard Worker         int orderP1 = reducer.reduce(pair.first(), SkReduceOrder::kNo_Quadratics);
115*c8dee2aaSAndroid Build Coastguard Worker         if (orderP1 < 2) {
116*c8dee2aaSAndroid Build Coastguard Worker             --inflections;
117*c8dee2aaSAndroid Build Coastguard Worker         } else {
118*c8dee2aaSAndroid Build Coastguard Worker             int orderP2 = reducer.reduce(pair.second(), SkReduceOrder::kNo_Quadratics);
119*c8dee2aaSAndroid Build Coastguard Worker             if (orderP2 < 2) {
120*c8dee2aaSAndroid Build Coastguard Worker                 --inflections;
121*c8dee2aaSAndroid Build Coastguard Worker             }
122*c8dee2aaSAndroid Build Coastguard Worker         }
123*c8dee2aaSAndroid Build Coastguard Worker     }
124*c8dee2aaSAndroid Build Coastguard Worker     if (inflections == 0 && add_simple_ts(*cubic, precision, ts)) {
125*c8dee2aaSAndroid Build Coastguard Worker         return;
126*c8dee2aaSAndroid Build Coastguard Worker     }
127*c8dee2aaSAndroid Build Coastguard Worker     if (inflections == 1) {
128*c8dee2aaSAndroid Build Coastguard Worker         pair = cubic->chopAt(inflectT[0]);
129*c8dee2aaSAndroid Build Coastguard Worker         addTs(pair.first(), precision, 0, inflectT[0], ts);
130*c8dee2aaSAndroid Build Coastguard Worker         addTs(pair.second(), precision, inflectT[0], 1, ts);
131*c8dee2aaSAndroid Build Coastguard Worker         return;
132*c8dee2aaSAndroid Build Coastguard Worker     }
133*c8dee2aaSAndroid Build Coastguard Worker     if (inflections > 1) {
134*c8dee2aaSAndroid Build Coastguard Worker         SkDCubic part = cubic->subDivide(0, inflectT[0]);
135*c8dee2aaSAndroid Build Coastguard Worker         addTs(part, precision, 0, inflectT[0], ts);
136*c8dee2aaSAndroid Build Coastguard Worker         int last = inflections - 1;
137*c8dee2aaSAndroid Build Coastguard Worker         for (int idx = 0; idx < last; ++idx) {
138*c8dee2aaSAndroid Build Coastguard Worker             part = cubic->subDivide(inflectT[idx], inflectT[idx + 1]);
139*c8dee2aaSAndroid Build Coastguard Worker             addTs(part, precision, inflectT[idx], inflectT[idx + 1], ts);
140*c8dee2aaSAndroid Build Coastguard Worker         }
141*c8dee2aaSAndroid Build Coastguard Worker         part = cubic->subDivide(inflectT[last], 1);
142*c8dee2aaSAndroid Build Coastguard Worker         addTs(part, precision, inflectT[last], 1, ts);
143*c8dee2aaSAndroid Build Coastguard Worker         return;
144*c8dee2aaSAndroid Build Coastguard Worker     }
145*c8dee2aaSAndroid Build Coastguard Worker     addTs(*cubic, precision, 0, 1, ts);
146*c8dee2aaSAndroid Build Coastguard Worker }
147*c8dee2aaSAndroid Build Coastguard Worker 
CubicToQuads(const SkDCubic & cubic,double precision,TArray<SkDQuad,true> & quads)148*c8dee2aaSAndroid Build Coastguard Worker void CubicToQuads(const SkDCubic& cubic, double precision, TArray<SkDQuad, true>& quads) {
149*c8dee2aaSAndroid Build Coastguard Worker     TArray<double, true> ts;
150*c8dee2aaSAndroid Build Coastguard Worker     toQuadraticTs(&cubic, precision, &ts);
151*c8dee2aaSAndroid Build Coastguard Worker     if (ts.empty()) {
152*c8dee2aaSAndroid Build Coastguard Worker         SkDQuad quad = cubic.toQuad();
153*c8dee2aaSAndroid Build Coastguard Worker         quads.push_back(quad);
154*c8dee2aaSAndroid Build Coastguard Worker         return;
155*c8dee2aaSAndroid Build Coastguard Worker     }
156*c8dee2aaSAndroid Build Coastguard Worker     double tStart = 0;
157*c8dee2aaSAndroid Build Coastguard Worker     for (int i1 = 0; i1 <= ts.size(); ++i1) {
158*c8dee2aaSAndroid Build Coastguard Worker         const double tEnd = i1 < ts.size() ? ts[i1] : 1;
159*c8dee2aaSAndroid Build Coastguard Worker         SkDRect bounds;
160*c8dee2aaSAndroid Build Coastguard Worker         bounds.setBounds(cubic);
161*c8dee2aaSAndroid Build Coastguard Worker         SkDCubic part = cubic.subDivide(tStart, tEnd);
162*c8dee2aaSAndroid Build Coastguard Worker         SkDQuad quad = part.toQuad();
163*c8dee2aaSAndroid Build Coastguard Worker         if (quad[1].fX < bounds.fLeft) {
164*c8dee2aaSAndroid Build Coastguard Worker             quad[1].fX = bounds.fLeft;
165*c8dee2aaSAndroid Build Coastguard Worker         } else if (quad[1].fX > bounds.fRight) {
166*c8dee2aaSAndroid Build Coastguard Worker             quad[1].fX = bounds.fRight;
167*c8dee2aaSAndroid Build Coastguard Worker         }
168*c8dee2aaSAndroid Build Coastguard Worker         if (quad[1].fY < bounds.fTop) {
169*c8dee2aaSAndroid Build Coastguard Worker             quad[1].fY = bounds.fTop;
170*c8dee2aaSAndroid Build Coastguard Worker         } else if (quad[1].fY > bounds.fBottom) {
171*c8dee2aaSAndroid Build Coastguard Worker             quad[1].fY = bounds.fBottom;
172*c8dee2aaSAndroid Build Coastguard Worker         }
173*c8dee2aaSAndroid Build Coastguard Worker         quads.push_back(quad);
174*c8dee2aaSAndroid Build Coastguard Worker         tStart = tEnd;
175*c8dee2aaSAndroid Build Coastguard Worker     }
176*c8dee2aaSAndroid Build Coastguard Worker }
177*c8dee2aaSAndroid Build Coastguard Worker 
CubicPathToQuads(const SkPath & cubicPath,SkPath * quadPath)178*c8dee2aaSAndroid Build Coastguard Worker void CubicPathToQuads(const SkPath& cubicPath, SkPath* quadPath) {
179*c8dee2aaSAndroid Build Coastguard Worker     quadPath->reset();
180*c8dee2aaSAndroid Build Coastguard Worker     SkDCubic cubic;
181*c8dee2aaSAndroid Build Coastguard Worker     TArray<SkDQuad, true> quads;
182*c8dee2aaSAndroid Build Coastguard Worker     for (auto [verb, pts, w] : SkPathPriv::Iterate(cubicPath)) {
183*c8dee2aaSAndroid Build Coastguard Worker         switch (verb) {
184*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kMove:
185*c8dee2aaSAndroid Build Coastguard Worker                 quadPath->moveTo(pts[0].fX, pts[0].fY);
186*c8dee2aaSAndroid Build Coastguard Worker                 continue;
187*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kLine:
188*c8dee2aaSAndroid Build Coastguard Worker                 quadPath->lineTo(pts[1].fX, pts[1].fY);
189*c8dee2aaSAndroid Build Coastguard Worker                 break;
190*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kQuad:
191*c8dee2aaSAndroid Build Coastguard Worker                 quadPath->quadTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
192*c8dee2aaSAndroid Build Coastguard Worker                 break;
193*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kCubic:
194*c8dee2aaSAndroid Build Coastguard Worker                 quads.clear();
195*c8dee2aaSAndroid Build Coastguard Worker                 cubic.set(pts);
196*c8dee2aaSAndroid Build Coastguard Worker                 CubicToQuads(cubic, cubic.calcPrecision(), quads);
197*c8dee2aaSAndroid Build Coastguard Worker                 for (int index = 0; index < quads.size(); ++index) {
198*c8dee2aaSAndroid Build Coastguard Worker                     SkPoint qPts[2] = {
199*c8dee2aaSAndroid Build Coastguard Worker                         quads[index][1].asSkPoint(),
200*c8dee2aaSAndroid Build Coastguard Worker                         quads[index][2].asSkPoint()
201*c8dee2aaSAndroid Build Coastguard Worker                     };
202*c8dee2aaSAndroid Build Coastguard Worker                     quadPath->quadTo(qPts[0].fX, qPts[0].fY, qPts[1].fX, qPts[1].fY);
203*c8dee2aaSAndroid Build Coastguard Worker                 }
204*c8dee2aaSAndroid Build Coastguard Worker                 break;
205*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kClose:
206*c8dee2aaSAndroid Build Coastguard Worker                  quadPath->close();
207*c8dee2aaSAndroid Build Coastguard Worker                 break;
208*c8dee2aaSAndroid Build Coastguard Worker             default:
209*c8dee2aaSAndroid Build Coastguard Worker                 SkDEBUGFAIL("bad verb");
210*c8dee2aaSAndroid Build Coastguard Worker                 return;
211*c8dee2aaSAndroid Build Coastguard Worker         }
212*c8dee2aaSAndroid Build Coastguard Worker     }
213*c8dee2aaSAndroid Build Coastguard Worker }
214*c8dee2aaSAndroid Build Coastguard Worker 
CubicPathToSimple(const SkPath & cubicPath,SkPath * simplePath)215*c8dee2aaSAndroid Build Coastguard Worker void CubicPathToSimple(const SkPath& cubicPath, SkPath* simplePath) {
216*c8dee2aaSAndroid Build Coastguard Worker     simplePath->reset();
217*c8dee2aaSAndroid Build Coastguard Worker     SkDCubic cubic;
218*c8dee2aaSAndroid Build Coastguard Worker     for (auto [verb, pts, w] : SkPathPriv::Iterate(cubicPath)) {
219*c8dee2aaSAndroid Build Coastguard Worker         switch (verb) {
220*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kMove:
221*c8dee2aaSAndroid Build Coastguard Worker                 simplePath->moveTo(pts[0].fX, pts[0].fY);
222*c8dee2aaSAndroid Build Coastguard Worker                 continue;
223*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kLine:
224*c8dee2aaSAndroid Build Coastguard Worker                 simplePath->lineTo(pts[1].fX, pts[1].fY);
225*c8dee2aaSAndroid Build Coastguard Worker                 break;
226*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kQuad:
227*c8dee2aaSAndroid Build Coastguard Worker                 simplePath->quadTo(pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY);
228*c8dee2aaSAndroid Build Coastguard Worker                 break;
229*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kCubic: {
230*c8dee2aaSAndroid Build Coastguard Worker                 cubic.set(pts);
231*c8dee2aaSAndroid Build Coastguard Worker                 double tInflects[2];
232*c8dee2aaSAndroid Build Coastguard Worker                 int inflections = cubic.findInflections(tInflects);
233*c8dee2aaSAndroid Build Coastguard Worker                 if (inflections > 1 && tInflects[0] > tInflects[1]) {
234*c8dee2aaSAndroid Build Coastguard Worker                     using std::swap;
235*c8dee2aaSAndroid Build Coastguard Worker                     swap(tInflects[0], tInflects[1]);
236*c8dee2aaSAndroid Build Coastguard Worker                 }
237*c8dee2aaSAndroid Build Coastguard Worker                 double lo = 0;
238*c8dee2aaSAndroid Build Coastguard Worker                 for (int index = 0; index <= inflections; ++index) {
239*c8dee2aaSAndroid Build Coastguard Worker                     double hi = index < inflections ? tInflects[index] : 1;
240*c8dee2aaSAndroid Build Coastguard Worker                     SkDCubic part = cubic.subDivide(lo, hi);
241*c8dee2aaSAndroid Build Coastguard Worker                     SkPoint cPts[3];
242*c8dee2aaSAndroid Build Coastguard Worker                     cPts[0] = part[1].asSkPoint();
243*c8dee2aaSAndroid Build Coastguard Worker                     cPts[1] = part[2].asSkPoint();
244*c8dee2aaSAndroid Build Coastguard Worker                     cPts[2] = part[3].asSkPoint();
245*c8dee2aaSAndroid Build Coastguard Worker                     simplePath->cubicTo(cPts[0].fX, cPts[0].fY, cPts[1].fX, cPts[1].fY,
246*c8dee2aaSAndroid Build Coastguard Worker                             cPts[2].fX, cPts[2].fY);
247*c8dee2aaSAndroid Build Coastguard Worker                     lo = hi;
248*c8dee2aaSAndroid Build Coastguard Worker                 }
249*c8dee2aaSAndroid Build Coastguard Worker                 break;
250*c8dee2aaSAndroid Build Coastguard Worker             }
251*c8dee2aaSAndroid Build Coastguard Worker             case SkPathVerb::kClose:
252*c8dee2aaSAndroid Build Coastguard Worker                  simplePath->close();
253*c8dee2aaSAndroid Build Coastguard Worker                 break;
254*c8dee2aaSAndroid Build Coastguard Worker             default:
255*c8dee2aaSAndroid Build Coastguard Worker                 SkDEBUGFAIL("bad verb");
256*c8dee2aaSAndroid Build Coastguard Worker                 return;
257*c8dee2aaSAndroid Build Coastguard Worker         }
258*c8dee2aaSAndroid Build Coastguard Worker     }
259*c8dee2aaSAndroid Build Coastguard Worker }
260*c8dee2aaSAndroid Build Coastguard Worker 
ValidBounds(const SkPathOpsBounds & bounds)261*c8dee2aaSAndroid Build Coastguard Worker bool ValidBounds(const SkPathOpsBounds& bounds) {
262*c8dee2aaSAndroid Build Coastguard Worker     if (SkIsNaN(bounds.fLeft)) {
263*c8dee2aaSAndroid Build Coastguard Worker         return false;
264*c8dee2aaSAndroid Build Coastguard Worker     }
265*c8dee2aaSAndroid Build Coastguard Worker     if (SkIsNaN(bounds.fTop)) {
266*c8dee2aaSAndroid Build Coastguard Worker         return false;
267*c8dee2aaSAndroid Build Coastguard Worker     }
268*c8dee2aaSAndroid Build Coastguard Worker     if (SkIsNaN(bounds.fRight)) {
269*c8dee2aaSAndroid Build Coastguard Worker         return false;
270*c8dee2aaSAndroid Build Coastguard Worker     }
271*c8dee2aaSAndroid Build Coastguard Worker     return !SkIsNaN(bounds.fBottom);
272*c8dee2aaSAndroid Build Coastguard Worker }
273*c8dee2aaSAndroid Build Coastguard Worker 
ValidConic(const SkDConic & conic)274*c8dee2aaSAndroid Build Coastguard Worker bool ValidConic(const SkDConic& conic) {
275*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < SkDConic::kPointCount; ++index) {
276*c8dee2aaSAndroid Build Coastguard Worker         if (!ValidPoint(conic[index])) {
277*c8dee2aaSAndroid Build Coastguard Worker             return false;
278*c8dee2aaSAndroid Build Coastguard Worker         }
279*c8dee2aaSAndroid Build Coastguard Worker     }
280*c8dee2aaSAndroid Build Coastguard Worker     if (SkIsNaN(conic.fWeight)) {
281*c8dee2aaSAndroid Build Coastguard Worker         return false;
282*c8dee2aaSAndroid Build Coastguard Worker     }
283*c8dee2aaSAndroid Build Coastguard Worker     return true;
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker 
ValidCubic(const SkDCubic & cubic)286*c8dee2aaSAndroid Build Coastguard Worker bool ValidCubic(const SkDCubic& cubic) {
287*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < 4; ++index) {
288*c8dee2aaSAndroid Build Coastguard Worker         if (!ValidPoint(cubic[index])) {
289*c8dee2aaSAndroid Build Coastguard Worker             return false;
290*c8dee2aaSAndroid Build Coastguard Worker         }
291*c8dee2aaSAndroid Build Coastguard Worker     }
292*c8dee2aaSAndroid Build Coastguard Worker     return true;
293*c8dee2aaSAndroid Build Coastguard Worker }
294*c8dee2aaSAndroid Build Coastguard Worker 
ValidLine(const SkDLine & line)295*c8dee2aaSAndroid Build Coastguard Worker bool ValidLine(const SkDLine& line) {
296*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < 2; ++index) {
297*c8dee2aaSAndroid Build Coastguard Worker         if (!ValidPoint(line[index])) {
298*c8dee2aaSAndroid Build Coastguard Worker             return false;
299*c8dee2aaSAndroid Build Coastguard Worker         }
300*c8dee2aaSAndroid Build Coastguard Worker     }
301*c8dee2aaSAndroid Build Coastguard Worker     return true;
302*c8dee2aaSAndroid Build Coastguard Worker }
303*c8dee2aaSAndroid Build Coastguard Worker 
ValidPoint(const SkDPoint & pt)304*c8dee2aaSAndroid Build Coastguard Worker bool ValidPoint(const SkDPoint& pt) {
305*c8dee2aaSAndroid Build Coastguard Worker     if (SkIsNaN(pt.fX)) {
306*c8dee2aaSAndroid Build Coastguard Worker         return false;
307*c8dee2aaSAndroid Build Coastguard Worker     }
308*c8dee2aaSAndroid Build Coastguard Worker     return !SkIsNaN(pt.fY);
309*c8dee2aaSAndroid Build Coastguard Worker }
310*c8dee2aaSAndroid Build Coastguard Worker 
ValidPoints(const SkPoint * pts,int count)311*c8dee2aaSAndroid Build Coastguard Worker bool ValidPoints(const SkPoint* pts, int count) {
312*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < count; ++index) {
313*c8dee2aaSAndroid Build Coastguard Worker         if (SkIsNaN(pts[index].fX)) {
314*c8dee2aaSAndroid Build Coastguard Worker             return false;
315*c8dee2aaSAndroid Build Coastguard Worker         }
316*c8dee2aaSAndroid Build Coastguard Worker         if (SkIsNaN(pts[index].fY)) {
317*c8dee2aaSAndroid Build Coastguard Worker             return false;
318*c8dee2aaSAndroid Build Coastguard Worker         }
319*c8dee2aaSAndroid Build Coastguard Worker     }
320*c8dee2aaSAndroid Build Coastguard Worker     return true;
321*c8dee2aaSAndroid Build Coastguard Worker }
322*c8dee2aaSAndroid Build Coastguard Worker 
ValidQuad(const SkDQuad & quad)323*c8dee2aaSAndroid Build Coastguard Worker bool ValidQuad(const SkDQuad& quad) {
324*c8dee2aaSAndroid Build Coastguard Worker     for (int index = 0; index < 3; ++index) {
325*c8dee2aaSAndroid Build Coastguard Worker         if (!ValidPoint(quad[index])) {
326*c8dee2aaSAndroid Build Coastguard Worker             return false;
327*c8dee2aaSAndroid Build Coastguard Worker         }
328*c8dee2aaSAndroid Build Coastguard Worker     }
329*c8dee2aaSAndroid Build Coastguard Worker     return true;
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker 
ValidVector(const SkDVector & v)332*c8dee2aaSAndroid Build Coastguard Worker bool ValidVector(const SkDVector& v) {
333*c8dee2aaSAndroid Build Coastguard Worker     if (SkIsNaN(v.fX)) {
334*c8dee2aaSAndroid Build Coastguard Worker         return false;
335*c8dee2aaSAndroid Build Coastguard Worker     }
336*c8dee2aaSAndroid Build Coastguard Worker     return !SkIsNaN(v.fY);
337*c8dee2aaSAndroid Build Coastguard Worker }
338