1*c8dee2aaSAndroid Build Coastguard Worker/* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkSurface.h" 9*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/GrDirectContext.h" 10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/GrMtlBackendSurface.h" 11*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/GrDirectContextPriv.h" 12*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/GrProxyProvider.h" 13*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlCaps.h" 14*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlGpu.h" 15*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlTextureRenderTarget.h" 16*c8dee2aaSAndroid Build Coastguard Worker#include "tests/Test.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker#import <Metal/Metal.h> 19*c8dee2aaSAndroid Build Coastguard Worker#import <MetalKit/MTKView.h> 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard WorkerDEF_GANESH_TEST_FOR_METAL_CONTEXT(MtlCopySurfaceTest, reporter, ctxInfo) { 22*c8dee2aaSAndroid Build Coastguard Worker if (@available(macOS 11.0, iOS 9.0, tvOS 9.0, *)) { 23*c8dee2aaSAndroid Build Coastguard Worker static const int kWidth = 1024; 24*c8dee2aaSAndroid Build Coastguard Worker static const int kHeight = 768; 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext(); 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker // This is a bit weird, but it's the only way to get a framebufferOnly surface 29*c8dee2aaSAndroid Build Coastguard Worker GrMtlGpu* gpu = (GrMtlGpu*) context->priv().getGpu(); 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker MTKView* view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, kWidth, kHeight) 32*c8dee2aaSAndroid Build Coastguard Worker device:gpu->device()]; 33*c8dee2aaSAndroid Build Coastguard Worker id<CAMetalDrawable> drawable = [view currentDrawable]; 34*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, drawable.texture.framebufferOnly); 35*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, drawable.texture.usage & MTLTextureUsageRenderTarget); 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker // Test to see if we can initiate a copy via GrSurfaceProxys 38*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps props(0, kRGB_H_SkPixelGeometry); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker // TODO: check multisampled RT as well 41*c8dee2aaSAndroid Build Coastguard Worker GrMtlTextureInfo fbInfo; 42*c8dee2aaSAndroid Build Coastguard Worker fbInfo.fTexture.retain((__bridge const void*)(drawable.texture)); 43*c8dee2aaSAndroid Build Coastguard Worker GrBackendRenderTarget backendRT = GrBackendRenderTargets::MakeMtl(kWidth, kHeight, fbInfo); 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider* proxyProvider = context->priv().proxyProvider(); 46*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurfaceProxy> srcProxy = proxyProvider->wrapBackendRenderTarget(backendRT, nullptr); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker auto dstProxy = GrSurfaceProxy::Copy(context, 49*c8dee2aaSAndroid Build Coastguard Worker srcProxy, 50*c8dee2aaSAndroid Build Coastguard Worker kTopLeft_GrSurfaceOrigin, 51*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo, 52*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact, 53*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes, 54*c8dee2aaSAndroid Build Coastguard Worker /*label=*/{}); 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker // TODO: GrSurfaceProxy::Copy doesn't check to see if the framebufferOnly bit is set yet. 57*c8dee2aaSAndroid Build Coastguard Worker // Update this when it does -- it should fail. 58*c8dee2aaSAndroid Build Coastguard Worker if (!dstProxy) { 59*c8dee2aaSAndroid Build Coastguard Worker ERRORF(reporter, "Expected copy to succeed"); 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker // Try direct copy via GPU (should fail) 63*c8dee2aaSAndroid Build Coastguard Worker GrBackendFormat backendFormat = GrBackendFormats::MakeMtl(drawable.texture.pixelFormat); 64*c8dee2aaSAndroid Build Coastguard Worker GrSurface* src = srcProxy->peekSurface(); 65*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTexture> dst = gpu->createTexture({kWidth, kHeight}, 66*c8dee2aaSAndroid Build Coastguard Worker backendFormat, 67*c8dee2aaSAndroid Build Coastguard Worker GrTextureType::k2D, 68*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo, 69*c8dee2aaSAndroid Build Coastguard Worker 1, 70*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo, 71*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kNo, 72*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo, 73*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"MtlCopySurfaceTest"); 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker bool result = gpu->copySurface(dst.get(), 76*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeWH(kWidth, kHeight), 77*c8dee2aaSAndroid Build Coastguard Worker src, 78*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeWH(kWidth, kHeight), 79*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter::kNearest); 80*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, !result); 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker} 83