xref: /aosp_15_r20/external/skia/tests/MtlCopySurfaceTest.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2019 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkSurface.h"
9*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/GrDirectContext.h"
10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ganesh/mtl/GrMtlBackendSurface.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/GrDirectContextPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/GrProxyProvider.h"
13*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlCaps.h"
14*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlGpu.h"
15*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/ganesh/mtl/GrMtlTextureRenderTarget.h"
16*c8dee2aaSAndroid Build Coastguard Worker#include "tests/Test.h"
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker#import <Metal/Metal.h>
19*c8dee2aaSAndroid Build Coastguard Worker#import <MetalKit/MTKView.h>
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard WorkerDEF_GANESH_TEST_FOR_METAL_CONTEXT(MtlCopySurfaceTest, reporter, ctxInfo) {
22*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 11.0, iOS 9.0, tvOS 9.0, *)) {
23*c8dee2aaSAndroid Build Coastguard Worker        static const int kWidth = 1024;
24*c8dee2aaSAndroid Build Coastguard Worker        static const int kHeight = 768;
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker        auto context = ctxInfo.directContext();
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker        // This is a bit weird, but it's the only way to get a framebufferOnly surface
29*c8dee2aaSAndroid Build Coastguard Worker        GrMtlGpu* gpu = (GrMtlGpu*) context->priv().getGpu();
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker        MTKView* view = [[MTKView alloc] initWithFrame:CGRectMake(0, 0, kWidth, kHeight)
32*c8dee2aaSAndroid Build Coastguard Worker                                                device:gpu->device()];
33*c8dee2aaSAndroid Build Coastguard Worker        id<CAMetalDrawable> drawable = [view currentDrawable];
34*c8dee2aaSAndroid Build Coastguard Worker        REPORTER_ASSERT(reporter, drawable.texture.framebufferOnly);
35*c8dee2aaSAndroid Build Coastguard Worker        REPORTER_ASSERT(reporter, drawable.texture.usage & MTLTextureUsageRenderTarget);
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker        // Test to see if we can initiate a copy via GrSurfaceProxys
38*c8dee2aaSAndroid Build Coastguard Worker        SkSurfaceProps props(0, kRGB_H_SkPixelGeometry);
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker        // TODO: check multisampled RT as well
41*c8dee2aaSAndroid Build Coastguard Worker        GrMtlTextureInfo fbInfo;
42*c8dee2aaSAndroid Build Coastguard Worker        fbInfo.fTexture.retain((__bridge const void*)(drawable.texture));
43*c8dee2aaSAndroid Build Coastguard Worker        GrBackendRenderTarget backendRT = GrBackendRenderTargets::MakeMtl(kWidth, kHeight, fbInfo);
44*c8dee2aaSAndroid Build Coastguard Worker
45*c8dee2aaSAndroid Build Coastguard Worker        GrProxyProvider* proxyProvider = context->priv().proxyProvider();
46*c8dee2aaSAndroid Build Coastguard Worker        sk_sp<GrSurfaceProxy> srcProxy = proxyProvider->wrapBackendRenderTarget(backendRT, nullptr);
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker        auto dstProxy = GrSurfaceProxy::Copy(context,
49*c8dee2aaSAndroid Build Coastguard Worker                                             srcProxy,
50*c8dee2aaSAndroid Build Coastguard Worker                                             kTopLeft_GrSurfaceOrigin,
51*c8dee2aaSAndroid Build Coastguard Worker                                             skgpu::Mipmapped::kNo,
52*c8dee2aaSAndroid Build Coastguard Worker                                             SkBackingFit::kExact,
53*c8dee2aaSAndroid Build Coastguard Worker                                             skgpu::Budgeted::kYes,
54*c8dee2aaSAndroid Build Coastguard Worker                                             /*label=*/{});
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker        // TODO: GrSurfaceProxy::Copy doesn't check to see if the framebufferOnly bit is set yet.
57*c8dee2aaSAndroid Build Coastguard Worker        // Update this when it does -- it should fail.
58*c8dee2aaSAndroid Build Coastguard Worker        if (!dstProxy) {
59*c8dee2aaSAndroid Build Coastguard Worker            ERRORF(reporter, "Expected copy to succeed");
60*c8dee2aaSAndroid Build Coastguard Worker        }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker        // Try direct copy via GPU (should fail)
63*c8dee2aaSAndroid Build Coastguard Worker        GrBackendFormat backendFormat = GrBackendFormats::MakeMtl(drawable.texture.pixelFormat);
64*c8dee2aaSAndroid Build Coastguard Worker        GrSurface* src = srcProxy->peekSurface();
65*c8dee2aaSAndroid Build Coastguard Worker        sk_sp<GrTexture> dst = gpu->createTexture({kWidth, kHeight},
66*c8dee2aaSAndroid Build Coastguard Worker                                                  backendFormat,
67*c8dee2aaSAndroid Build Coastguard Worker                                                  GrTextureType::k2D,
68*c8dee2aaSAndroid Build Coastguard Worker                                                  GrRenderable::kNo,
69*c8dee2aaSAndroid Build Coastguard Worker                                                  1,
70*c8dee2aaSAndroid Build Coastguard Worker                                                  skgpu::Mipmapped::kNo,
71*c8dee2aaSAndroid Build Coastguard Worker                                                  skgpu::Budgeted::kNo,
72*c8dee2aaSAndroid Build Coastguard Worker                                                  GrProtected::kNo,
73*c8dee2aaSAndroid Build Coastguard Worker                                                  /*label=*/"MtlCopySurfaceTest");
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker        bool result = gpu->copySurface(dst.get(),
76*c8dee2aaSAndroid Build Coastguard Worker                                       SkIRect::MakeWH(kWidth, kHeight),
77*c8dee2aaSAndroid Build Coastguard Worker                                       src,
78*c8dee2aaSAndroid Build Coastguard Worker                                       SkIRect::MakeWH(kWidth, kHeight),
79*c8dee2aaSAndroid Build Coastguard Worker                                       GrSamplerState::Filter::kNearest);
80*c8dee2aaSAndroid Build Coastguard Worker        REPORTER_ASSERT(reporter, !result);
81*c8dee2aaSAndroid Build Coastguard Worker    }
82*c8dee2aaSAndroid Build Coastguard Worker}
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