xref: /aosp_15_r20/external/skia/tests/MipMapTest.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2013 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorType.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMalloc.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmapBuilder.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
29*c8dee2aaSAndroid Build Coastguard Worker 
make_bitmap(SkBitmap * bm,int width,int height)30*c8dee2aaSAndroid Build Coastguard Worker static void make_bitmap(SkBitmap* bm, int width, int height) {
31*c8dee2aaSAndroid Build Coastguard Worker     bm->allocN32Pixels(width, height);
32*c8dee2aaSAndroid Build Coastguard Worker     bm->eraseColor(SK_ColorWHITE);
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(MipMap,reporter)35*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(MipMap, reporter) {
36*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
37*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < 500; ++i) {
40*c8dee2aaSAndroid Build Coastguard Worker         int width = 1 + rand.nextU() % 1000;
41*c8dee2aaSAndroid Build Coastguard Worker         int height = 1 + rand.nextU() % 1000;
42*c8dee2aaSAndroid Build Coastguard Worker         make_bitmap(&bm, width, height);
43*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkMipmap> mm(SkMipmap::Build(bm, nullptr));
44*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, mm);
45*c8dee2aaSAndroid Build Coastguard Worker         if (!mm) {
46*c8dee2aaSAndroid Build Coastguard Worker             return;
47*c8dee2aaSAndroid Build Coastguard Worker         }
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, mm->countLevels() == SkMipmap::ComputeLevelCount(width, height));
50*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !mm->extractLevel(SkSize::Make(SK_Scalar1, SK_Scalar1),
51*c8dee2aaSAndroid Build Coastguard Worker                                                     nullptr));
52*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, !mm->extractLevel(SkSize::Make(SK_Scalar1 * 2, SK_Scalar1 * 2),
53*c8dee2aaSAndroid Build Coastguard Worker                                                     nullptr));
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker         SkMipmap::Level prevLevel;
56*c8dee2aaSAndroid Build Coastguard Worker         sk_bzero(&prevLevel, sizeof(prevLevel));
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker         SkScalar scale = SK_Scalar1;
59*c8dee2aaSAndroid Build Coastguard Worker         for (int j = 0; j < 30; ++j) {
60*c8dee2aaSAndroid Build Coastguard Worker             scale = scale * 2 / 3;
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker             SkMipmap::Level level;
63*c8dee2aaSAndroid Build Coastguard Worker             if (mm->extractLevel(SkSize::Make(scale, scale), &level)) {
64*c8dee2aaSAndroid Build Coastguard Worker                 REPORTER_ASSERT(reporter, level.fPixmap.addr());
65*c8dee2aaSAndroid Build Coastguard Worker                 REPORTER_ASSERT(reporter, level.fPixmap.width() > 0);
66*c8dee2aaSAndroid Build Coastguard Worker                 REPORTER_ASSERT(reporter, level.fPixmap.height() > 0);
67*c8dee2aaSAndroid Build Coastguard Worker                 REPORTER_ASSERT(reporter, (int)level.fPixmap.rowBytes() >= level.fPixmap.width() * 4);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker                 if (prevLevel.fPixmap.addr()) {
70*c8dee2aaSAndroid Build Coastguard Worker                     REPORTER_ASSERT(reporter, level.fPixmap.width() <= prevLevel.fPixmap.width());
71*c8dee2aaSAndroid Build Coastguard Worker                     REPORTER_ASSERT(reporter, level.fPixmap.height() <= prevLevel.fPixmap.height());
72*c8dee2aaSAndroid Build Coastguard Worker                 }
73*c8dee2aaSAndroid Build Coastguard Worker                 prevLevel = level;
74*c8dee2aaSAndroid Build Coastguard Worker             }
75*c8dee2aaSAndroid Build Coastguard Worker         }
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker }
78*c8dee2aaSAndroid Build Coastguard Worker 
test_mipmap_generation(int width,int height,int expectedMipLevelCount,skiatest::Reporter * reporter)79*c8dee2aaSAndroid Build Coastguard Worker static void test_mipmap_generation(int width, int height, int expectedMipLevelCount,
80*c8dee2aaSAndroid Build Coastguard Worker                                    skiatest::Reporter* reporter) {
81*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bm;
82*c8dee2aaSAndroid Build Coastguard Worker     bm.allocN32Pixels(width, height);
83*c8dee2aaSAndroid Build Coastguard Worker     bm.eraseColor(SK_ColorWHITE);
84*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkMipmap> mm(SkMipmap::Build(bm, nullptr));
85*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, mm);
86*c8dee2aaSAndroid Build Coastguard Worker     if (!mm) {
87*c8dee2aaSAndroid Build Coastguard Worker         return;
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     const int mipLevelCount = mm->countLevels();
91*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, mipLevelCount == expectedMipLevelCount);
92*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, mipLevelCount == SkMipmap::ComputeLevelCount(width, height));
93*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < mipLevelCount; ++i) {
94*c8dee2aaSAndroid Build Coastguard Worker         SkMipmap::Level level;
95*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, mm->getLevel(i, &level));
96*c8dee2aaSAndroid Build Coastguard Worker         // Make sure the mipmaps contain valid data and that the sizes are correct
97*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, level.fPixmap.addr());
98*c8dee2aaSAndroid Build Coastguard Worker         SkISize size = SkMipmap::ComputeLevelSize(width, height, i);
99*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, level.fPixmap.width() == size.width());
100*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, level.fPixmap.height() == size.height());
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker         // + 1 because SkMipmap does not include the base mipmap level.
103*c8dee2aaSAndroid Build Coastguard Worker         int twoToTheMipLevel = 1 << (i + 1);
104*c8dee2aaSAndroid Build Coastguard Worker         int currentWidth = width / twoToTheMipLevel;
105*c8dee2aaSAndroid Build Coastguard Worker         int currentHeight = height / twoToTheMipLevel;
106*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, level.fPixmap.width() == currentWidth);
107*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, level.fPixmap.height() == currentHeight);
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(MipMap_DirectLevelAccess,reporter)111*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(MipMap_DirectLevelAccess, reporter) {
112*c8dee2aaSAndroid Build Coastguard Worker     // create mipmap with invalid size
113*c8dee2aaSAndroid Build Coastguard Worker     {
114*c8dee2aaSAndroid Build Coastguard Worker         // SkMipmap current requires the dimensions be greater than 2x2
115*c8dee2aaSAndroid Build Coastguard Worker         SkBitmap bm;
116*c8dee2aaSAndroid Build Coastguard Worker         bm.allocN32Pixels(1, 1);
117*c8dee2aaSAndroid Build Coastguard Worker         bm.eraseColor(SK_ColorWHITE);
118*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkMipmap> mm(SkMipmap::Build(bm, nullptr));
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, mm == nullptr);
121*c8dee2aaSAndroid Build Coastguard Worker     }
122*c8dee2aaSAndroid Build Coastguard Worker 
123*c8dee2aaSAndroid Build Coastguard Worker     // check small mipmap's count and levels
124*c8dee2aaSAndroid Build Coastguard Worker     // There should be 5 mipmap levels generated:
125*c8dee2aaSAndroid Build Coastguard Worker     // 16x16, 8x8, 4x4, 2x2, 1x1
126*c8dee2aaSAndroid Build Coastguard Worker     test_mipmap_generation(32, 32, 5, reporter);
127*c8dee2aaSAndroid Build Coastguard Worker 
128*c8dee2aaSAndroid Build Coastguard Worker     // check large mipmap's count and levels
129*c8dee2aaSAndroid Build Coastguard Worker     // There should be 9 mipmap levels generated:
130*c8dee2aaSAndroid Build Coastguard Worker     // 500x500, 250x250, 125x125, 62x62, 31x31, 15x15, 7x7, 3x3, 1x1
131*c8dee2aaSAndroid Build Coastguard Worker     test_mipmap_generation(1000, 1000, 9, reporter);
132*c8dee2aaSAndroid Build Coastguard Worker }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker struct LevelCountScenario {
135*c8dee2aaSAndroid Build Coastguard Worker     int fWidth;
136*c8dee2aaSAndroid Build Coastguard Worker     int fHeight;
137*c8dee2aaSAndroid Build Coastguard Worker     int fExpectedLevelCount;
138*c8dee2aaSAndroid Build Coastguard Worker };
139*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(MipMap_ComputeLevelCount,reporter)140*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(MipMap_ComputeLevelCount, reporter) {
141*c8dee2aaSAndroid Build Coastguard Worker     const LevelCountScenario tests[] = {
142*c8dee2aaSAndroid Build Coastguard Worker         // Test mipmaps with negative sizes
143*c8dee2aaSAndroid Build Coastguard Worker         {-100, 100, 0},
144*c8dee2aaSAndroid Build Coastguard Worker         {100, -100, 0},
145*c8dee2aaSAndroid Build Coastguard Worker         {-100, -100, 0},
146*c8dee2aaSAndroid Build Coastguard Worker 
147*c8dee2aaSAndroid Build Coastguard Worker         // Test mipmaps with 0, 1, 2 as dimensions
148*c8dee2aaSAndroid Build Coastguard Worker         // (SkMipmap::Build requires a min size of 1)
149*c8dee2aaSAndroid Build Coastguard Worker         //
150*c8dee2aaSAndroid Build Coastguard Worker         // 0
151*c8dee2aaSAndroid Build Coastguard Worker         {0, 100, 0},
152*c8dee2aaSAndroid Build Coastguard Worker         {100, 0, 0},
153*c8dee2aaSAndroid Build Coastguard Worker         {0, 0, 0},
154*c8dee2aaSAndroid Build Coastguard Worker         // 1
155*c8dee2aaSAndroid Build Coastguard Worker         {1, 100, 6},
156*c8dee2aaSAndroid Build Coastguard Worker         {100, 1, 6},
157*c8dee2aaSAndroid Build Coastguard Worker         {1, 1, 0},
158*c8dee2aaSAndroid Build Coastguard Worker         // 2
159*c8dee2aaSAndroid Build Coastguard Worker         {2, 100, 6},
160*c8dee2aaSAndroid Build Coastguard Worker         {100, 2, 6},
161*c8dee2aaSAndroid Build Coastguard Worker         {2, 2, 1},
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker         // Test a handful of boundaries such as 63x63 and 64x64
164*c8dee2aaSAndroid Build Coastguard Worker         {63, 63, 5},
165*c8dee2aaSAndroid Build Coastguard Worker         {64, 64, 6},
166*c8dee2aaSAndroid Build Coastguard Worker         {127, 127, 6},
167*c8dee2aaSAndroid Build Coastguard Worker         {128, 128, 7},
168*c8dee2aaSAndroid Build Coastguard Worker         {255, 255, 7},
169*c8dee2aaSAndroid Build Coastguard Worker         {256, 256, 8},
170*c8dee2aaSAndroid Build Coastguard Worker 
171*c8dee2aaSAndroid Build Coastguard Worker         // Test different dimensions, such as 256x64
172*c8dee2aaSAndroid Build Coastguard Worker         {64, 129, 7},
173*c8dee2aaSAndroid Build Coastguard Worker         {255, 32, 7},
174*c8dee2aaSAndroid Build Coastguard Worker         {500, 1000, 9}
175*c8dee2aaSAndroid Build Coastguard Worker     };
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker     for (auto& currentTest : tests) {
178*c8dee2aaSAndroid Build Coastguard Worker         int levelCount = SkMipmap::ComputeLevelCount(currentTest.fWidth, currentTest.fHeight);
179*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, currentTest.fExpectedLevelCount == levelCount);
180*c8dee2aaSAndroid Build Coastguard Worker     }
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker struct LevelSizeScenario {
184*c8dee2aaSAndroid Build Coastguard Worker     int fBaseWidth;
185*c8dee2aaSAndroid Build Coastguard Worker     int fBaseHeight;
186*c8dee2aaSAndroid Build Coastguard Worker     int fLevel;
187*c8dee2aaSAndroid Build Coastguard Worker     SkISize fExpectedMipMapLevelSize;
188*c8dee2aaSAndroid Build Coastguard Worker };
189*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(MipMap_ComputeLevelSize,reporter)190*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(MipMap_ComputeLevelSize, reporter) {
191*c8dee2aaSAndroid Build Coastguard Worker     const LevelSizeScenario tests[] = {
192*c8dee2aaSAndroid Build Coastguard Worker         // Test mipmaps with negative sizes
193*c8dee2aaSAndroid Build Coastguard Worker         {-100, 100, 0, SkISize::Make(0, 0)},
194*c8dee2aaSAndroid Build Coastguard Worker         {100, -100, 0, SkISize::Make(0, 0)},
195*c8dee2aaSAndroid Build Coastguard Worker         {-100, -100, 0, SkISize::Make(0, 0)},
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker         // Test mipmaps with 0, 1, 2 as dimensions
198*c8dee2aaSAndroid Build Coastguard Worker         // (SkMipmap::Build requires a min size of 1)
199*c8dee2aaSAndroid Build Coastguard Worker         //
200*c8dee2aaSAndroid Build Coastguard Worker         // 0
201*c8dee2aaSAndroid Build Coastguard Worker         {0, 100, 0, SkISize::Make(0, 0)},
202*c8dee2aaSAndroid Build Coastguard Worker         {100, 0, 0, SkISize::Make(0, 0)},
203*c8dee2aaSAndroid Build Coastguard Worker         {0, 0, 0, SkISize::Make(0, 0)},
204*c8dee2aaSAndroid Build Coastguard Worker         // 1
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker         {1, 100, 0, SkISize::Make(1, 50)},
207*c8dee2aaSAndroid Build Coastguard Worker         {100, 1, 0, SkISize::Make(50, 1)},
208*c8dee2aaSAndroid Build Coastguard Worker         {1, 1, 0, SkISize::Make(0, 0)},
209*c8dee2aaSAndroid Build Coastguard Worker         // 2
210*c8dee2aaSAndroid Build Coastguard Worker         {2, 100, 0, SkISize::Make(1, 50)},
211*c8dee2aaSAndroid Build Coastguard Worker         {100, 2, 1, SkISize::Make(25, 1)},
212*c8dee2aaSAndroid Build Coastguard Worker         {2, 2, 0, SkISize::Make(1, 1)},
213*c8dee2aaSAndroid Build Coastguard Worker 
214*c8dee2aaSAndroid Build Coastguard Worker         // Test a handful of cases
215*c8dee2aaSAndroid Build Coastguard Worker         {63, 63, 2, SkISize::Make(7, 7)},
216*c8dee2aaSAndroid Build Coastguard Worker         {64, 64, 2, SkISize::Make(8, 8)},
217*c8dee2aaSAndroid Build Coastguard Worker         {127, 127, 2, SkISize::Make(15, 15)},
218*c8dee2aaSAndroid Build Coastguard Worker         {64, 129, 3, SkISize::Make(4, 8)},
219*c8dee2aaSAndroid Build Coastguard Worker         {255, 32, 6, SkISize::Make(1, 1)},
220*c8dee2aaSAndroid Build Coastguard Worker         {500, 1000, 1, SkISize::Make(125, 250)},
221*c8dee2aaSAndroid Build Coastguard Worker     };
222*c8dee2aaSAndroid Build Coastguard Worker 
223*c8dee2aaSAndroid Build Coastguard Worker     for (auto& currentTest : tests) {
224*c8dee2aaSAndroid Build Coastguard Worker         SkISize levelSize = SkMipmap::ComputeLevelSize(currentTest.fBaseWidth,
225*c8dee2aaSAndroid Build Coastguard Worker                                                        currentTest.fBaseHeight,
226*c8dee2aaSAndroid Build Coastguard Worker                                                        currentTest.fLevel);
227*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, currentTest.fExpectedMipMapLevelSize == levelSize);
228*c8dee2aaSAndroid Build Coastguard Worker     }
229*c8dee2aaSAndroid Build Coastguard Worker }
230*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(MipMap_F16,reporter)231*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(MipMap_F16, reporter) {
232*c8dee2aaSAndroid Build Coastguard Worker     SkBitmap bmp;
233*c8dee2aaSAndroid Build Coastguard Worker     bmp.allocPixels(SkImageInfo::Make(10, 10, kRGBA_F16_SkColorType, kPremul_SkAlphaType));
234*c8dee2aaSAndroid Build Coastguard Worker     bmp.eraseColor(0);
235*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkMipmap> mipmap(SkMipmap::Build(bmp, nullptr));
236*c8dee2aaSAndroid Build Coastguard Worker }
237*c8dee2aaSAndroid Build Coastguard Worker 
fill_in_mips(SkMipmapBuilder * builder,sk_sp<SkImage> img)238*c8dee2aaSAndroid Build Coastguard Worker static void fill_in_mips(SkMipmapBuilder* builder, sk_sp<SkImage> img) {
239*c8dee2aaSAndroid Build Coastguard Worker     int count = builder->countLevels();
240*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < count; ++i) {
241*c8dee2aaSAndroid Build Coastguard Worker         SkPixmap pm = builder->level(i);
242*c8dee2aaSAndroid Build Coastguard Worker         auto surf = SkSurfaces::WrapPixels(pm);
243*c8dee2aaSAndroid Build Coastguard Worker         surf->getCanvas()->drawImageRect(img, SkRect::MakeIWH(pm.width(), pm.height()),
244*c8dee2aaSAndroid Build Coastguard Worker                                          SkSamplingOptions());
245*c8dee2aaSAndroid Build Coastguard Worker     }
246*c8dee2aaSAndroid Build Coastguard Worker }
247*c8dee2aaSAndroid Build Coastguard Worker 
DEF_TEST(image_mip_factory,reporter)248*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(image_mip_factory, reporter) {
249*c8dee2aaSAndroid Build Coastguard Worker     // TODO: what do to about lazy images and mipmaps?
250*c8dee2aaSAndroid Build Coastguard Worker     auto img = ToolUtils::GetResourceAsImage("images/mandrill_128.png")->makeRasterImage();
251*c8dee2aaSAndroid Build Coastguard Worker 
252*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, !img->hasMipmaps());
253*c8dee2aaSAndroid Build Coastguard Worker     auto img1 = img->withDefaultMipmaps();
254*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, img.get() != img1.get());
255*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, img1->hasMipmaps());
256*c8dee2aaSAndroid Build Coastguard Worker 
257*c8dee2aaSAndroid Build Coastguard Worker     SkMipmapBuilder builder(img->imageInfo());
258*c8dee2aaSAndroid Build Coastguard Worker     fill_in_mips(&builder, img);
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker     auto img2 = builder.attachTo(img);
261*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, img.get()  != img2.get());
262*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, img1.get() != img2.get());
263*c8dee2aaSAndroid Build Coastguard Worker     REPORTER_ASSERT(reporter, img2->hasMipmaps());
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker 
266*c8dee2aaSAndroid Build Coastguard Worker // Ensure we can't attach mips that don't "match" the image
267*c8dee2aaSAndroid Build Coastguard Worker //
DEF_TEST(image_mip_mismatch,reporter)268*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(image_mip_mismatch, reporter) {
269*c8dee2aaSAndroid Build Coastguard Worker     auto check_fails = [reporter](sk_sp<SkImage> img, const SkImageInfo& info) {
270*c8dee2aaSAndroid Build Coastguard Worker         SkMipmapBuilder builder(info);
271*c8dee2aaSAndroid Build Coastguard Worker         fill_in_mips(&builder, img);
272*c8dee2aaSAndroid Build Coastguard Worker         auto img2 = builder.attachTo(img);
273*c8dee2aaSAndroid Build Coastguard Worker         // if withMipmaps() succeeds, it returns a new image, otherwise it returns the original
274*c8dee2aaSAndroid Build Coastguard Worker         REPORTER_ASSERT(reporter, img.get() == img2.get());
275*c8dee2aaSAndroid Build Coastguard Worker     };
276*c8dee2aaSAndroid Build Coastguard Worker 
277*c8dee2aaSAndroid Build Coastguard Worker     auto img = ToolUtils::GetResourceAsImage("images/mandrill_128.png")->makeRasterImage();
278*c8dee2aaSAndroid Build Coastguard Worker 
279*c8dee2aaSAndroid Build Coastguard Worker     // check size, colortype, and alphatype
280*c8dee2aaSAndroid Build Coastguard Worker 
281*c8dee2aaSAndroid Build Coastguard Worker     check_fails(img, img->imageInfo().makeWH(img->width() + 2, img->height() - 3));
282*c8dee2aaSAndroid Build Coastguard Worker 
283*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(img->imageInfo().colorType() != kRGB_565_SkColorType);
284*c8dee2aaSAndroid Build Coastguard Worker     check_fails(img, img->imageInfo().makeColorType(kRGB_565_SkColorType));
285*c8dee2aaSAndroid Build Coastguard Worker 
286*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(img->imageInfo().alphaType() != kUnpremul_SkAlphaType);
287*c8dee2aaSAndroid Build Coastguard Worker     check_fails(img, img->imageInfo().makeAlphaType(kUnpremul_SkAlphaType));
288*c8dee2aaSAndroid Build Coastguard Worker }
289