1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CodecPriv.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker // A 20x1 image with 8 bits per pixel and a palette size of 2. Pixel values are 255, 254... Run
17*c8dee2aaSAndroid Build Coastguard Worker // this test with ASAN to make sure we don't try to access before/after any palette-sized buffers.
18*c8dee2aaSAndroid Build Coastguard Worker unsigned char gPng[] = {
19*c8dee2aaSAndroid Build Coastguard Worker 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d,
20*c8dee2aaSAndroid Build Coastguard Worker 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x01,
21*c8dee2aaSAndroid Build Coastguard Worker 0x08, 0x03, 0x00, 0x00, 0x00, 0xe9, 0x4c, 0x7e, 0x17, 0x00, 0x00, 0x00,
22*c8dee2aaSAndroid Build Coastguard Worker 0x09, 0x70, 0x48, 0x59, 0x73, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
23*c8dee2aaSAndroid Build Coastguard Worker 0x1c, 0x00, 0x0f, 0x01, 0xb9, 0x8f, 0x00, 0x00, 0x00, 0x06, 0x50, 0x4c,
24*c8dee2aaSAndroid Build Coastguard Worker 0x54, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa5, 0x67, 0xb9, 0xcf,
25*c8dee2aaSAndroid Build Coastguard Worker 0x00, 0x00, 0x00, 0x20, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xfd,
26*c8dee2aaSAndroid Build Coastguard Worker 0x07, 0x01, 0x00, 0x20, 0x08, 0x00, 0x41, 0xbc, 0x5b, 0xe8, 0xdf, 0x97,
27*c8dee2aaSAndroid Build Coastguard Worker 0x99, 0xe3, 0x92, 0xa0, 0xf2, 0xdf, 0x3d, 0x7b, 0x0d, 0xda, 0x04, 0x1c,
28*c8dee2aaSAndroid Build Coastguard Worker 0x03, 0xad, 0x00, 0x38, 0x5c, 0x2e, 0xad, 0x12, 0x00, 0x00, 0x00, 0x00,
29*c8dee2aaSAndroid Build Coastguard Worker 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
30*c8dee2aaSAndroid Build Coastguard Worker };
31*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(IndexedPngOverflow,reporter)32*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(IndexedPngOverflow, reporter) {
33*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bm;
34*c8dee2aaSAndroid Build Coastguard Worker bool success = decode_memory(gPng, sizeof(gPng), &bm);
35*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, success);
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::Raster(SkImageInfo::MakeN32Premul(20, 1))
38*c8dee2aaSAndroid Build Coastguard Worker ->getCanvas()
39*c8dee2aaSAndroid Build Coastguard Worker ->drawImage(bm.asImage(), 0, 0);
40*c8dee2aaSAndroid Build Coastguard Worker }
41