1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2014 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImageInfo.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h" // IWYU pragma: keep
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPixmap.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "tests/CtsEnforcement.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "tests/Test.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DecodeUtils.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "tools/Resources.h"
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
28*c8dee2aaSAndroid Build Coastguard Worker #include <initializer_list>
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker struct GrContextOptions;
31*c8dee2aaSAndroid Build Coastguard Worker
check_isopaque(skiatest::Reporter * reporter,const sk_sp<SkSurface> & surface,bool expectedOpaque)32*c8dee2aaSAndroid Build Coastguard Worker static void check_isopaque(skiatest::Reporter* reporter, const sk_sp<SkSurface>& surface,
33*c8dee2aaSAndroid Build Coastguard Worker bool expectedOpaque) {
34*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> image(surface->makeImageSnapshot());
35*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, image->isOpaque() == expectedOpaque);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(ImageIsOpaqueTest,reporter)38*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(ImageIsOpaqueTest, reporter) {
39*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo infoTransparent = SkImageInfo::MakeN32Premul(5, 5);
40*c8dee2aaSAndroid Build Coastguard Worker auto surfaceTransparent(SkSurfaces::Raster(infoTransparent));
41*c8dee2aaSAndroid Build Coastguard Worker check_isopaque(reporter, surfaceTransparent, false);
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo infoOpaque = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType);
44*c8dee2aaSAndroid Build Coastguard Worker auto surfaceOpaque(SkSurfaces::Raster(infoOpaque));
45*c8dee2aaSAndroid Build Coastguard Worker check_isopaque(reporter, surfaceOpaque, true);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(ImageIsOpaqueTest_Gpu,reporter,ctxInfo,CtsEnforcement::kApiLevel_T)48*c8dee2aaSAndroid Build Coastguard Worker DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(ImageIsOpaqueTest_Gpu,
49*c8dee2aaSAndroid Build Coastguard Worker reporter,
50*c8dee2aaSAndroid Build Coastguard Worker ctxInfo,
51*c8dee2aaSAndroid Build Coastguard Worker CtsEnforcement::kApiLevel_T) {
52*c8dee2aaSAndroid Build Coastguard Worker auto context = ctxInfo.directContext();
53*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo infoTransparent = SkImageInfo::MakeN32Premul(5, 5);
54*c8dee2aaSAndroid Build Coastguard Worker auto surfaceTransparent(
55*c8dee2aaSAndroid Build Coastguard Worker SkSurfaces::RenderTarget(context, skgpu::Budgeted::kNo, infoTransparent));
56*c8dee2aaSAndroid Build Coastguard Worker check_isopaque(reporter, surfaceTransparent, false);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo infoOpaque = SkImageInfo::MakeN32(5, 5, kOpaque_SkAlphaType);
59*c8dee2aaSAndroid Build Coastguard Worker auto surfaceOpaque(SkSurfaces::RenderTarget(context, skgpu::Budgeted::kNo, infoOpaque));
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker check_isopaque(reporter, surfaceOpaque, true);
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
65*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPictureRecorder.h"
66*c8dee2aaSAndroid Build Coastguard Worker
make_picture()67*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SkPicture> make_picture() {
68*c8dee2aaSAndroid Build Coastguard Worker SkPictureRecorder recorder;
69*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* canvas = recorder.beginRecording({ 0, 0, 10, 10 });
70*c8dee2aaSAndroid Build Coastguard Worker canvas->drawColor(SK_ColorRED);
71*c8dee2aaSAndroid Build Coastguard Worker return recorder.finishRecordingAsPicture();
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
DEF_TEST(Image_isAlphaOnly,reporter)74*c8dee2aaSAndroid Build Coastguard Worker DEF_TEST(Image_isAlphaOnly, reporter) {
75*c8dee2aaSAndroid Build Coastguard Worker SkPMColor pmColors = 0;
76*c8dee2aaSAndroid Build Coastguard Worker SkPixmap pmap = {
77*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::MakeN32Premul(1, 1),
78*c8dee2aaSAndroid Build Coastguard Worker &pmColors,
79*c8dee2aaSAndroid Build Coastguard Worker sizeof(pmColors)
80*c8dee2aaSAndroid Build Coastguard Worker };
81*c8dee2aaSAndroid Build Coastguard Worker for (auto& image : {
82*c8dee2aaSAndroid Build Coastguard Worker SkImages::RasterFromPixmapCopy(pmap),
83*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::GetResourceAsImage("images/mandrill_128.png"),
84*c8dee2aaSAndroid Build Coastguard Worker ToolUtils::GetResourceAsImage("images/color_wheel.jpg"),
85*c8dee2aaSAndroid Build Coastguard Worker SkImages::DeferredFromPicture(make_picture(),
86*c8dee2aaSAndroid Build Coastguard Worker {10, 10},
87*c8dee2aaSAndroid Build Coastguard Worker nullptr,
88*c8dee2aaSAndroid Build Coastguard Worker nullptr,
89*c8dee2aaSAndroid Build Coastguard Worker SkImages::BitDepth::kU8,
90*c8dee2aaSAndroid Build Coastguard Worker SkColorSpace::MakeSRGB()),
91*c8dee2aaSAndroid Build Coastguard Worker }) {
92*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(reporter, image->isAlphaOnly() == false);
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker REPORTER_ASSERT(
96*c8dee2aaSAndroid Build Coastguard Worker reporter,
97*c8dee2aaSAndroid Build Coastguard Worker SkImages::RasterFromPixmapCopy({SkImageInfo::MakeA8(1, 1), (uint8_t*)&pmColors, 1})
98*c8dee2aaSAndroid Build Coastguard Worker ->isAlphaOnly() == true);
99*c8dee2aaSAndroid Build Coastguard Worker }
100